diff options
Diffstat (limited to 'keyboards/dztech/dz60rgb/v2/config.h')
-rw-r--r-- | keyboards/dztech/dz60rgb/v2/config.h | 76 |
1 files changed, 49 insertions, 27 deletions
diff --git a/keyboards/dztech/dz60rgb/v2/config.h b/keyboards/dztech/dz60rgb/v2/config.h index ed1056ca90..c145cf03bc 100644 --- a/keyboards/dztech/dz60rgb/v2/config.h +++ b/keyboards/dztech/dz60rgb/v2/config.h @@ -1,44 +1,66 @@ #pragma once + /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x1219 #define DEVICE_VER 0x0002 #define MANUFACTURER DZTECH - #define PRODUCT DZ60RGB #define DESCRIPTION DZ60 AVR RGB keyboard + +/* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 14 -#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 } -#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 } +#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } #define UNUSED_PINS + +/* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 3 + +/* disable these deprecated features by default */ +#ifndef LINK_TIME_OPTIMIZATION_ENABLE +# define NO_ACTION_MACRO +# define NO_ACTION_FUNCTION +#endif + #ifdef RGB_MATRIX_ENABLE -#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects -#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended -#define RGB_MATRIX_KEYPRESSES -#define RGB_MATRIX_FRAMEBUFFER_EFFECTS -#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN -#define DISABLE_RGB_MATRIX_BAND_SAT -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -#define DISABLE_RGB_MATRIX_SPLASH -#define DISABLE_RGB_MATRIX_MULTISPLASH -#define DISABLE_RGB_MATRIX_SOLID_SPLASH -#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH -#define DISABLE_RGB_MATRIX_DIGITAL_RAIN -#define DRIVER_ADDR_1 0b1010000 -#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. -#define DRIVER_COUNT 2 -#define DRIVER_1_LED_TOTAL 63 -#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL +# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects +# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended +# define RGB_MATRIX_KEYPRESSES +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN +# define DISABLE_RGB_MATRIX_BAND_SAT +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# define DISABLE_RGB_MATRIX_SPLASH +# define DISABLE_RGB_MATRIX_MULTISPLASH +# define DISABLE_RGB_MATRIX_SOLID_SPLASH +# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH +# define DISABLE_RGB_MATRIX_DIGITAL_RAIN +# define DRIVER_ADDR_1 0b1010000 +# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. +# define DRIVER_COUNT 2 +# define DRIVER_1_LED_TOTAL 63 +# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL #endif |