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-rw-r--r--keyboards/clueboard/66/keymaps/66_ansi/keymap.c36
-rw-r--r--keyboards/clueboard/66/keymaps/66_iso/keymap.c36
-rw-r--r--keyboards/clueboard/66/keymaps/badger/keymap.c53
-rw-r--r--keyboards/clueboard/66/keymaps/bloodlvst/keymap.c38
-rw-r--r--keyboards/clueboard/66/keymaps/caps_fn/keymap.c38
-rw-r--r--keyboards/clueboard/66/keymaps/colemak/keymap.c38
-rw-r--r--keyboards/clueboard/66/keymaps/default/keymap.c36
-rw-r--r--keyboards/clueboard/66/keymaps/jokrik/keymap.c38
-rw-r--r--keyboards/clueboard/66/keymaps/mac_optimized/keymap.c38
-rw-r--r--keyboards/clueboard/66/keymaps/magicmonty/keymap.c222
-rw-r--r--keyboards/clueboard/66/keymaps/manofinterests/keymap.c36
-rw-r--r--keyboards/clueboard/66/keymaps/maximised/keymap.c38
-rw-r--r--keyboards/clueboard/66/keymaps/mouse_keys/keymap.c48
-rw-r--r--keyboards/clueboard/66/keymaps/mrscooty/keymap.c38
-rw-r--r--keyboards/clueboard/66/keymaps/serubin/keymap.c49
-rw-r--r--keyboards/clueboard/66/keymaps/shift_fn/keymap.c38
-rw-r--r--keyboards/clueboard/66/keymaps/smt/keymap.c132
-rw-r--r--keyboards/clueboard/66/keymaps/tetris/keymap.c156
-rw-r--r--keyboards/clueboard/66/keymaps/unix_optimized/keymap.c38
-rw-r--r--keyboards/clueboard/66/keymaps/via/keymap.c46
-rw-r--r--keyboards/clueboard/66/keymaps/win_optimized/keymap.c38
21 files changed, 1230 insertions, 0 deletions
diff --git a/keyboards/clueboard/66/keymaps/66_ansi/keymap.c b/keyboards/clueboard/66/keymaps/66_ansi/keymap.c
new file mode 100644
index 0000000000..6fbdb79bc9
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/66_ansi/keymap.c
@@ -0,0 +1,36 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT_66_ansi(
+ QK_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,
+ KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
+ KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT_66_ansi(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP,
+ _______,_______,_______, _______, _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT_66_ansi(
+ BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI,
+ _______,_______,_______,_______,QK_BOOT, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI,
+ _______,_______,_______, RGB_MOD, _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
diff --git a/keyboards/clueboard/66/keymaps/66_iso/keymap.c b/keyboards/clueboard/66/keymaps/66_iso/keymap.c
new file mode 100644
index 0000000000..20a57a1564
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/66_iso/keymap.c
@@ -0,0 +1,36 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT_66_iso(
+ QK_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, KC_PGDN,
+ KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS,KC_ENT,
+ KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
+ KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT_66_iso(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______, KC_VOLD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP,
+ _______,_______,_______, _______, _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT_66_iso(
+ BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI,
+ _______,_______,_______,_______,QK_BOOT, _______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI,
+ _______,_______,_______, RGB_MOD, _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
diff --git a/keyboards/clueboard/66/keymaps/badger/keymap.c b/keyboards/clueboard/66/keymaps/badger/keymap.c
new file mode 100644
index 0000000000..e404029849
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/badger/keymap.c
@@ -0,0 +1,53 @@
+/*
+Copyright 2020 Dan White <opensource@bluetufa.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include "badger.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QWERTY_LINUX] = LAYOUT_66_ansi(\
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
+ MOVE, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, ADJUST, KC_RGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ [_MOVE_LINUX] = LAYOUT_66_ansi(\
+ KC_ESC, VD_1, VD_2, VD_3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, IJ_UP, IJ_DOWN, KC_DEL, KC_PGUP, \
+ _______, IJ_STEP, IJ_INTO, IJ_OUT, IJ_RUN, IJ_STOP, IJ_OUT, KC_PGUP, KC_HOME, KC_END, KC_PGDN, IJ_BACK, IJ_FWD, KC_INS, KC_PGDN, \
+ _______, WM_LH, WM_UH, WM_RH, WD_FRWD, MAC_POP, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, CS_RIGHT, CS_DOWN, _______, \
+ _______, MM_UH, MM_BH, MAC_CPY, MAC_PST, WD_BACK, KC_MNXT, IJ_REN, IJ_IMPL, IJ_DECL, IJ_USAG, _______, KC_BRIU, \
+ _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_BRID, KC_END),
+
+ [_QWERTY_MAC] = LAYOUT_66_ansi(\
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
