diff options
Diffstat (limited to 'keyboards/dz60/keymaps/jdelkins_ss/keymap.c')
-rw-r--r-- | keyboards/dz60/keymaps/jdelkins_ss/keymap.c | 367 |
1 files changed, 367 insertions, 0 deletions
diff --git a/keyboards/dz60/keymaps/jdelkins_ss/keymap.c b/keyboards/dz60/keymaps/jdelkins_ss/keymap.c new file mode 100644 index 0000000000..2744c43727 --- /dev/null +++ b/keyboards/dz60/keymaps/jdelkins_ss/keymap.c @@ -0,0 +1,367 @@ +/* + Copyright 2020 Joel Elkins <joel@elkins.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "jdelkins.h" + +#undef LAYOUT +#define LAYOUT LAYOUT_hhkb_split + +#define IDLE_TIMEOUT 360 +uint16_t rgb_idle_seconds = 0; +uint16_t rgb_timer; +uint16_t bspc_timer; +bool rgb_was_enabled; + +enum { + MY_BSPC = USER_SAFE_RANGE, +}; + +// Tap Dance + +int ctl_state = 0; + +void ctl_finished(qk_tap_dance_state_t *state, void *user_data) { + ctl_state = cur_dance(state); + switch (ctl_state) { + case SINGLE_TAP: qk_leader_start(); break; + case SINGLE_HOLD: register_code(KC_LCTL); break; + case DOUBLE_TAP: tap_code(KC_RCTL); break; + case DOUBLE_HOLD: register_code(KC_RCTL); break; + case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break; + case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break; + } +} + +void ctl_reset(qk_tap_dance_state_t *state, void *user_data) { + switch (ctl_state) { + case SINGLE_HOLD: unregister_code(KC_LCTL); break; + case DOUBLE_HOLD: + case TRIPLE_HOLD: unregister_code(KC_RCTL); break; + } + ctl_state = 0; +} + +void g_finished(qk_tap_dance_state_t *state, void *user_data) { + switch (cur_dance(state)) { + case SINGLE_TAP: + tap_code16(C(KC_END)); + break; + case DOUBLE_TAP: + tap_code16(C(KC_HOME)); + break; + } +} + +int kp_state = 0; + +void kp_finished(qk_tap_dance_state_t *state, void *user_data) { + kp_state = hold_cur_dance(state); + switch (kp_state) { + case SINGLE_TAP: + tap_code(KC_SPC); + break; + default: + layer_invert(_KP); + break; + } +} + +void kp_reset(qk_tap_dance_state_t *state, void *user_data) { + switch (kp_state) { + case SINGLE_HOLD: + case DOUBLE_HOLD: + case TRIPLE_HOLD: + layer_invert(_KP); + break; + } +} + +enum { + TD_LDCTL, + TD_G, + TD_KP, +}; + +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset), + [TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL), + [TD_KP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, kp_finished, kp_reset), +}; + +// Layers + +const uint16_t PROGMEM keymaps[_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS] = { + [_QWERTY] = LAYOUT( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, + MY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_ADJUST), + TD(TD_LDCTL), MY_GUI, MY_ALT, MY_BSPC, TD(TD_KP), MY_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT + ), + [_RPT] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, KC_LALT, KC_SPC, KC_LALT, _______, _______, _______, _______, _______, _______ + ), + [_FUNC] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_F13, + _______, _______, FW_WRD, KB_EOL, TG(_RPT), _______, KB_COPY, KC_PGUP, _______, _______, KB_PASTE, KC_SLCK, _______, MY_CALC, + _______, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, + _______, _______, KC_DEL, _______, _______, BK_WRD, _______, _______, _______, _______, _______, _______, KC_NO, + _______, MY_RGUI, MY_RALT, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END + ), + [_KP] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_ASTERISK, _______, _______, _______, _______, _______, _______, + KC_NUMLOCK, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_MINUS, _______, _______, _______, + _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, + _______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, TG(_KP), + _______, _______, _______, _______, _______, KC_KP_0, KC_KP_DOT, _______, _______, _______, _______ + ), + [_ADJUST] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_F13, + _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, _______, KC_MUTE, + _______, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, TG(_KP), _______, _______, _______, KC_MPLY, + _______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, _______, _______, + _______, MY_RGUI, MY_RALT, KC_DEL, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT + ), +}; + +const rgblight_segment_t PROGMEM rpt_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {8, 8, HSV_PINK} +); + +const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_RED}, + {7, 2, HSV_RED}, + {15, 1, HSV_RED} +); + +const rgblight_segment_t PROGMEM func_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 8, HSV_GREEN} +); + +const rgblight_segment_t PROGMEM kp_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 16, HSV_ORANGE} +); + +const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 