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-rw-r--r--keyboards/ep/40/40.h31
1 files changed, 14 insertions, 17 deletions
diff --git a/keyboards/ep/40/40.h b/keyboards/ep/40/40.h
index 30f3d15b4f..1ac39a278d 100644
--- a/keyboards/ep/40/40.h
+++ b/keyboards/ep/40/40.h
@@ -13,11 +13,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef EP40_H
-#define EP40_H
+
+#pragma once
#include "quantum.h"
+#define XXX KC_NO
+
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
@@ -26,19 +28,14 @@
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
-#define xxx KC_NO
-
-#define LAYOUT(\
- k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b,\
- k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1b,\
- k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b,\
- k30, k31, k32, k34, k36, k38, k39, k3a, k3b \
-) \
-{ \
- {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b},\
- {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, xxx, k1b},\
- {k20, xxx, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b},\
- {k30, k31, k32, xxx, k34, xxx, k36, xxx, k38, k39, k3a, k3b} \
+#define LAYOUT( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1B, \
+ k20, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, \
+ k30, k31, k32, k34, k36, k38, k39, k3A, k3B \
+) { \
+ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B }, \
+ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, XXX, k1B }, \
+ { k20, XXX, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B }, \
+ { k30, k31, k32, XXX, k34, XXX, k36, XXX, k38, k39, k3A, k3B } \
}
-
-#endif