diff options
Diffstat (limited to 'keyboards/crkbd/keymaps/bermeo/keymap.c')
-rw-r--r-- | keyboards/crkbd/keymaps/bermeo/keymap.c | 596 |
1 files changed, 0 insertions, 596 deletions
diff --git a/keyboards/crkbd/keymaps/bermeo/keymap.c b/keyboards/crkbd/keymaps/bermeo/keymap.c deleted file mode 100644 index 3b3e6d0abe..0000000000 --- a/keyboards/crkbd/keymaps/bermeo/keymap.c +++ /dev/null @@ -1,596 +0,0 @@ -// Copyright 2022 Guilherme Bermêo (bermeo.dev) -// SPDX-License-Identifier: GPL-2.0-or-later - -#include QMK_KEYBOARD_H - - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -enum layers { - _QWERTY, - _LOWER, - _RAISE, - _NUMP, -}; - -uint8_t mod_state; - -bool isBarking = false; -bool isJumping = false; -bool showedJump = true; -bool isSneaking = false; - -enum custom_keycodes { - QWERTY = SAFE_RANGE, - LOWER, - RAISE, - ADJUST, - CEDILHA, // ç direct key - AO, // ã direct key - ASPAS, // " direct key - -}; -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {[_QWERTY] = LAYOUT_split_3x6_3( - //,-----------------------------------------------------. ,-----------------------------------------------------. - LCTL_T(KC_F3), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRAVE, - //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - LALT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENTER, - //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - LSFT_T(KC_LEFT), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RGUI_T(KC_RIGHT), - //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - LGUI_T(KC_DOWN), MO(1), KC_SPC, KC_BSPC, MO(2), RSFT_T(KC_UP) - // `--------------------------' `--------------------------' - ), - -[_LOWER] = LAYOUT_split_3x6_3( - //,-----------------------------------------------------. ,-----------------------------------------------------. - LCTL_T(KC_F5), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ESCAPE, - //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - LCTL(LGUI(KC_SPC)), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_ENT, KC_LBRC, KC_RBRC, KC_BSLS, KC_QUOT, KC_COLON, KC_ENT, - //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - LALT(KC_LEFT), KC_F1, KC_F2, KC_C, KC_V, KC_BSPC, KC_MINS, KC_EQL, KC_LT, KC_GT, KC_QUESTION, LALT(KC_RIGHT), - //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - LGUI_T(KC_PAGE_DOWN), _______, KC_SPC, LALT(KC_BSPC), TG(3), RSFT_T(KC_PAGE_UP) - // `--------------------------' `--------------------------' - ), - -[_RAISE] = LAYOUT_split_3x6_3( - //,-----------------------------------------------------. ,-----------------------------------------------------. - LCTL_T(KC_F4), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILDE, - //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - LALT_T(KC_TAB), AO, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, ASPAS, KC_COLON, KC_ENT, - //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - LALT(KC_LEFT), XXXXXXX, XXXXXXX, CEDILHA, XXXXXXX, XXXXXXX, KC_UNDS, KC_PLUS, KC_LT, KC_GT, KC_QUESTION, LALT(KC_RIGHT), - //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - LGUI_T(KC_END), TG(3), KC_SPC, KC_DEL, _______, RSFT_T(KC_HOME) - // `--------------------------' `--------------------------' - ), - -[_NUMP] = LAYOUT_split_3x6_3( - //,-----------------------------------------------------. ,-----------------------------------------------------. - RGB_TOG, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PAST, KC_PSLS, - //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - _______, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_ENT, - //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - _______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, KC_PDOT, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_NO, - //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - TG(3), TG(3), TG(3), KC_BSPC, TG(3), KC_P0 - // `--------------------------' `--------------------------' - )}; - -//Per key lights -bool rgb_matrix_indicators_user(void) { -#ifdef RGB_MATRIX_ENABLE - switch (get_highest_layer(layer_state)) { - case _QWERTY: - isSneaking = false; - mod_state = get_mods(); - for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { - if (mod_state & MOD_MASK_SHIFT) { - isBarking = true; - rgb_matrix_set_color(52, 255, 255, 255); - rgb_matrix_set_color(i, 255, 150, 0); - } else if (mod_state & MOD_MASK_GUI || mod_state & MOD_MASK_CTRL) { - isBarking = true; - rgb_matrix_set_color(15, 255, 0, 0); - switch (i) { - case 0 ... 5: // underglow left side - case 9: // cmd + T white (new tab) - case 11: // cmd + F white (find) - case 18: // cmd + W white (close tab) - case 19: // cmd + S white (save) - case 21: // cmd + Z white (undo) - case 22: // cmd + A white (select all) - case 27 ... 32: // underglow right side - case 43: // cmd + K white (comment for desktop remote) - case 48: // cmd + / white (comment line) - rgb_matrix_set_color(i, 255, 255, 255); // white - break; - case 6: // space bar off - case 24 ... 26: // left column off - case 33: // backspace off - case 41: // shift off - case 51 ... 53: // right column off - rgb_matrix_set_color(i, 0, 0, 0); //off - break; - } - if (mod_state & MOD_MASK_GUI) { - rgb_matrix_set_color(12, 255, 255, 255); // white V key - rgb_matrix_set_color(15, 255, 255, 255); // white C key - rgb_matrix_set_color(20, 255, 255, 255); // white X key - } else { - } - } else if (mod_state & MOD_MASK_ALT) { - isBarking = true; - } else { - isBarking = false; - rgb_matrix_set_color(14, 0, 0, 0); // command key off - } - } - rgb_matrix_set_color(13, 23, 181, 255); // cyan layer - rgb_matrix_set_color(40, 255, 33, 0); // orange layer - break; - - case _RAISE: - isSneaking = true; - for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { - switch (i) { - case 7: // B key off - case 8: // G key off - case 11: // F key off - case 12: // V key off - case 16: // D key off - case 19 ... 21: // S, X, Z keys off - case 25: // tab key off - case 26: // shift key off - case 52 ... 53: // right column off - rgb_matrix_set_color(i, 0, 0, 0); // off - break; - case 15: // Ç key - case 22: // Ã key - case 24: // Launch (F4) - case 40: // Active layer - rgb_matrix_set_color(i, 255, 255, 255); // white - break; - case 13: // active layer - rgb_matrix_set_color(i, 0, 255, 0); // green - break; - case 42: // , shifted key - case 47 ... 49: // . / ; shifted keys - rgb_matrix_set_color(i, 255, 214, 0); // yellow - break; - default: - rgb_matrix_set_color(i, 255, 33, 0); // orange - } - } - break; - - case _LOWER: - isSneaking = true; - for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { - switch (i) { - case 7: // Delete key - case 51: // ESC key - rgb_matrix_set_color(i, 255, 0, 0); // red - break; - case 12: // V key off - case 15: // C key off - case 20: // X key off - case 21: // Z key off - - case 26: // shift key off - case 52 ... 53: // right column off - rgb_matrix_set_color(i, 0, 0, 0); // off - break; - case 11: // Right arrow key - case 13: // Active layer - case 16: // Up arrow key - case 19: // Down arrow key - case 22: // Left arrow key - case 24: // Print - rgb_matrix_set_color(i, 255, 255, 255); // white - break; - case 8: // Enter key - case 40: // Activate Numpad - rgb_matrix_set_color(i, 0, 255, 0); // green - break; - case 42: // , shifted key - case 47 ... 