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-rw-r--r--keyboards/dz60/keymaps/jdelkins_ss/keymap.c367
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diff --git a/keyboards/dz60/keymaps/jdelkins_ss/keymap.c b/keyboards/dz60/keymaps/jdelkins_ss/keymap.c
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--- /dev/null
+++ b/keyboards/dz60/keymaps/jdelkins_ss/keymap.c
@@ -0,0 +1,367 @@
+/*
+ Copyright 2020 Joel Elkins <joel@elkins.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "jdelkins.h"
+
+#undef LAYOUT
+#define LAYOUT LAYOUT_hhkb_split
+
+#define IDLE_TIMEOUT 360
+uint16_t rgb_idle_seconds = 0;
+uint16_t rgb_timer;
+uint16_t bspc_timer;
+bool rgb_was_enabled;
+
+enum {
+ MY_BSPC = USER_SAFE_RANGE,
+};
+
+// Tap Dance
+
+int ctl_state = 0;
+
+void ctl_finished(qk_tap_dance_state_t *state, void *user_data) {
+ ctl_state = cur_dance(state);
+ switch (ctl_state) {
+ case SINGLE_TAP: qk_leader_start(); break;
+ case SINGLE_HOLD: register_code(KC_LCTL); break;
+ case DOUBLE_TAP: tap_code(KC_RCTL); break;
+ case DOUBLE_HOLD: register_code(KC_RCTL); break;
+ case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break;
+ case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break;
+ }
+}
+
+void ctl_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch (ctl_state) {
+ case SINGLE_HOLD: unregister_code(KC_LCTL); break;
+ case DOUBLE_HOLD:
+ case TRIPLE_HOLD: unregister_code(KC_RCTL); break;
+ }
+ ctl_state = 0;
+}
+
+void g_finished(qk_tap_dance_state_t *state, void *user_data) {
+ switch (cur_dance(state)) {
+ case SINGLE_TAP:
+ tap_code16(C(KC_END));
+ break;
+ case DOUBLE_TAP:
+ tap_code16(C(KC_HOME));
+ break;
+ }
+}
+
+int kp_state = 0;
+
+void kp_finished(qk_tap_dance_state_t *state, void *user_data) {
+ kp_state = hold_cur_dance(state);
+ switch (kp_state) {
+ case SINGLE_TAP:
+ tap_code(KC_SPC);
+ break;
+ default:
+ layer_invert(_KP);
+ break;
+ }
+}
+
+void kp_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch (kp_state) {
+ case SINGLE_HOLD:
+ case DOUBLE_HOLD:
+ case TRIPLE_HOLD:
+ layer_invert(_KP);
+ break;
+ }
+}
+
+enum {
+ TD_LDCTL,
+ TD_G,
+ TD_KP,
+};
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset),
+ [TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL),
+ [TD_KP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, kp_finished, kp_reset),
+};
+
+// Layers
+
+const uint16_t PROGMEM keymaps[_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QWERTY] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
+ MY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_ADJUST),
+ TD(TD_LDCTL), MY_GUI, MY_ALT, MY_BSPC, TD(TD_KP), MY_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
+ ),
+ [_RPT] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_LALT, KC_SPC, KC_LALT, _______, _______, _______, _______, _______, _______
+ ),
+ [_FUNC] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_F13,
+ _______, _______, FW_WRD, KB_EOL, TG(_RPT), _______, KB_COPY, KC_PGUP, _______, _______, KB_PASTE, KC_SLCK, _______, MY_CALC,
+ _______, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
+ _______, _______, KC_DEL, _______, _______, BK_WRD, _______, _______, _______, _______, _______, _______, KC_NO,
+ _______, MY_RGUI, MY_RALT, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
+ ),
+ [_KP] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_ASTERISK, _______, _______, _______, _______, _______, _______,
+ KC_NUMLOCK, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_MINUS, _______, _______, _______,
+ _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, TG(_KP),
+ _______, _______, _______, _______, _______, KC_KP_0, KC_KP_DOT, _______, _______, _______, _______
+ ),
+ [_ADJUST] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_F13,
+ _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, _______, KC_MUTE,
+ _______, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, TG(_KP), _______, _______, _______, KC_MPLY,
+ _______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, _______, _______,
+ _______, MY_RGUI, MY_RALT, KC_DEL, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
+ ),
+};
+
+const rgblight_segment_t PROGMEM rpt_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {8, 8, HSV_PINK}
+);
+
+const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_RED},
+ {7, 2, HSV_RED},
+ {15, 1, HSV_RED}
+);
+
+const rgblight_segment_t PROGMEM func_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 8, HSV_GREEN}
+);
+
+const rgblight_segment_t PROGMEM kp_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 16, HSV_ORANGE}
+);
+
+const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 16, HSV_BLUE}
+);
+
+const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {10, 4, HSV_WHITE}
+);
+
+const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 2, HSV_PURPLE},
