summaryrefslogtreecommitdiffstats
path: root/keyboards/ergodox/keymaps/default/visualizer.c
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/ergodox/keymaps/default/visualizer.c')
-rw-r--r--keyboards/ergodox/keymaps/default/visualizer.c42
1 files changed, 0 insertions, 42 deletions
diff --git a/keyboards/ergodox/keymaps/default/visualizer.c b/keyboards/ergodox/keymaps/default/visualizer.c
deleted file mode 100644
index 502e53f3d1..0000000000
--- a/keyboards/ergodox/keymaps/default/visualizer.c
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- uint8_t saturation = 60;
- if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
- saturation = 255;
- }
- if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
- state->layer_text = "Media & Mouse";
- }
- else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
- state->layer_text = "Symbol";
- }
- else {
- state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
- state->layer_text = "Default";
- }
-}