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-rw-r--r--keyboards/clueboard/66/keymaps/66_ansi/readme.md9
-rw-r--r--keyboards/clueboard/66/keymaps/66_iso/readme.md6
-rw-r--r--keyboards/clueboard/66/keymaps/bloodlvst/config.h3
-rw-r--r--keyboards/clueboard/66/keymaps/bloodlvst/readme.md17
-rw-r--r--keyboards/clueboard/66/keymaps/bloodlvst/rules.mk2
-rw-r--r--keyboards/clueboard/66/keymaps/caps_fn/readme.md4
-rw-r--r--keyboards/clueboard/66/keymaps/default/readme.md6
-rw-r--r--keyboards/clueboard/66/keymaps/jokrik/readme.md2
-rw-r--r--keyboards/clueboard/66/keymaps/mac_optimized/readme.md4
-rw-r--r--keyboards/clueboard/66/keymaps/magicmonty/config.h32
-rw-r--r--keyboards/clueboard/66/keymaps/magicmonty/readme.md53
-rw-r--r--keyboards/clueboard/66/keymaps/magicmonty/rules.mk10
-rw-r--r--keyboards/clueboard/66/keymaps/manofinterests/readme.md8
-rw-r--r--keyboards/clueboard/66/keymaps/maximised/readme.md3
-rw-r--r--keyboards/clueboard/66/keymaps/mouse_keys/readme.md5
-rw-r--r--keyboards/clueboard/66/keymaps/mouse_keys/rules.mk1
-rw-r--r--keyboards/clueboard/66/keymaps/mrscooty/readme.md15
-rw-r--r--keyboards/clueboard/66/keymaps/mrscooty/rules.mk4
-rw-r--r--keyboards/clueboard/66/keymaps/muzfuz/keymap.c74
-rw-r--r--keyboards/clueboard/66/keymaps/muzfuz/readme.md8
-rw-r--r--keyboards/clueboard/66/keymaps/serubin/readme.md14
-rw-r--r--keyboards/clueboard/66/keymaps/serubin/rules.mk4
-rw-r--r--keyboards/clueboard/66/keymaps/shift_fn/readme.md6
-rw-r--r--keyboards/clueboard/66/keymaps/smt/readme.md21
-rw-r--r--keyboards/clueboard/66/keymaps/tetris/readme.md33
-rw-r--r--keyboards/clueboard/66/keymaps/tetris/rules.mk3
-rw-r--r--keyboards/clueboard/66/keymaps/tetris/tetris_text.c505
-rw-r--r--keyboards/clueboard/66/keymaps/tetris/tetris_text.h45
-rw-r--r--keyboards/clueboard/66/keymaps/unix_optimized/readme.md4
-rw-r--r--keyboards/clueboard/66/keymaps/via/rules.mk4
-rw-r--r--keyboards/clueboard/66/keymaps/win_optimized/readme.md6
31 files changed, 0 insertions, 911 deletions
diff --git a/keyboards/clueboard/66/keymaps/66_ansi/readme.md b/keyboards/clueboard/66/keymaps/66_ansi/readme.md
deleted file mode 100644
index eee81c0c2d..0000000000
--- a/keyboards/clueboard/66/keymaps/66_ansi/readme.md
+++ /dev/null
@@ -1,9 +0,0 @@
-# Basic Clueboard 66% Hotswap ANSI Layout
-
-This is the default layout that comes flashed on every Clueboard. For the most
-part it's a straightforward and easy to follow layout. The only unusual key is
-the key in the upper left, which sends Escape normally, but Grave when any of
-the Ctrl, Alt, or GUI modifiers are held down.