+ {14, 2, HSV_PURPLE}
+);
+
+
+enum rgb_layer_index {
+ L_RPT,
+ L_GAME,
+ L_FUNC,
+ L_KP,
+ L_ADJUST,
+ L_CAPSLOCK,
+ L_NUMLOCK,
+};
+
+const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ [L_RPT] = rpt_layer,
+ [L_GAME] = game_layer,
+ [L_FUNC] = func_layer,
+ [L_KP] = kp_layer,
+ [L_ADJUST] = adjust_layer,
+ [L_CAPSLOCK] = capslock_layer,
+ [L_NUMLOCK] = numlock_layer
+);
+
+layer_state_t layer_state_set_keymap(layer_state_t state) {
+ rgblight_set_layer_state(L_RPT, layer_state_cmp(state, _RPT));
+ rgblight_set_layer_state(L_GAME, layer_state_cmp(state, _GAME));
+ rgblight_set_layer_state(L_FUNC, layer_state_cmp(state, _FUNC));
+ rgblight_set_layer_state(L_KP, layer_state_cmp(state, _KP));
+ rgblight_set_layer_state(L_ADJUST, layer_state_cmp(state, _ADJUST));
+ rgblight_set_layer_state(L_CAPSLOCK, CAPSLOCK_ON);
+ rgblight_set_layer_state(L_NUMLOCK, NUMLOCK_ON && layer_state_cmp(state, _KP));
+ if (layer_state_cmp(state, _GAME) || layer_state_cmp(state, _RPT))
+ autoshift_disable();
+ else
+ autoshift_enable();
+ return state;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(L_CAPSLOCK, led_state.caps_lock);
+ rgblight_set_layer_state(L_NUMLOCK, led_state.num_lock && layer_state_is(_KP));
+ return true;
+}
+
+void keyboard_post_init_keymap(void) {
+ rgblight_layers = my_rgb_layers;
+ rgb_was_enabled = rgblight_is_enabled();
+ bspc_timer = 0;
+}
+
+LEADER_EXTERNS();
+
+void matrix_scan_keymap(void) {
+ if (rgblight_is_enabled() && timer_elapsed(rgb_timer) > 1000) {
+ rgb_idle_seconds++;
+ rgb_timer = timer_read();
+ }
+ if (rgb_idle_seconds > IDLE_TIMEOUT) {
+ rgb_was_enabled = rgblight_is_enabled();
+ rgblight_disable_noeeprom();
+ rgb_idle_seconds = 0;
+ }
+ // if MY_BSPC is held down too long, pretend like it wasn't and start
+ // pressing backspace
+ if (bspc_timer > 0 && timer_elapsed(bspc_timer) > LEADER_TIMEOUT) {
+ layer_off(_FUNC);
+ bspc_timer = 0;
+ register_code(KC_BSPC);
+ }
+ LEADER_DICTIONARY() {
+ leading = false;
+ leader_end();
+
+ SEQ_ONE_KEY(KC_R) {
+ layer_invert(_RPT);
+ }
+ SEQ_ONE_KEY(KC_G) {
+ layer_invert(_GAME);
+ }
+ SEQ_ONE_KEY(KC_K) {
+ layer_invert(_KP);
+ }
+ SEQ_ONE_KEY(KC_KP_5) {
+ layer_invert(_KP);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_1) {
+ send_secret_string(0);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_2) {
+ send_secret_string(1);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_3) {
+ send_secret_string(2);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_4) {
+ send_secret_string(3);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_5) {
+ send_secret_string(4);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_6) {
+ send_secret_string(5);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_M) {
+ send_secret_string(0);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_COMM) {
+ send_secret_string(1);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_DOT) {
+ send_secret_string(2);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_J) {
+ send_secret_string(3);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_K) {
+ send_secret_string(4);
+ }
+ SEQ_TWO_KEYS(KC_SCLN, KC_L) {
+ send_secret_string(5);
+ }
+ SEQ_ONE_KEY(KC_C) {
+ tap_code16(C(KC_C));
+ }
+ }
+}
+
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ static bool bspc_del = false;
+ static bool bspc_initiated_func = false;
+ bool rc = true;
+
+ rgb_idle_seconds = 0;
+ if (!rgblight_is_enabled() && rgb_was_enabled)
+ rgblight_enable_noeeprom();
+
+ switch (keycode) {
+ case MY_BSPC:
+ if (record->event.pressed) {
+ if (IS_LAYER_ON(_FUNC)) {
+ // special case: if _FUNC was turned on by another key,
+ // treat this as KC_DEL and don't do anything else
+ bspc_del = true;
+ register_code(KC_DEL);
+ return false;
+ } else {
+ bspc_timer = timer_read();
+ bspc_initiated_func = true;
+ layer_on(_FUNC);
+ }
+ } else {
+ if (bspc_del) {
+ // special case: if _FUNC was turned on by another key,
+ // treat this as KC_DEL and don't do anything else
+ unregister_code(KC_DEL);
+ bspc_del = false;
+ return false;
+ }
+
+ if (bspc_initiated_func) {
+ layer_off(_FUNC);
+ bspc_initiated_func = false;
+ }
+
+ if (bspc_timer > 0) {
+ // here the key was pressed and released before the timer
+ // expired, so treat as a backspace tap and pretend we
+ // never activated _FUNC
+ bspc_timer = 0;
+ tap_code(KC_BSPC);
+ } else {
+ // the timer went off, so KC_BSPC was registered in
+ // matrix_scan_keymap. unregister it now
+ unregister_code(KC_BSPC);
+ }
+ }
+ return false; // special case, return now without resetting timer
+ // other paths should set rc and break
+ break;
+ }
+
+ // if something was pressed while MY_BSPC was held down, keep it pressed by
+ // disabling the timer
+ bspc_timer = 0;
+ return rc;
+}
+