49: // . / ; shifted keys - case 25: // opens emoji dialog (on macOS) - rgb_matrix_set_color(i, 255, 214, 0); // yellow - break; - default: - rgb_matrix_set_color(i, 23, 181, 255); // cyan - } - } - - break; - - case _NUMP: - isSneaking = true; - for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { - switch (i) { - case 12: // RGB speed- - case 15: // RGB brigthness- - case 20: // RGB saturation- - case 21: // RGB hue- - case 49: // Numpad - - case 51: // Numpad / - rgb_matrix_set_color(i, 255, 0, 0); // red - break; - case 8 ... 10: // G T R off - case 17: // E off - case 18: // W off - case 23: // Q off - case 25: // Tab off - case 26: // LShift off - case 33: // Backspace off - case 35: // H off - case 36: // Y off - case 53: // RShift off - rgb_matrix_set_color(i, 0, 0, 0); // off - break; - case 6: // Space bar off - case 13: // Return to default layer - case 16: // RGB brigthness+ - case 24: // RGB toggle - case 37 ... 47: // Numpad numbers - case 52: // Enter key - rgb_matrix_set_color(i, 255, 255, 255); // white - break; - case 11: // RGB speed+ - case 19: // RGB saturation+ - case 22: // RGB hue+ - case 48: // Numpad + - rgb_matrix_set_color(i, 0, 255, 0); // green - break; - case 34: // . numpad key - rgb_matrix_set_color(i, 255, 214, 0); // yellow - break; - } - rgb_matrix_set_color(13, 23, 181, 255); // Activate cyan layer - rgb_matrix_set_color(40, 255, 33, 0); // Activate orange layer - rgb_matrix_set_color(50, 0, 33, 255); // Numpad * - rgb_matrix_set_color(14, 0, 255, 0); // Green layer active - } - } - return false; -}; -#endif - -#ifdef OLED_ENABLE -oled_rotation_t oled_init_user(oled_rotation_t rotation) { - return OLED_ROTATION_270; -} - -/* KEYBOARD PET START */ -/* settings */ -# define MIN_WALK_SPEED 10 -# define MIN_RUN_SPEED 60 -/* advanced settings */ -# define ANIM_FRAME_DURATION 100 // how long each frame lasts in ms -# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024 -/* timers */ -uint32_t anim_timer = 0; -/* current frame */ -uint8_t current_frame = 0; -/* status variables */ -int current_wpm = 0; -// led_t led_usb_state; -/* logic */ -static void render_luna(int LUNA_X, int LUNA_Y) { - /* Sit */ - static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */ - { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }, - /* 'sit2', 32x22px */ - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}; - - /* Walk */ - static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */ - { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }, - /* 'walk2', 32x22px */ - { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }}; - - /* Run */ - static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */ - { - 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, - }, - - /* 'run2', 32x22px */ - { - 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }}; - - // /* Bark */ - static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */ - { - 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }, - - /* 'bark2', 32x22px */ - { - 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }}; - - /* Sneak */ - static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */ - { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, - }, - - /* 'sneak2', 32x22px */ - { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, - }}; - - /* animation */ - void animate_luna(void) { - /* jump */ - if (isJumping || !showedJump) { - /* clear */ - oled_set_cursor(LUNA_X, LUNA_Y + 2); - oled_write(" ", false); - oled_set_cursor(LUNA_X, LUNA_Y - 1); - showedJump = true; - } else { - /* clear */ - oled_set_cursor(LUNA_X, LUNA_Y - 