-
-This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community
-layout.
diff --git a/keyboards/clueboard/66/keymaps/66_iso/readme.md b/keyboards/clueboard/66/keymaps/66_iso/readme.md
deleted file mode 100644
index 6d895b0eba..0000000000
--- a/keyboards/clueboard/66/keymaps/66_iso/readme.md
+++ /dev/null
@@ -1,6 +0,0 @@
-# Default Clueboard 66% ISO Layout
-
-This is the default layout that comes flashed on every Clueboard. For the most
-part it's a straightforward and easy to follow layout. The only unusual key is
-the key in the upper left, which sends Escape normally, but Grave when any of
-the Ctrl, Alt, or GUI modifiers are held down.
diff --git a/keyboards/clueboard/66/keymaps/bloodlvst/config.h b/keyboards/clueboard/66/keymaps/bloodlvst/config.h
deleted file mode 100644
index 60c6ad4a12..0000000000
--- a/keyboards/clueboard/66/keymaps/bloodlvst/config.h
+++ /dev/null
@@ -1,3 +0,0 @@
-#pragma once
-
-#define DISABLE_SPACE_CADET_ROLLOVER
diff --git a/keyboards/clueboard/66/keymaps/bloodlvst/readme.md b/keyboards/clueboard/66/keymaps/bloodlvst/readme.md
deleted file mode 100644
index ee287ca476..0000000000
--- a/keyboards/clueboard/66/keymaps/bloodlvst/readme.md
+++ /dev/null
@@ -1,17 +0,0 @@
-```
- ___ _____ _ _ _ __ __ _ __
-|__ \ / ____| | | | | | / / / /(_) / /
- ||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
- |/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
- |_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
- (_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
-```
-
-![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
-
-# Default Clueboard Layout
-
-This is the default layout that comes flashed on every Clueboard. For the most
-part it's a straightforward and easy to follow layout. The only unusual key is
-the key in the upper left, which sends Escape normally, but Grave when any of
-the Ctrl, Alt, or GUI modifiers are held down.
diff --git a/keyboards/clueboard/66/keymaps/bloodlvst/rules.mk b/keyboards/clueboard/66/keymaps/bloodlvst/rules.mk
deleted file mode 100644
index b1c2f32f6a..0000000000
--- a/keyboards/clueboard/66/keymaps/bloodlvst/rules.mk
+++ /dev/null
@@ -1,2 +0,0 @@
-EXTRAKEY_ENABLE = yes
-COMMAND_ENABLE = no
diff --git a/keyboards/clueboard/66/keymaps/caps_fn/readme.md b/keyboards/clueboard/66/keymaps/caps_fn/readme.md
deleted file mode 100644
index 71d1246c07..0000000000
--- a/keyboards/clueboard/66/keymaps/caps_fn/readme.md
+++ /dev/null
@@ -1,4 +0,0 @@
-# Caps Fn Layout
-
-This is the default layout except that Caps Lock acts like Caps Lock when
-tapped but Fn when held.
diff --git a/keyboards/clueboard/66/keymaps/default/readme.md b/keyboards/clueboard/66/keymaps/default/readme.md
deleted file mode 100644
index b1cdcbe4e2..0000000000
--- a/keyboards/clueboard/66/keymaps/default/readme.md
+++ /dev/null
@@ -1,6 +0,0 @@
-# Default Clueboard 66% Universal Layout
-
-This is the default layout that comes flashed on every Clueboard. For the most
-part it's a straightforward and easy to follow layout. The only unusual key is
-the key in the upper left, which sends Escape normally, but Grave when any of
-the Ctrl, Alt, or GUI modifiers are held down.
diff --git a/keyboards/clueboard/66/keymaps/jokrik/readme.md b/keyboards/clueboard/66/keymaps/jokrik/readme.md
deleted file mode 100644
index a845e65f1b..0000000000
--- a/keyboards/clueboard/66/keymaps/jokrik/readme.md
+++ /dev/null
@@ -1,2 +0,0 @@
-# Jokrik's Clueboard Layout
-
diff --git a/keyboards/clueboard/66/keymaps/mac_optimized/readme.md b/keyboards/clueboard/66/keymaps/mac_optimized/readme.md
deleted file mode 100644
index db7a87d443..0000000000
--- a/keyboards/clueboard/66/keymaps/mac_optimized/readme.md
+++ /dev/null
@@ -1,4 +0,0 @@
-# Default Clueboard Layout for Mac
-
-This is the default Clueboard layout with Alt and GUI switched to match Mac
-conventions.
