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-rw-r--r--keyboards/durgod/dgk6x/config.h133
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diff --git a/keyboards/durgod/dgk6x/config.h b/keyboards/durgod/dgk6x/config.h
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--- a/keyboards/durgod/dgk6x/config.h
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-/* Copyright 2021 Jessica Sullivan and Don Kjer
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-#include "config_common.h"
-
-#define WAIT_US_TIMER GPTD3
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION ROW2COL
-
-// Dynamic EEPROM
-// Something sensible or else VIA may crash
-// Users may enable more if they wish
-#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 4095
-
-// Increase VIA layer count
-#define DYNAMIC_KEYMAP_LAYER_COUNT 16
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5
-
-/* Bootmagic Lite key configuration */
-#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
-#define BOOTMAGIC_LITE_ROW 0
-#define BOOTMAGIC_LITE_COLUMN 0
-
-/* LED indicator pins */
-#define LED_CAPS_LOCK_PIN C4
-#define LED_WIN_LOCK_PIN C5
-#define LED_SCROLL_LOCK_PIN A8
-#define LED_MR_LOCK_PIN LED_SCROLL_LOCK_PIN
-#define LED_PIN_ON_STATE 0
-
-#ifdef RGB_MATRIX_ENABLE
-// This is a 7-bit address, that gets left-shifted and bit 0
-// set to 0 for write, 1 for read (as per I2C protocol)
-// The address will vary depending on your wiring:
-// 00 <-> GND
-// 01 <-> SCL
-// 10 <-> SDA
-// 11 <-> VCC
-// ADDR1 represents A1:A0 of the 7-bit address.
-// ADDR2 represents A3:A2 of the 7-bit address.
-// The result is: 0b101(ADDR2)(ADDR1)
-
-#define DRIVER_ADDR_1 0b1010000
-#define DRIVER_ADDR_2 0b1010011
-
-#define DRIVER_COUNT 2
-#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
-
-/* I2C Alternate function settings */
-#define I2C1_SCL_PAL_MODE 1
-#define I2C1_SDA_PAL_MODE 1
-
-/* Set I2C speed to 400kHz, 300ns Tr, 14ns Tf */
-#define I2C1_TIMINGR_PRESC 0x1U
-#define I2C1_TIMINGR_SCLDEL 0x9U
-#define I2C1_TIMINGR_SDADEL 0x0U
-#define I2C1_TIMINGR_SCLH 0x0cU
-#define I2C1_TIMINGR_SCLL 0x22U
-
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
-# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-# define RGB_MATRIX_KEYPRESSES
-# define RGB_MATRIX_LED_PROCESS_LIMIT 4
-# define RGB_MATRIX_LED_FLUSH_LIMIT 26
-
-// RGB Matrix Animation modes. Explicitly enabled
-// For full list of effects, see:
-// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-// # define ENABLE_RGB_MATRIX_HUE_BREATHING
-// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
-// # define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-
-#endif /* RGB_MATRIX_ENABLE */