16, HSV_BLUE} +); + +const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {10, 4, HSV_WHITE} +); + +const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 2, HSV_PURPLE}, + {14, 2, HSV_PURPLE} +); + + +enum rgb_layer_index { + L_RPT, + L_GAME, + L_FUNC, + L_KP, + L_ADJUST, + L_CAPSLOCK, + L_NUMLOCK, +}; + +const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + [L_RPT] = rpt_layer, + [L_GAME] = game_layer, + [L_FUNC] = func_layer, + [L_KP] = kp_layer, + [L_ADJUST] = adjust_layer, + [L_CAPSLOCK] = capslock_layer, + [L_NUMLOCK] = numlock_layer +); + +layer_state_t layer_state_set_keymap(layer_state_t state) { + rgblight_set_layer_state(L_RPT, layer_state_cmp(state, _RPT)); + rgblight_set_layer_state(L_GAME, layer_state_cmp(state, _GAME)); + rgblight_set_layer_state(L_FUNC, layer_state_cmp(state, _FUNC)); + rgblight_set_layer_state(L_KP, layer_state_cmp(state, _KP)); + rgblight_set_layer_state(L_ADJUST, layer_state_cmp(state, _ADJUST)); + rgblight_set_layer_state(L_CAPSLOCK, CAPSLOCK_ON); + rgblight_set_layer_state(L_NUMLOCK, NUMLOCK_ON && layer_state_cmp(state, _KP)); + if (layer_state_cmp(state, _GAME) || layer_state_cmp(state, _RPT)) + autoshift_disable(); + else + autoshift_enable(); + return state; +} + +bool led_update_user(led_t led_state) { + rgblight_set_layer_state(L_CAPSLOCK, led_state.caps_lock); + rgblight_set_layer_state(L_NUMLOCK, led_state.num_lock && layer_state_is(_KP)); + return true; +} + +void keyboard_post_init_keymap(void) { + rgblight_layers = my_rgb_layers; + rgb_was_enabled = rgblight_is_enabled(); + bspc_timer = 0; +} + +LEADER_EXTERNS(); + +void matrix_scan_keymap(void) { + if (rgblight_is_enabled() && timer_elapsed(rgb_timer) > 1000) { + rgb_idle_seconds++; + rgb_timer = timer_read(); + } + if (rgb_idle_seconds > IDLE_TIMEOUT) { + rgb_was_enabled = rgblight_is_enabled(); + rgblight_disable_noeeprom(); + rgb_idle_seconds = 0; + } + // if MY_BSPC is held down too long, pretend like it wasn't and start + // pressing backspace + if (bspc_timer > 0 && timer_elapsed(bspc_timer) > LEADER_TIMEOUT) { + layer_off(_FUNC); + bspc_timer = 0; + register_code(KC_BSPC); + } + LEADER_DICTIONARY() { + leading = false; + leader_end(); + + SEQ_ONE_KEY(KC_R) { + layer_invert(_RPT); + } + SEQ_ONE_KEY(KC_G) { + layer_invert(_GAME); + } + SEQ_ONE_KEY(KC_K) { + layer_invert(_KP); + } + SEQ_ONE_KEY(KC_KP_5) { + layer_invert(_KP); + } + SEQ_TWO_KEYS(KC_SCLN, KC_1) { + send_secret_string(0); + } + SEQ_TWO_KEYS(KC_SCLN, KC_2) { + send_secret_string(1); + } + SEQ_TWO_KEYS(KC_SCLN, KC_3) { + send_secret_string(2); + } + SEQ_TWO_KEYS(KC_SCLN, KC_4) { + send_secret_string(3); + } + SEQ_TWO_KEYS(KC_SCLN, KC_5) { + send_secret_string(4); + } + SEQ_TWO_KEYS(KC_SCLN, KC_6) { + send_secret_string(5); + } + SEQ_TWO_KEYS(KC_SCLN, KC_M) { + send_secret_string(0); + } + SEQ_TWO_KEYS(KC_SCLN, KC_COMM) { + send_secret_string(1); + } + SEQ_TWO_KEYS(KC_SCLN, KC_DOT) { + send_secret_string(2); + } + SEQ_TWO_KEYS(KC_SCLN, KC_J) { + send_secret_string(3); + } + SEQ_TWO_KEYS(KC_SCLN, KC_K) { + send_secret_string(4); + } + SEQ_TWO_KEYS(KC_SCLN, KC_L) { + send_secret_string(5); + } + SEQ_ONE_KEY(KC_C) { + tap_code16(C(KC_C)); + } + } +} + +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + static bool bspc_del = false; + static bool bspc_initiated_func = false; + bool rc = true; + + rgb_idle_seconds = 0; + if (!rgblight_is_enabled() && rgb_was_enabled) + rgblight_enable_noeeprom(); + + switch (keycode) { + case MY_BSPC: + if (record->event.pressed) { + if (IS_LAYER_ON(_FUNC)) { + // special case: if _FUNC was turned on by another key, + // treat this as KC_DEL and don't do anything else + bspc_del = true; + register_code(KC_DEL); + return false; + } else { + bspc_timer = timer_read(); + bspc_initiated_func = true; + layer_on(_FUNC); + } + } else { + if (bspc_del) { + // special case: if _FUNC was turned on by another key, + // treat this as KC_DEL and don't do anything else + unregister_code(KC_DEL); + bspc_del = false; + return false; + } + + if (bspc_initiated_func) { + layer_off(_FUNC); + bspc_initiated_func = false; + } + + if (bspc_timer > 0) { + // here the key was pressed and released before the timer + // expired, so treat as a backspace tap and pretend we + // never activated _FUNC + bspc_timer = 0; + tap_code(KC_BSPC); + } else { + // the timer went off, so KC_BSPC was registered in + // matrix_scan_keymap. unregister it now + unregister_code(KC_BSPC); + } + } + return false; // special case, return now without resetting timer + // other paths should set rc and break + break; + } + + // if something was pressed while MY_BSPC was held down, keep it pressed by + // disabling the timer + bspc_timer = 0; + return rc; +} + |