diff options
Diffstat (limited to 'keyboards/controllerworks/mini36/keymaps')
-rw-r--r-- | keyboards/controllerworks/mini36/keymaps/default/config.h | 2 | ||||
-rw-r--r-- | keyboards/controllerworks/mini36/keymaps/via/config.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/controllerworks/mini36/keymaps/default/config.h b/keyboards/controllerworks/mini36/keymaps/default/config.h index e1d162ef3e..77da61828c 100644 --- a/keyboards/controllerworks/mini36/keymaps/default/config.h +++ b/keyboards/controllerworks/mini36/keymaps/default/config.h @@ -23,7 +23,7 @@ // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS -// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 diff --git a/keyboards/controllerworks/mini36/keymaps/via/config.h b/keyboards/controllerworks/mini36/keymaps/via/config.h index e1d162ef3e..77da61828c 100644 --- a/keyboards/controllerworks/mini36/keymaps/via/config.h +++ b/keyboards/controllerworks/mini36/keymaps/via/config.h @@ -23,7 +23,7 @@ // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS -// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 |