diff --git a/keyboards/clueboard/66/keymaps/magicmonty/config.h b/keyboards/clueboard/66/keymaps/magicmonty/config.h
deleted file mode 100644
index c38aee5ee6..0000000000
--- a/keyboards/clueboard/66/keymaps/magicmonty/config.h
+++ /dev/null
@@ -1,32 +0,0 @@
-#pragma once
-
-/*
- * MIDI options
- */
-
-/* enable basic MIDI features:
- - MIDI notes can be sent when in Music mode is on
- #define MIDI_BASIC
-*/
-
-/* enable advanced MIDI features:
- - MIDI notes can be added to the keymap
- - Octave shift and transpose
- - Virtual sustain, portamento, and modulation wheel
- - etc.
-*/
-#define MIDI_ADVANCED
-
-/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
-#define MIDI_TONE_KEYCODE_OCTAVES 2
-
-/*
- Setting the modified Space Cadet Parens for German layout
-
- Default is
- #define LSPO_KEY KC_9
- #define RSPC_KEY KC_0
-*/
-#define LSPO_KEY KC_8
-#define RSPC_KEY KC_9
-#define PERMISSIVE_HOLD
diff --git a/keyboards/clueboard/66/keymaps/magicmonty/readme.md b/keyboards/clueboard/66/keymaps/magicmonty/readme.md
deleted file mode 100644
index 20d1c6fa3f..0000000000
--- a/keyboards/clueboard/66/keymaps/magicmonty/readme.md
+++ /dev/null
@@ -1,53 +0,0 @@
-# Layout of @magicmonty
-
-[Keyboard Layout Editor File]
-
-![Clueboard Layout Image](http://i.imgur.com/eEwjLEj.png)
-My ClueBoard Layout as of 2017/06/30
-
-
-This layout is a combination of the `mouse_keys` and the `win_optimized` layouts.
-This layout is optimized for an ISO layout.
-The CapsLock is disabled and works as ESC when tapped and FN when held.
-The `TAB` key works as `TAB` when tapped, and [HYPER] (`CTRL` + `ALT` + `SHIFT` + `CMD`) when held.
-
-## Mouse Layer
-
-When you hold down the spacebar the arrow keys will move your mouse cursor.
-You can click using the 3 mods to the left of the arrow keys, or the 3 keys under your primary fingers on the home row.
-The Left, Down, Up and Right for the mouse movement are also VIM-Like on the HJKL keys
-
-## MIDI layer
-
-The MIDI layer is permanently enabled by pressing `FN` + `/`.
-It can be exited with the `ESC`-Key
-
-## Space Cadet(ish) Shift Parentheses
-
-If the function layer is active, the `SHIFT`-Keys are configured like the [Space Cadet Shift Parentheses]
-as opened (left `SHIFT`) and closed (right `SHIFT`) parentheses if tapped and `SHIFT` if held.
-
-## Media layer
-
-The media layer with Volume/Play controls, can be accessed via `FN` + `m`
-
-## Control layer
-
-The control layer is accessed via `FN` + `s`.
-Here one can control the behavior of the RGB underlight.
-`FN` + `s` + `1` resets the RGB underlight to the Layer signalling mode
-
-## Layer signalling through underlight
-
-The different layers are signalled throug setting of the underlight:
-
-- Base layer: Light Blue
-- Function layer: Yellow
-- Media layer: Green
-- Mouse layer: Blue
-- Control layer: Red
-- Midi layer: Purple
-
-[HYPER]: http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
-[Space Cadet Shift Parentheses]: http://stevelosh.com/blog/2012/10/a-modern-space-cadet/#shift-parentheses
-[Keyboard Layout Editor File]: http://www.keyboard-layout-editor.com/#/gists/f869b8789242a712e0f46eabbd550056
diff --git a/keyboards/clueboard/66/keymaps/magicmonty/rules.mk b/keyboards/clueboard/66/keymaps/magicmonty/rules.mk
deleted file mode 100644
index 46222e2d34..0000000000
--- a/keyboards/clueboard/66/keymaps/magicmonty/rules.mk
+++ /dev/null
@@ -1,10 +0,0 @@
-
-MOUSEKEY_ENABLE = yes
-EXTRAKEY_ENABLE = yes
-RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality
-
-MIDI_ENABLE = yes
-
-# if MIDI_ENABLE is set to yes, then CONSOLE_ENABLE has to be disabled, because of the firmware size
-CONSOLE_ENABLE = no
-COMMAND_ENABLE = no
diff --git a/keyboards/clueboard/66/keymaps/manofinterests/readme.md b/keyboards/clueboard/66/keymaps/manofinterests/readme.md
deleted file mode 100644
index 019131aeb1..0000000000
--- a/keyboards/clueboard/66/keymaps/manofinterests/readme.md
+++ /dev/null
@@ -1,8 +0,0 @@
-![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
-
-# Default Clueboard Layout
-
-This is the default layout that comes flashed on every Clueboard. For the most
-part it's a straightforward and easy to follow layout. The only unusual key is
-the key in the upper left, which sends Escape normally, but Grave when any of
-the Ctrl, Alt, or GUI modifiers are held down.
