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-rw-r--r--keyboards/ergodox/keymaps/default/visualizer.c22
1 files changed, 2 insertions, 20 deletions
diff --git a/keyboards/ergodox/keymaps/default/visualizer.c b/keyboards/ergodox/keymaps/default/visualizer.c
index f03702f602..afa6f1bdd7 100644
--- a/keyboards/ergodox/keymaps/default/visualizer.c
+++ b/keyboards/ergodox/keymaps/default/visualizer.c
@@ -46,24 +46,6 @@ typedef enum {
static lcd_state_t lcd_state = LCD_STATE_INITIAL;
-bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- (void)animation;
- (void)state;
- // Read the uGFX documentation for information how to use the displays
- // http://wiki.ugfx.org/index.php/Main_Page
- gdispClear(White);
-
- // You can use static variables for things that can't be found in the animation
- // or state structs, here we use the image
-
- //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
- // if you have full screen image, then just use 128 and 32 for both source and target dimensions
- gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo);
-
- return false;
-}
-
// Feel free to modify the animations below, or even add new ones if needed
// Don't worry, if the startup animation is long, you can use the keyboard like normal
@@ -73,7 +55,7 @@ static keyframe_animation_t startup_animation = {
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = {
- display_logo,
+ lcd_keyframe_draw_logo,
backlight_keyframe_animate_color,
},
};
@@ -104,7 +86,7 @@ static keyframe_animation_t resume_animation = {
.frame_functions = {
lcd_keyframe_enable,
backlight_keyframe_enable,
- display_logo,
+ lcd_keyframe_draw_logo,
backlight_keyframe_animate_color,
},
};