diff options
Diffstat (limited to 'keyboards/crkbd/keymaps/kidbrazil/keymap.c')
-rw-r--r-- | keyboards/crkbd/keymaps/kidbrazil/keymap.c | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/kidbrazil/keymap.c b/keyboards/crkbd/keymaps/kidbrazil/keymap.c new file mode 100644 index 0000000000..d5966033f1 --- /dev/null +++ b/keyboards/crkbd/keymaps/kidbrazil/keymap.c @@ -0,0 +1,214 @@ +#include QMK_KEYBOARD_H +#include "enums.h" +#include "layer.h" +#include "lufa.h" + +// [Init Variables] ----------------------------------------------------------// +// Oled timer similar to Drashna's +static uint32_t oled_timer = 0; +// Boolean to store LED state +bool user_led_enabled = true; +// Boolean to store the master LED clear so it only runs once. +bool master_oled_cleared = false; + +// [Keymaps] -----------------------------------------------------------------// +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_QWERTY] = LAYOUT_split_3x6_3( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, + LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN) + ), + + [_NUM] = LAYOUT_split_3x6_3( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, + LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO, + KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO, + LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN) + ), + + [_SYM] = LAYOUT_split_3x6_3( + KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, + LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, + KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD, + LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN) + ), + + [_GAME] = LAYOUT_split_3x6_3( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, + KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO, + KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO + ), + + [_WEAPON] = LAYOUT_split_3x6_3( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EE_CLR, + KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS + ) +}; + +// [Post Init] --------------------------------------------------------------// +void keyboard_post_init_user(void) { + // Set RGB to known state + rgb_matrix_enable_noeeprom(); + rgb_matrix_set_color_all(RGB_GREEN); + rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR); + user_led_enabled = true; +} +// [Process User Input] ------------------------------------------------------// +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + // Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color + // changes in marrix_scan_user + case RGB_TOG: + if (record->event.pressed) { + // Toggle matrix on key press + user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom(); + // Toggle boolean flag + user_led_enabled = !user_led_enabled; + } + return false; + default: + // Use process_record_keymap to reset timer on all other keypresses to awaken from idle. + if (record->event.pressed) { + #ifdef OLED_ENABLE + oled_timer = timer_read32(); + #endif + // Restore LEDs if they are enabled by user + if (user_led_enabled) { + rgb_matrix_enable_noeeprom(); + } + } + return true; + } +} + +// [Matrix Scan] ------------------------------------------------------------// +void matrix_scan_user(void) { + // Iddle timer to return to default layer if left on game layer + if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) { + // Reset layer in case it got left on _GAME + // This prevents the issue where the master side sometimes wont switch off as expected + // in the next step. + if (get_highest_layer(layer_state) == _GAME) { + layer_off(_GAME); + layer_on(_QWERTY); + } + return; + } + // Timeout to turn off LEDs + else if (timer_elapsed32(oled_timer) > 480000) { + rgb_matrix_disable_noeeprom(); + return; + } + // Set RGB Matrix color based on layers + if (user_led_enabled) { + switch (get_highest_layer(layer_state)){ + case _GAME: + rgb_matrix_set_color_all(RGB_PURPLE); + break; + case _NUM: + case _SYM: + case _QWERTY: + rgb_matrix_set_color_all(RGB_GREEN); + break; + default: + rgb_matrix_set_color_all(RGB_GREEN); + break; + + } + } else { + rgb_matrix_disable_noeeprom(); + return; + } +} +// [OLED Configuration] ------------------------------------------------------// +#ifdef OLED_ENABLE +// Init Oled and Rotate.... +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + if (!is_keyboard_master()) + return OLED_ROTATION_180; // flips the display 180 to see it from my side + return rotation; +} + +// Read logo from font file +const char *read_logo(void); + +// {OLED helpers} -----------------------------------------------// +// Render Logo +void render_logo(void) { + oled_write(read_logo(), false); +} + +// Master OLED Screen (Left Hand ) +void render_master_oled(void) { + // Switch display based on Layer + switch (get_highest_layer(layer_state)){ + case _GAME: + render_separator(); + render_layer_state(); + render_separator(); + render_separator(); + break; + case _WEAPON: + render_separator(); + render_separator(); + render_layer_state(); + render_separator(); + break; + default: + render_separator(); + render_layer_state(); + render_separator(); + render_usb_state(); + } +} + +// Slave OLED scren (Right Hand) +void render_slave_oled(void) { + render_logo(); +} + +// {OLED Task} -----------------------------------------------// +bool oled_task_user(void) { + // First time out switches to logo as first indication of iddle. + if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) { + // Render logo on both halves before full timeout + if (is_keyboard_master() && !master_oled_cleared) { + // Clear master OLED once so the logo renders properly + oled_clear(); + master_oled_cleared = true; + } + render_logo(); + return false; + } + // Drashna style timeout for LED and OLED Roughly 8mins + else if (timer_elapsed32(oled_timer) > 480000) { + oled_off(); + rgb_matrix_disable_noeeprom(); + return false; + } + else { + oled_on(); + // Reset OLED Clear flag + master_oled_cleared = false; + // Show logo when USB dormant + switch (USB_DeviceState) { + case DEVICE_STATE_Unattached: + case DEVICE_STATE_Powered: + case DEVICE_STATE_Suspended: + render_logo(); + break; + default: + if (is_keyboard_master()) { + render_master_oled(); + } else { + render_slave_oled(); + } + } + } + return false; +} +#endif |