diff --git a/keyboards/clueboard/66/keymaps/maximised/readme.md b/keyboards/clueboard/66/keymaps/maximised/readme.md
deleted file mode 100644
index b8d54a3093..0000000000
--- a/keyboards/clueboard/66/keymaps/maximised/readme.md
+++ /dev/null
@@ -1,3 +0,0 @@
-# Maximised Clueboard Layout
-
-This layout is intended for a board with one or both shifts split. The outside key on the split shift is an Fn, while the inside is shift. The bottom row has all the mods on both sides, optimised for a Mac.
diff --git a/keyboards/clueboard/66/keymaps/mouse_keys/readme.md b/keyboards/clueboard/66/keymaps/mouse_keys/readme.md
deleted file mode 100644
index de883e8940..0000000000
--- a/keyboards/clueboard/66/keymaps/mouse_keys/readme.md
+++ /dev/null
@@ -1,5 +0,0 @@
-# MouseKeys Layout
-
-This layout adds a mouse layer. When you hold down the spacebar the arrow keys
-will move your mouse cursor. You can click using the 3 mods to the left of the
-arrow keys, or the 3 keys under your primary fingers on the home row.
diff --git a/keyboards/clueboard/66/keymaps/mouse_keys/rules.mk b/keyboards/clueboard/66/keymaps/mouse_keys/rules.mk
deleted file mode 100644
index 6c605daecf..0000000000
--- a/keyboards/clueboard/66/keymaps/mouse_keys/rules.mk
+++ /dev/null
@@ -1 +0,0 @@
-MOUSEKEY_ENABLE = yes
diff --git a/keyboards/clueboard/66/keymaps/mrscooty/readme.md b/keyboards/clueboard/66/keymaps/mrscooty/readme.md
deleted file mode 100644
index 69cdb816c5..0000000000
--- a/keyboards/clueboard/66/keymaps/mrscooty/readme.md
+++ /dev/null
@@ -1,15 +0,0 @@
-# Mr Scooty's Clueboard Layout
-
-My personal layout for everyday typing and coding.
-I have a most of my media keys on the function layer as well as a second set of arrows as IJKL which you switch between by holding the normal CAPS key.
