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Clueboard keyboard firmware
======================
-TODO: to be updated.
+DIY/Assembled compact 66% keyboard by [Clueboard](http://clueboard.co).
+
+For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
+
+## First Time Setup
+
+Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:
+
+```
+$ make
+```
+
+You will see a lot of output and if everything worked correctly you will see something similar to this:
+
+```
+Size after:
+ text data bss dec hex filename
+ 0 19992 0 19992 4e18 clueboard_rev2_default.hex
+```
+
+At this point you can press RESET on your Clueboard and flash your keyboard with this command:
+
+```
+$ make dfu
+```
+
+If you would like to use one of the alternative keymaps, or create your own, see below.
+
+## Clueboard 1.0
+
+If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add `SUBPROJECT=rev1` to your make command, like this:
+
+```
+$ make SUBPROJECT=rev1
+```
+
+And when flashing your keyboard:
+
+```
+$ make SUBPROJECT=rev1 dfu
+```
+
+If you are flashing an alternative layout to your rev1, include both `SUBPROJECT=rev1` and `KEYMAP=<keymap>` in your command, for example when flashing max:
+
+```
+$ make SUBPROJECT=rev1 KEYMAP=max dfu
+```
+
+## Alternate Keymaps
+
+There are many alternative and user-contributed layouts available in the [keymaps/](keymaps/) directory. To compile and flash an alternative you will want to add `KEYMAP=<keymap>` to your command:
+
+```
+$ make KEYMAP=skully
+```
+
+And when flashing your keyboard, put `KEYMAP=<keymap>` between "make" and "dfu":
+
+```
+$ make KEYMAP=skully dfu
+```
+
+### Notable Layouts
+
+These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:
+
+* [keymaps/default](keymaps/default) - The default Clueboard layout
+* [keymaps/max](keymaps/max) - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
+* [keymaps/skully](keymaps/skully) - The layout that @skullydazed uses on his own Clueboards.
+
+## Create Your Own Keymap
+
+There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. As a way to get started, here is the procedure I recommend:
+
+* Copy `[keymaps/default](keymaps/default/)` to `keymaps/<your_layout>`.
+* Compile the firmware (`$ make KEYMAP=<your_layout>`)
+* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`)
+* Make sure everything works like the default keyboard
+* Modify `keymaps/<your_layout>/readme.md` to tell others about your layout.
+* Modify `keymaps/<your_layout>/keymap.c` to reflect your desired layout.
+* Compile your new custom firmware (`$ make KEYMAP=<your_layout>`)
+** If you have warnings you may flash without fixing them, but something may not work right.
+** If you have any errors you must fix them before continuing.
+* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`)
+
+## Share Your Keymap
+
+Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:
+
+* Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
+* If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
+* If your layout requires special hardware to be added, please describe that in the readme.md
+
+TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)