+ MOVE_MAC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, ADJUST, KC_RGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ [_MOVE_MAC] = LAYOUT_66_ansi(\
+ KC_ESC, M_VD1, M_VD2, M_VD3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, IJ_UP, IJ_DOWN, KC_DEL, KC_PGUP, \
+ _______, IJ_STEP, IJ_INTO, IJ_OUT, IJ_RUN, IJ_STOP, IJ_OUT, KC_PGUP, KC_HOME, KC_END, KC_PGDN, IJ_BACK, IJ_FWD, KC_INS, KC_PGDN, \
+ _______, MM_LH, MM_MAX, MM_RH, WD_FRWD, MAC_POP, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, CM_RIGHT, CM_DOWN, _______, \
+ _______, MM_UH, MM_BH, MAC_CPY, MAC_PST, WD_BACK, KC_MNXT, IJ_REN, IJ_IMPL, IJ_DECL, IJ_USAG, _______, KC_BRIU, \
+ _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_BRID, KC_END),
+
+ [_ADJUST] = LAYOUT_66_ansi(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \
+ _______, NK_ON, NK_OFF, EE_CLR, QK_BOOT, KC_MSTP, KC_MPLY, KC_PGUP, KC_HOME, KC_END, KC_PGDN, AG_SWAP, AG_NORM, KC_INS, KC_VOLD, \
+ _______, GE_SWAP, GE_NORM, DB_TOGG, AG_SWAP, AG_NORM, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, \
+ _______, DF_1, DF_2, KC_CAPS, _______, KC_MPRV, KC_MNXT, KC_MUTE, KC_WBAK, KC_WFWD, _______, _______, KC_BRIU, \
+ _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_BRID, KC_END)
+};
+
diff --git a/keyboards/clueboard/66/keymaps/bloodlvst/keymap.c b/keyboards/clueboard/66/keymaps/bloodlvst/keymap.c
new file mode 100644
index 0000000000..fc49663fa4
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/bloodlvst/keymap.c
@@ -0,0 +1,38 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_INS, KC_DEL, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
+ SC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_INT1, SC_RSPC, KC_UP,
+ KC_LCTL, KC_LGUI, MO(_FL), KC_LALT, KC_BSPC,KC_SPC, KC_RALT, KC_APP, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_END, KC_VOLU,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,KC_SCRL, KC_PAUS, _______, _______, KC_MUTE, KC_VOLD,
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, KC_PSCR,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MPLY,
+ _______, KC_MYCM, MO(_FL), _______, _______,_______, _______, KC_CALC, MO(_FL), _______, KC_MPRV, KC_MSTP, KC_MNXT),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT(
+ KC_PWR, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
+ _______, _______, _______,_______,QK_BOOT, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD,
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, RGB_MOD,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,RGB_HUD, RGB_HUI, _______, _______, _______, KC_WAKE,
+ _______, _______, MO(_FL), _______, RGB_SAD,RGB_SAI, _______, _______, MO(_FL), _______, _______, KC_SLEP, _______),
+};
diff --git a/keyboards/clueboard/66/keymaps/caps_fn/keymap.c b/keyboards/clueboard/66/keymaps/caps_fn/keymap.c
new file mode 100644
index 0000000000..2bbe67cb73
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/caps_fn/keymap.c
@@ -0,0 +1,38 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT(
+ QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_INT1, KC_RSFT, KC_UP,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_INT5, KC_SPC,KC_SPC, KC_INT4, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP,
+ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SCRL, KC_PAUS, _______, _______, _______, _______,
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP,
+ _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
+ _______, _______, _______,_______,QK_BOOT, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD,
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI,
+ _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
+};
diff --git a/keyboards/clueboard/66/keymaps/colemak/keymap.c b/keyboards/clueboard/66/keymaps/colemak/keymap.c
new file mode 100644
index 0000000000..c271a23493
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/colemak/keymap.c
@@ -0,0 +1,38 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT(
+ QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
+ KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_NUHS, KC_ENT,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_INT1, KC_RSFT, KC_UP,
+ KC_LCTL, KC_LGUI, KC_LALT,KC_INT5, KC_SPC,KC_SPC, KC_INT4, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_CAPS, KC_VOLU,
+ _______, _______, _______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP, KC_END, _______, _______, _______, KC_VOLD,
+ KC_DEL, _______, MO(_CL),_______,_______,_______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT, _______, _______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP,
+ _______, _______, _______,_______, _______,_______, _______, _______, MO(_FL), _______, KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT(
