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Diffstat (limited to 'keyboards/ergodox/keymaps/algernon/readme.md')
-rw-r--r-- | keyboards/ergodox/keymaps/algernon/readme.md | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/keyboards/ergodox/keymaps/algernon/readme.md b/keyboards/ergodox/keymaps/algernon/readme.md index 822ca36500..015bd7cd32 100644 --- a/keyboards/ergodox/keymaps/algernon/readme.md +++ b/keyboards/ergodox/keymaps/algernon/readme.md @@ -43,6 +43,7 @@ At its core, this is a Dvorak layout, with some minor changes. The more interest * The `GUI` key is special, because when I double-tap it, it sends `GUI + w`, which pops up an application selector. It also switches to a one-shot layer, where the number row on the left half turns into app selector macros, for the most common things I usually want to switch to. Otherwise it behaves as on a normal layout. * The `ESC` key also doubles as a one-shot cancel key: if tapped while any of the one-shot modifiers are in-flight (as in, single-tapped, and not expired yet), it cancels all one-shot modifiers. It also cancels the **Hun** layer, if active. Otherwise it sends the usual keycode. * The **Media** and **Hun** layer keys are one-shot, the **STENO** key is a toggle. +* The **Fx** key is one-shot, and activates the **Media** layer, along with a one-shot `Alt`. * When holding the `Tab`/**Arrow** key, the arrow layer activates while the key is held. Tapping the key produces the normal, `Tab` key. Double-tapping it toggles the **Arrow** layer on until a third tap. * Tapping the `:` key once yields `:`, tapping it twice yields `;`. * Tapping the `[{(`/`)}]` keys once yields `[` (or `{` when shifted), tapping them twice yields `(`. @@ -93,12 +94,7 @@ Unless noted otherwise, the layers use a dim light for the LEDs, while modifiers Once in the Unicode Symbol Input mode, one is able to type in symbol names, press `Enter` or `Space`, and get the Unicode symbol itself back. When in the mode, a capital `U` is printed first. Once the sequence is finished, all of it is erased by sending enough `Backspace` taps, and the firmware starts the OS-specific unicode input sequence. Then, it looks up the symbol name, and enters the associated code. If it is not found, it will just replay the pressed keycodes. -The currently supported symbols are: - -- `snowman`: ☃ -- `kiss`: 😙 -- `rofl`: 🤣 -- `poop`: 💩 +For the list of supported symbols, please see the source. This is an experimental feature, and may or may not work reliably. |