-
-
-#### Base Layer
-![Base Layout Image] (https://imgur.com/HWdi36y)
-
-#### Fn Layer
-![Fn Layout Image] (https://imgur.com/IPa8gFg)
-
-
-
-Both layers (https://imgur.com/a/dAwXq)
diff --git a/keyboards/clueboard/66/keymaps/mrscooty/rules.mk b/keyboards/clueboard/66/keymaps/mrscooty/rules.mk
deleted file mode 100644
index ba997f8696..0000000000
--- a/keyboards/clueboard/66/keymaps/mrscooty/rules.mk
+++ /dev/null
@@ -1,4 +0,0 @@
-
-MOUSEKEY_ENABLE = yes
-EXTRAKEY_ENABLE = yes
-
diff --git a/keyboards/clueboard/66/keymaps/muzfuz/keymap.c b/keyboards/clueboard/66/keymaps/muzfuz/keymap.c
deleted file mode 100644
index bc911f045b..0000000000
--- a/keyboards/clueboard/66/keymaps/muzfuz/keymap.c
+++ /dev/null
@@ -1,74 +0,0 @@
-#include QMK_KEYBOARD_H
-
-// Helpful defines
-#define ESC_CTL CTL_T(KC_ESCAPE) // Tap for Esc, hold for Ctrl
-#define _FL_KCF LT(1,KC_F)
-#define _FL_KCJ LT(1,KC_J)
-#define _AL_KCA LT(2,KC_A)
-#define CMD_ENT LGUI(LSFT(KC_ENT))
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-#define _BL 0
-#define _FL 1
-#define _AL 2
-#define _CL 3
-
-enum custom_keycodes {
- HASHRKT = SAFE_RANGE,
- CLNEQLS,
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap _BL: Base Layer (Default Layer)
- */
- [_BL] = LAYOUT(
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, HASHRKT, LGUI(KC_C),
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, LGUI(KC_V),
- ESC_CTL, _AL_KCA, KC_S, KC_D, _FL_KCF, KC_G, KC_H, _FL_KCJ, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_LGUI,
- KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SLSH, KC_RSFT, KC_UP,
- CMD_ENT, KC_LCTL, KC_LALT, KC_LGUI, KC_ENT, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL, MO(_CL), KC_LEFT, KC_DOWN, KC_RGHT),
-
- /* Keymap _FL: Function Layer
- */
- [_FL] = LAYOUT(
- KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_VOLU,
- _______, HASHRKT, _______, KC_LCBR, KC_RCBR, _______, _______, KC_UNDS, KC_PLUS, KC_PIPE, _______, _______, _______, KC_MUTE, KC_VOLD,
- _______, CLNEQLS, _______, KC_LBRC, KC_RBRC, _______, _______, KC_MINS, KC_EQL, KC_BSLS, KC_TILD, KC_GRV, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),
-
- /* Keymap _FL: Function Layer
- */
- [_AL] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
-
- /* Keymap _CL: Control layer
- */
- [_CL] = LAYOUT(
- BL_STEP, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, RGB_VAD,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
- _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
-};
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch(keycode) {
- case HASHRKT:
- if (record->event.pressed) {
- SEND_STRING("=>");
- }
- break;
- case CLNEQLS:
- if (record->event.pressed) {
- SEND_STRING(":=");
- }
- break;
- }
- return true;
-}
diff --git a/keyboards/clueboard/66/keymaps/muzfuz/readme.md b/keyboards/clueboard/66/keymaps/muzfuz/readme.md
deleted file mode 100644
index ce23a8a99c..0000000000
--- a/keyboards/clueboard/66/keymaps/muzfuz/readme.md
+++ /dev/null
@@ -1,8 +0,0 @@
-# muzfuz Clueboard layout
-
-```shell
-make clueboard/66/rev3:muzfuz
-dfu-programmer atmega32u4 erase --force && \
-dfu-programmer atmega32u4 flash .build/clueboard_66_rev3_muzfuz.hex && \
-dfu-programmer atmega32u4 reset
-```
diff --git a/keyboards/clueboard/66/keymaps/serubin/readme.md b/keyboards/clueboard/66/keymaps/serubin/readme.md
deleted file mode 100644
index 78eef53523..0000000000
--- a/keyboards/clueboard/66/keymaps/serubin/readme.md
+++ /dev/null
@@ -1,14 +0,0 @@
-# Serubin's Clueboard Layout
-
-This is the layout based on the clueboard default, modified for development on Mac, PC, and Windows. This layout also handles media and volume keys on all the previously listed platforms. Most importantly, Capslock has been replaced by a dual function Esc/Ctrl key. This is particularly handy for use in Vim.
