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-rw-r--r--keyboards/dztech/dz60rgb_ansi/v2_1/config.h98
-rw-r--r--keyboards/dztech/dz60rgb_ansi/v2_1/rules.mk24
2 files changed, 122 insertions, 0 deletions
diff --git a/keyboards/dztech/dz60rgb_ansi/v2_1/config.h b/keyboards/dztech/dz60rgb_ansi/v2_1/config.h
new file mode 100644
index 0000000000..84f398e18e
--- /dev/null
+++ b/keyboards/dztech/dz60rgb_ansi/v2_1/config.h
@@ -0,0 +1,98 @@
+/* Copyright 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 14
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
+#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
+
+/* COL2ROW, ROW2COL*/
+#define DIODE_DIRECTION COL2ROW
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 3
+
+#ifdef RGB_MATRIX_ENABLE
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+// # define RGB_MATRIX_KEYPRESSES
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING
+// # define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_PIXEL_RAIN
+# define ENABLE_RGB_MATRIX_PIXEL_FLOW
+# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// # define ENABLE_RGB_MATRIX_SPLASH
+// # define ENABLE_RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_SPLASH
+// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+# define DRIVER_ADDR_1 0b1010000
+# define DRIVER_COUNT 1
+# define RGB_MATRIX_LED_COUNT 61
+#endif
diff --git a/keyboards/dztech/dz60rgb_ansi/v2_1/rules.mk b/keyboards/dztech/dz60rgb_ansi/v2_1/rules.mk
new file mode 100644
index 0000000000..f25230516c
--- /dev/null
+++ b/keyboards/dztech/dz60rgb_ansi/v2_1/rules.mk
@@ -0,0 +1,24 @@
+# MCU name
+MCU = atmega32u4
+
+# Bootloader selection
+BOOTLOADER = lufa-ms
+BOOTLOADER_SIZE = 6144
+
+LAYOUTS = 60_ansi
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = yes # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Enable N-Key Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
+AUDIO_ENABLE = no # Audio output
+RGB_MATRIX_ENABLE = yes # Use RGB matrix
+RGB_MATRIX_DRIVER = IS31FL3733
+LTO_ENABLE = yes