1); - oled_write(" ", false); - oled_set_cursor(LUNA_X, LUNA_Y); - } - /* switch frame */ - current_frame = (current_frame + 1) % 2; - /* draw */ - if (isBarking) { - oled_write_raw_P(bark[current_frame], ANIM_SIZE); - - } else if (isSneaking) { - oled_write_raw_P(sneak[current_frame], ANIM_SIZE); - - } else if (current_wpm <= MIN_WALK_SPEED) { - oled_write_raw_P(sit[current_frame], ANIM_SIZE); - - } else if (current_wpm <= MIN_RUN_SPEED) { - oled_write_raw_P(walk[current_frame], ANIM_SIZE); - - } else { - oled_write_raw_P(run[current_frame], ANIM_SIZE); - } - } - /* animation timer */ - if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { - anim_timer = timer_read32(); - animate_luna(); - } -} - -void render_mod_status_gui_alt(uint8_t modifiers) { - static const char PROGMEM gui_off_1[] = {0x85, 0x86, 0}; - static const char PROGMEM gui_off_2[] = {0xa5, 0xa6, 0}; - static const char PROGMEM gui_on_1[] = {0x8d, 0x8e, 0}; - static const char PROGMEM gui_on_2[] = {0xad, 0xae, 0}; - static const char PROGMEM alt_off_1[] = {0x87, 0x88, 0}; - static const char PROGMEM alt_off_2[] = {0xa7, 0xa8, 0}; - static const char PROGMEM alt_on_1[] = {0x8f, 0x90, 0}; - static const char PROGMEM alt_on_2[] = {0xaf, 0xb0, 0}; - - // fillers between the modifier icons bleed into the icon frames - static const char PROGMEM off_off_1[] = {0xc5, 0}; - static const char PROGMEM off_off_2[] = {0xc6, 0}; - static const char PROGMEM on_off_1[] = {0xc7, 0}; - static const char PROGMEM on_off_2[] = {0xc8, 0}; - static const char PROGMEM off_on_1[] = {0xc9, 0}; - static const char PROGMEM off_on_2[] = {0xca, 0}; - static const char PROGMEM on_on_1[] = {0xcb, 0}; - static const char PROGMEM on_on_2[] = {0xcc, 0}; - - if (modifiers & MOD_MASK_GUI) { - oled_write_P(gui_on_1, false); - } else { - oled_write_P(gui_off_1, false); - } - if ((modifiers & MOD_MASK_GUI) && (modifiers & MOD_MASK_ALT)) { - oled_write_P(on_on_1, false); - } else if (modifiers & MOD_MASK_GUI) { - oled_write_P(on_off_1, false); - } else if (modifiers & MOD_MASK_ALT) { - oled_write_P(off_on_1, false); - } else { - oled_write_P(off_off_1, false); - } - if (modifiers & MOD_MASK_ALT) { - oled_write_P(alt_on_1, false); - } else { - oled_write_P(alt_off_1, false); - } - if (modifiers & MOD_MASK_GUI) { - oled_write_P(gui_on_2, false); - } else { - oled_write_P(gui_off_2, false); - } - if (modifiers & MOD_MASK_GUI & MOD_MASK_ALT) { - oled_write_P(on_on_2, false); - } else if (modifiers & MOD_MASK_GUI) { - oled_write_P(on_off_2, false); - } else if (modifiers & MOD_MASK_ALT) { - oled_write_P(off_on_2, false); - } else { - oled_write_P(off_off_2, false); - } - if (modifiers & MOD_MASK_ALT) { - oled_write_P(alt_on_2, false); - } else { - oled_write_P(alt_off_2, false); - } -} - -void render_mod_status_ctrl_shift(uint8_t modifiers) { - static const char PROGMEM ctrl_off_1[] = {0x89, 0x8a, 0}; - static const char PROGMEM ctrl_off_2[] = {0xa9, 0xaa, 0}; - static const char PROGMEM ctrl_on_1[] = {0x91, 0x92, 0}; - static const char PROGMEM ctrl_on_2[] = {0xb1, 0xb2, 0}; - static const char PROGMEM shift_off_1[] = {0x8b, 0x8c, 0}; - static const char PROGMEM shift_off_2[] = {0xab, 0xac, 0}; - static const char PROGMEM shift_on_1[] = {0xcd, 0xce, 0}; - static const char PROGMEM shift_on_2[] = {0xcf, 0xd0, 0}; - - // fillers between the modifier icons bleed into the icon frames - static const char PROGMEM off_off_1[] = {0xc5, 0}; - static const char PROGMEM off_off_2[] = {0xc6, 0}; - static const char PROGMEM on_off_1[] = {0xc7, 0}; - static const char PROGMEM on_off_2[] = {0xc8, 0}; - static const char PROGMEM off_on_1[] = {0xc9, 0}; - static const char PROGMEM off_on_2[] = {0xca, 0}; - static