-
-#### Base Layer
-![Base Layout Image](http://i.imgur.com/qL78n1y.png)
-
-#### Fn Layer
-![Fn Layout Image](http://i.imgur.com/QuwxePw.png)
-
-#### Media Layer
-![Media Layer Image](http://i.imgur.com/oOfWXMf.png)
-
-
diff --git a/keyboards/clueboard/66/keymaps/serubin/rules.mk b/keyboards/clueboard/66/keymaps/serubin/rules.mk
deleted file mode 100644
index ba997f8696..0000000000
--- a/keyboards/clueboard/66/keymaps/serubin/rules.mk
+++ /dev/null
@@ -1,4 +0,0 @@
-
-MOUSEKEY_ENABLE = yes
-EXTRAKEY_ENABLE = yes
-
diff --git a/keyboards/clueboard/66/keymaps/shift_fn/readme.md b/keyboards/clueboard/66/keymaps/shift_fn/readme.md
deleted file mode 100644
index d68c5b0532..0000000000
--- a/keyboards/clueboard/66/keymaps/shift_fn/readme.md
+++ /dev/null
@@ -1,6 +0,0 @@
-# Shift Fn Clueboard 66% Layout
-
-This is an experimental layout. It makes the left shift key a dual roll key.
-For most keys it acts as a shift key, but for some keys it activates an
-alternate function instead. Primarily I use this to access the F-keys under
-the number rows.
diff --git a/keyboards/clueboard/66/keymaps/smt/readme.md b/keyboards/clueboard/66/keymaps/smt/readme.md
deleted file mode 100644
index 7fc0f0248d..0000000000
--- a/keyboards/clueboard/66/keymaps/smt/readme.md
+++ /dev/null
@@ -1,21 +0,0 @@
-# smt Clueboard Layout (HHKB variant)
-
-![Clueboard Layout Image](http://i.imgur.com/Ll5gGte.png)
-
-This is smt's HHKB variant layout, based on the default layout that comes
-flashed on every Clueboard. The primary differences from the default are:
-
-- The Backspace key is moved down into the traditional `\` position
-- `\` and `` ` `` are assigned to the "split-backspace" positions
-- The right Shift is split to allow for a Fn key to its right
-- The modifiers on the right side now mirror the left side (`Alt`/`Super`/`Ctrl`)
-
-For the most part, it's a straightforward and easy to follow layout. There
-are a few special keys:
-
-- The Esc key sends `Esc` when tapped, `` ` `` when `Alt`/`Super`/`Ctrl`/`Fn` is held, or `~` when `Shift` is held
-- The Tab key sends `Tab` when tapped, or `Super+Ctrl+Alt+Shift` (a.k.a. [Hyper]) when held
-- The key traditionally in the Caps-Lock position has been re-mapped to send `Esc` when tapped, or `Ctrl` when held
-- The left Shift key sends `Enter` when tapped, or `Shift` when held
-
-[Hyper]: http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
diff --git a/keyboards/clueboard/66/keymaps/tetris/readme.md b/keyboards/clueboard/66/keymaps/tetris/readme.md
deleted file mode 100644
index 20e97fb19f..0000000000
--- a/keyboards/clueboard/66/keymaps/tetris/readme.md
+++ /dev/null
@@ -1,33 +0,0 @@
-Default layout but with a tetris game
-=====================================
-Tetris works by outputting key-presses to make ascii-art in a regular text editor.
-It reads key presses to rotate and move the bricks like a regular tetris game.
-
-Example
-=======
-![tetris](https://raw.githubusercontent.com/danamlund/meckb_tetris/master/tetris.gif)
-
-Usage
-=====
-1) Open a default text editor
-2) Press the tetris button (Fn + t)
-3) Play tetris
-
-It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.
-
-Problems
-========
-Drawing ascii-art is too slow to make a pleasant playing experience.
-While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.
-
-Adds 5000 bytes to the hex file.
-
-Implement in other keyboards
-============================
- - Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
- - Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c``
- - Copy-paste the tetris-related code from this keymap.c to yours.
- - Set a key to trigger F(1) to start tetris mode.
- - Its also a good idea to set a key to stop tetris, here its escape.
