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-rw-r--r--keyboards/crkbd/keymaps/kidbrazil/config.h109
-rw-r--r--keyboards/crkbd/keymaps/kidbrazil/keymap.c214
2 files changed, 323 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/kidbrazil/config.h b/keyboards/crkbd/keymaps/kidbrazil/config.h
new file mode 100644
index 0000000000..74f8a0823b
--- /dev/null
+++ b/keyboards/crkbd/keymaps/kidbrazil/config.h
@@ -0,0 +1,109 @@
+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+Copyright 2019 Lucas Moreira
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+//#define USE_MATRIX_I2C
+
+/* Select hand configuration */
+
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
+
+#define TAPPING_FORCE_HOLD
+#define TAPPING_TERM 150
+#undef PRODUCT
+#define PRODUCT "CRKBD Loose Transistor Ed."
+
+#ifdef RGBLIGHT_ENABLE
+ //#undef RGBLED_NUM
+ #define RGBLIGHT_EFFECT_BREATHING
+ #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+ #define RGBLIGHT_EFFECT_KNIGHT
+ //#define RGBLED_NUM 27
+ #define RGBLIGHT_LIMIT_VAL 120
+ #define RGBLIGHT_HUE_STEP 10
+ #define RGBLIGHT_SAT_STEP 17
+ #define RGBLIGHT_VAL_STEP 17
+#endif
+
+#ifdef RGB_MATRIX_ENABLE
+ //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+ // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+ #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+ // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+ // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+ #define RGB_MATRIX_HUE_STEP 4
+ #define RGB_MATRIX_SAT_STEP 4
+ #define RGB_MATRIX_VAL_STEP 4
+ #define RGB_MATRIX_SPD_STEP 10
+
+ /* Disable the animations you don&#39;t want/need. You will need to disable a good number of these *
+ * because they take up a lot of space. Disable until you can successfully compile your firmware. */
+# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
+# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# undef ENABLE_RGB_MATRIX_BREATHING
+# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# undef ENABLE_RGB_MATRIX_BAND_SAT
+# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# undef ENABLE_RGB_MATRIX_BAND_VAL
+# undef ENABLE_RGB_MATRIX_CYCLE_ALL
+# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# undef ENABLE_RGB_MATRIX_DUAL_BEACON
+# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# undef ENABLE_RGB_MATRIX_SPLASH
+# undef ENABLE_RGB_MATRIX_MULTISPLASH
+# undef ENABLE_RGB_MATRIX_SPLASH
+# undef ENABLE_RGB_MATRIX_MULTISPLASH
+#endif
+// Custom Font path
+#define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
+#define OLED_DISABLE_TIMEOUT
diff --git a/keyboards/crkbd/keymaps/kidbrazil/keymap.c b/keyboards/crkbd/keymaps/kidbrazil/keymap.c
new file mode 100644
index 0000000000..d5966033f1
--- /dev/null
+++ b/keyboards/crkbd/keymaps/kidbrazil/keymap.c
@@ -0,0 +1,214 @@
+#include QMK_KEYBOARD_H
+#include "enums.h"
+#include "layer.h"
+#include "lufa.h"
+
+// [Init Variables] ----------------------------------------------------------//
+// Oled timer similar to Drashna's
+static uint32_t oled_timer = 0;
+// Boolean to store LED state
+bool user_led_enabled = true;
+// Boolean to store the master LED clear so it only runs once.
+bool master_oled_cleared = false;
+
+// [Keymaps] -----------------------------------------------------------------//
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QWERTY] = LAYOUT_split_3x6_3(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN)
+ ),
+
+ [_NUM] = LAYOUT_split_3x6_3(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
+ LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO,
+ KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO,
+ LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
+ ),
+
+ [_SYM] = LAYOUT_split_3x6_3(
+ KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
+ LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
+ KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
+ LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
+ ),
+
+ [_GAME] = LAYOUT_split_3x6_3(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
+ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO
+ ),
+
+ [_WEAPON] = LAYOUT_split_3x6_3(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EE_CLR,
+ KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
+ )
+};
+
+// [Post Init] --------------------------------------------------------------//
+void keyboard_post_init_user(void) {
+ // Set RGB to known state
+ rgb_matrix_enable_noeeprom();
+ rgb_matrix_set_color_all(RGB_GREEN);
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
+ user_led_enabled = true;
+}
+// [Process User Input] ------------------------------------------------------//
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ // Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color
+ // changes in marrix_scan_user
+ case RGB_TOG:
+ if (record->event.pressed) {
+ // Toggle matrix on key press
+ user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
+ // Toggle boolean flag
+ user_led_enabled = !user_led_enabled;
+ }
+ return false;
+ default:
+ // Use process_record_keymap to reset timer on all other keypresses to awaken from idle.