const char PROGMEM on_on_1[] = {0xcb, 0}; - static const char PROGMEM on_on_2[] = {0xcc, 0}; - - if (modifiers & MOD_MASK_CTRL) { - oled_write_P(ctrl_on_1, false); - } else { - oled_write_P(ctrl_off_1, false); - } - if ((modifiers & MOD_MASK_CTRL) && (modifiers & MOD_MASK_SHIFT)) { - oled_write_P(on_on_1, false); - } else if (modifiers & MOD_MASK_CTRL) { - oled_write_P(on_off_1, false); - } else if (modifiers & MOD_MASK_SHIFT) { - oled_write_P(off_on_1, false); - } else { - oled_write_P(off_off_1, false); - } - if (modifiers & MOD_MASK_SHIFT) { - oled_write_P(shift_on_1, false); - } else { - oled_write_P(shift_off_1, false); - } - if (modifiers & MOD_MASK_CTRL) { - oled_write_P(ctrl_on_2, false); - } else { - oled_write_P(ctrl_off_2, false); - } - if (modifiers & MOD_MASK_CTRL & MOD_MASK_SHIFT) { - oled_write_P(on_on_2, false); - } else if (modifiers & MOD_MASK_CTRL) { - oled_write_P(on_off_2, false); - } else if (modifiers & MOD_MASK_SHIFT) { - oled_write_P(off_on_2, false); - } else { - oled_write_P(off_off_2, false); - } - if (modifiers & MOD_MASK_SHIFT) { - oled_write_P(shift_on_2, false); - } else { - oled_write_P(shift_off_2, false); - } -} - -void render_layer_state(void) { - static const char PROGMEM default_layer[] = {0x20, 0x94, 0x95, 0x96, 0x20, 0x20, 0xb4, 0xb5, 0xb6, 0x20, 0x20, 0xd4, 0xd5, 0xd6, 0x20, 0}; - static const char PROGMEM raise_layer[] = {0x20, 0x97, 0x98, 0x99, 0x20, 0x20, 0xb7, 0xb8, 0xb9, 0x20, 0x20, 0xd7, 0xd8, 0xd9, 0x20, 0}; - static const char PROGMEM lower_layer[] = {0x20, 0x9a, 0x9b, 0x9c, 0x20, 0x20, 0xba, 0xbb, 0xbc, 0x20, 0x20, 0xda, 0xdb, 0xdc, 0x20, 0}; - static const char PROGMEM nump_layer[] = {0x20, 0x9d, 0x9e, 0x9f, 0x20, 0x20, 0xbd, 0xbe, 0xbf, 0x20, 0x20, 0xdd, 0xde, 0xdf, 0x20, 0}; - if (layer_state_is(_NUMP)) { - oled_write_P(nump_layer, false); - } else if (layer_state_is(_LOWER)) { - oled_write_P(lower_layer, false); - } else if (layer_state_is(_RAISE)) { - oled_write_P(raise_layer, false); - } else { - oled_write_P(default_layer, false); - } -} - -// renders on oled -bool oled_task_user(void) { - current_wpm = get_current_wpm(); - // led_usb_state = host_keyboard_led_state(); - - if (is_keyboard_left()) { - oled_set_cursor(0, 2); - if (isSneaking) { - render_layer_state(); - } else { - for (size_t i = 0; i < 7; i++) { - oled_write(" ", false); - } - } - render_luna(0, 12); - } else { - oled_set_cursor(0, 6); - render_layer_state(); - oled_set_cursor(0, 11); - if (mod_state) { - render_mod_status_gui_alt(get_mods()); - render_mod_status_ctrl_shift(get_mods()); - } else { - for (size_t i = 0; i < 5; i++) { - oled_write(" ", false); - } - } - } - return false; -} - -#endif - -bool process_record_user(uint16_t keycode, keyrecord_t* record) { - switch (keycode) { - // ç key - case CEDILHA: - if (record->event.pressed) { - register_code(KC_QUOT); - unregister_code(KC_QUOT); - register_code(KC_C); - unregister_code(KC_C); - } - break; - return false; - - // ã key - case AO: - if (record->event.pressed) { - register_code(KC_LSFT); - register_code(KC_GRV); - unregister_code(KC_LSFT); - unregister_code(KC_GRV); - register_code(KC_A); - unregister_code(KC_A); - } - break; - return false; - - // direct " key - case ASPAS: - if (record->event.pressed) { - register_code(KC_LSFT); - register_code(KC_QUOT); - register_code(KC_SPC); - unregister_code(KC_SPC); - unregister_code(KC_QUOT); - unregister_code(KC_LSFT); - } - break; - return false; - - // Luna jumping on space - case KC_SPC: - if (record->event.pressed) { - isJumping = true; - showedJump = false; - } else { - isJumping = false; - } - break; - return false; - } - return true; -} |