-
-You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/>
diff --git a/keyboards/clueboard/66/keymaps/tetris/rules.mk b/keyboards/clueboard/66/keymaps/tetris/rules.mk
deleted file mode 100644
index 464c6e0c8e..0000000000
--- a/keyboards/clueboard/66/keymaps/tetris/rules.mk
+++ /dev/null
@@ -1,3 +0,0 @@
-SRC = tetris_text.c
-RGBLIGHT_ENABLE = no
-BACKLIGHT_ENABLE = no
diff --git a/keyboards/clueboard/66/keymaps/tetris/tetris_text.c b/keyboards/clueboard/66/keymaps/tetris/tetris_text.c
deleted file mode 100644
index 1376ead005..0000000000
--- a/keyboards/clueboard/66/keymaps/tetris/tetris_text.c
+++ /dev/null
@@ -1,505 +0,0 @@
-/* Copyright 2017 Dan Amlund Thomsen
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include <stdio.h>
-#include <stdlib.h>
-#include <stdarg.h>
-#include <stdint.h>
-
-#include "tetris_text.h"
-
-static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 } };
-
-static char temp_piece[7][7];
-
-static int curx = 0;
-static int cury = 0;
-
-static void clear_piece(char piece[7][7]) {
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- piece[x][y] = 0;
- }
- }
-}
-
-static void copy_piece_from_to(char from[7][7], char to[7][7]) {
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- to[x][y] = from[x][y];
- }
- }
-}
-
-static void rotate_piece(char piece[7][7]) {
- // transpose
- for (int y = 0; y < 7; y++) {
- for (int x = y + 1; x < 7; x++) {
- char tmp = piece[y][x];
- piece[y][x] = piece[x][y];
- piece[x][y] = tmp;
- }
- }
-
- // reverse rows
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 3; x++) {
- char tmp = piece[y][6 - x];
- piece[y][6 - x] = piece[y][x];
- piece[y][x] = tmp;
- }
- }
-}
-
-static char get_shape_char(int shape) {
- switch (shape) {
- case 0: return 'I';
- case 1: return 'J';
- case 2: return 'L';
- case 3: return 'O';
- case 4: return 'S';
- case 5: return 'T';
- case 6: return 'Z';
- }
- return 'Q';
-}
-
-static void set_piece(char piece[7][7], int shape, int rotation) {
- clear_piece(piece);
- switch (shape) {
- case 0:
- if (rotation % 2 == 0) {
- // xxXx
- piece[3][1] = 1;
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- } else {
- // x
- // x
- // X
- // x
- piece[1][3] = 1;
- piece[2][3] = 1;
- piece[3][3] = 1;
- piece[4][3] = 1;
- }
- break;
- case 1:
- // xXx
- // x
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][4] = 1;
- for (int i = 0; i < rotation; i++) {
- rotate_piece(piece);
- }
- break;
- case 2:
- // xXx
- // x
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][2] = 1;
- for (int i = 0; i < rotation; i++) {
- rotate_piece(piece);
- }
- break;
- case 3:
- // xX
- // xx
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[4][2] = 1;
- piece[4][3] = 1;
- break;
- case 4:
- if (rotation % 2 == 0) {
- // xX
- // xx
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[4][3] = 1;
- piece[4][4] = 1;
- } else {
- // x
- // xX
- // x
- piece[2][3] = 1;
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[4][2] = 1;
- }
- break;
- case 5:
- // xXx
- // x
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][3] = 1;
- for (int i = 0; i < rotation; i++) {
- rotate_piece(piece);
- }
- break;
- case 6:
- if (rotation % 2 == 0) {
- // Xx
- // xx
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][2] = 1;
- piece[4][3] = 1;
- } else {
- // x
- // Xx
- // x
- piece[2][3] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][4] = 1;
- }
- break;
- }
-}
-
-static void send_deletes(int deletes) {
- for (int i = 0; i < deletes; i++) {
- tetris_send_delete();
- }
-}
-
-static void send_backspaces(int backspaces) {
- for (int i = 0; i < backspaces; i++) {
- tetris_send_backspace();
- curx--;
- }
-}
-
-static void send_goto_xy(int x, int y) {
- while (curx < x) {
- tetris_send_right();
- curx++;
- }
- while (curx > x) {
- tetris_send_left();
- curx--;
- }
- while (cury < y) {
- tetris_send_down();
- cury++;
- }
- while (cury > y) {
- tetris_send_up();
- cury--;
- }
-}