+ if (record->event.pressed) {
+ #ifdef OLED_ENABLE
+ oled_timer = timer_read32();
+ #endif
+ // Restore LEDs if they are enabled by user
+ if (user_led_enabled) {
+ rgb_matrix_enable_noeeprom();
+ }
+ }
+ return true;
+ }
+}
+
+// [Matrix Scan] ------------------------------------------------------------//
+void matrix_scan_user(void) {
+ // Iddle timer to return to default layer if left on game layer
+ if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) {
+ // Reset layer in case it got left on _GAME
+ // This prevents the issue where the master side sometimes wont switch off as expected
+ // in the next step.
+ if (get_highest_layer(layer_state) == _GAME) {
+ layer_off(_GAME);
+ layer_on(_QWERTY);
+ }
+ return;
+ }
+ // Timeout to turn off LEDs
+ else if (timer_elapsed32(oled_timer) > 480000) {
+ rgb_matrix_disable_noeeprom();
+ return;
+ }
+ // Set RGB Matrix color based on layers
+ if (user_led_enabled) {
+ switch (get_highest_layer(layer_state)){
+ case _GAME:
+ rgb_matrix_set_color_all(RGB_PURPLE);
+ break;
+ case _NUM:
+ case _SYM:
+ case _QWERTY:
+ rgb_matrix_set_color_all(RGB_GREEN);
+ break;
+ default:
+ rgb_matrix_set_color_all(RGB_GREEN);
+ break;
+
+ }
+ } else {
+ rgb_matrix_disable_noeeprom();
+ return;
+ }
+}
+// [OLED Configuration] ------------------------------------------------------//
+#ifdef OLED_ENABLE
+// Init Oled and Rotate....
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ if (!is_keyboard_master())
+ return OLED_ROTATION_180; // flips the display 180 to see it from my side
+ return rotation;
+}
+
+// Read logo from font file
+const char *read_logo(void);
+
+// {OLED helpers} -----------------------------------------------//
+// Render Logo
+void render_logo(void) {
+ oled_write(read_logo(), false);
+}
+
+// Master OLED Screen (Left Hand )
+void render_master_oled(void) {
+ // Switch display based on Layer
+ switch (get_highest_layer(layer_state)){
+ case _GAME:
+ render_separator();
+ render_layer_state();
+ render_separator();
+ render_separator();
+ break;
+ case _WEAPON:
+ render_separator();
+ render_separator();
+ render_layer_state();
+ render_separator();
+ break;
+ default:
+ render_separator();
+ render_layer_state();
+ render_separator();
+ render_usb_state();
+ }
+}
+
+// Slave OLED scren (Right Hand)
+void render_slave_oled(void) {
+ render_logo();
+}
+
+// {OLED Task} -----------------------------------------------//
+bool oled_task_user(void) {
+ // First time out switches to logo as first indication of iddle.
+ if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) {
+ // Render logo on both halves before full timeout
+ if (is_keyboard_master() && !master_oled_cleared) {
+ // Clear master OLED once so the logo renders properly
+ oled_clear();
+ master_oled_cleared = true;
+ }
+ render_logo();
+ return false;
+ }
+ // Drashna style timeout for LED and OLED Roughly 8mins
+ else if (timer_elapsed32(oled_timer) > 480000) {
+ oled_off();
+ rgb_matrix_disable_noeeprom();
+ return false;
+ }
+ else {
+ oled_on();
+ // Reset OLED Clear flag
+ master_oled_cleared = false;
+ // Show logo when USB dormant
+ switch (USB_DeviceState) {
+ case DEVICE_STATE_Unattached:
+ case DEVICE_STATE_Powered:
+ case DEVICE_STATE_Suspended:
+ render_logo();
+ break;
+ default:
+ if (is_keyboard_master()) {
+ render_master_oled();
+ } else {
+ render_slave_oled();
+ }
+ }
+ }
+ return false;
+}
+#endif