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diff --git a/keyboards/crkbd/keymaps/kidbrazil/README.md b/keyboards/crkbd/keymaps/kidbrazil/README.md new file mode 100644 index 0000000000..a7995a4f65 --- /dev/null +++ b/keyboards/crkbd/keymaps/kidbrazil/README.md @@ -0,0 +1,63 @@ +# KidBrazil's custom CRKBD Layout + + + +This is a simple layout that I use for both programming and gaming. It is very +closely based on the original CRKBD layout with some modifications to the +position of CTRL and SHIFT. + +## Layers +This keymap includes a total of 4 Layers: +- QWERTY +- NUMBERS +- SYMBOLS +- GAMING +- WEAPONS + +The first three layers are pretty self explanatory and follow closely the +default keymap for this keyboard. The magic really starts to happen with the +gaming layer. + +### Gaming Layer +The gaming layer can be toggled on/off from the SYMBOLS layer. Once on the +gaming layer it will stay there until you toggle it off again. The gaming layer +includes normal WASD and most of the keys FPS games use on the left hand. On the +right hand we have F1-F12 and a few other special keys for games that require +it. + +### Weapon +The weapon layer is a momentary layer that can only be reached from the gaming +layer. This layer preserves the left hand almost unchanged, except for when the +layer is activated the top row becomes NUM 1 - 6 for wepon selection. The right +hand is KC_TRNS the whole way so basically it is still the gaming layer. + +## Custom Font +This keymap includes a custom font for my LooseTransistor logo. It is fine if +you want to use it I certainly don't mind but if you want your own, just replace +the glcdfont file here and you should be fine. + +Alternatively you could remove the font config line from the config.h file so it +will use the default QMK one. + +## OLED +This Keymap is setup to use the newer OLED API. Some work has been done to +customize this with showing layer and USB information. I also tried my best to +get a dormant / sleep state going but it is hit or miss and often only works on +the master hand. + +## OLED & RGB Matrix timeout +This keymap will set a automated timeout system for the OLED screen and the RGB +matrix. After 3 minutes or so the LED screen will display the logo on both +halves and 5 minutes after that both the LED and the Matrix will be switched +off. + +Once a user hits the keys again, the LED matrix will turn back on unless the +user has disabled it via RGB_TOG. + +## Flashing +To flash this on your CRKBD simply use the `make crkbd:kidbrazil:flash` +command. + +### TODO +- Wait for Spit_common to be implemented in CRKBD and revisit the special color + layers and animations |