+ BL_STEP, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
+ _______, _______, _______,_______,QK_BOOT, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD,
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_SAI,
+ _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
+};
diff --git a/keyboards/clueboard/66/keymaps/default/keymap.c b/keyboards/clueboard/66/keymaps/default/keymap.c
new file mode 100644
index 0000000000..be350fe874
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/default/keymap.c
@@ -0,0 +1,36 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT(
+ QK_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,
+ KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS,KC_ENT,
+ KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_INT1,KC_RSFT, KC_UP,
+ KC_LCTL,KC_LGUI,KC_LALT,KC_INT5, KC_SPC, KC_SPC, KC_INT4,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_DEL, KC_VOLU,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_PGUP,
+ _______,_______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT(
+ BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI,
+ _______,_______,_______,_______,QK_BOOT, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI,
+ _______,_______,_______,_______, RGB_MOD, RGB_MOD, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
diff --git a/keyboards/clueboard/66/keymaps/jokrik/keymap.c b/keyboards/clueboard/66/keymaps/jokrik/keymap.c
new file mode 100644
index 0000000000..832493e579
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/jokrik/keymap.c
@@ -0,0 +1,38 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PSCR,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PAUS,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_INT1, KC_RSFT, KC_UP,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC,KC_SPC, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, BL_STEP,
+ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SCRL, KC_PAUS, _______, _______, _______, _______,
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP,
+ _______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), _______, KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
+ _______, _______, _______,_______,QK_BOOT, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD,
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_SAI,
+ _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, MO(_FL), _______, RGB_HUD, RGB_SAD, RGB_HUI),
+};
diff --git a/keyboards/clueboard/66/keymaps/mac_optimized/keymap.c b/keyboards/clueboard/66/keymaps/mac_optimized/keymap.c
new file mode 100644
index 0000000000..50c31563c8
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/mac_optimized/keymap.c
@@ -0,0 +1,38 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT(
+ QK_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,
+ KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS,KC_ENT,
+ KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_INT1,KC_RSFT, KC_UP,
+ KC_LCTL,KC_LALT,KC_LGUI,KC_INT5, KC_SPC, KC_SPC, KC_INT4,KC_RGUI,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_DEL, KC_VOLU,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MRWD,KC_MPLY,KC_MFFD,_______,KC_MUTE, KC_VOLD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_PGUP,
+ _______,_______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT(
+ BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI,
+ _______,_______,_______,_______,QK_BOOT, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI,
+ _______,_______,_______,_______, RGB_MOD, RGB_MOD, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
diff --git a/keyboards/clueboard/66/keymaps/magicmonty/keymap.c b/keyboards/clueboard/66/keymaps/magicmonty/keymap.c
new file mode 100644
index 0000000000..238147537d
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/magicmonty/keymap.c
@@ -0,0 +1,222 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0 // BASE Layer
+#define _FL 1 // Function Layer
+#define _ME 2 // Media Layer
+#define _CL 3 // Control Layer
+#define _ML 4 // Mouse Layer
+#if defined(MIDI_ENABLE)
+ #define _MI 5 // MIDI Layer
+ #define TO_MIDI TO(_MI)
+#else
+ #define TO_MIDI _______
+#endif
+
+// go back to base layer
+#define TO_BASE TO(_BL)
+
+// switch to function layer while helde
+#define MO_FUNC MO(_FL)
+
+// switch to media layer while held
+#define MEDIA MO(_ME)
+
+// switch to Control layer while helde
+#define MO_CTL MO(_CL)
+
+// switch to mouse layer if held, else space
+#define L_MOUSE LT(_ML, KC_SPC)
+
+// Function key when held, else ESC
+#define ESC_FUN LT(_FL, KC_ESC)
+
+// Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
+#define HPR_TAB ALL_T(KC_TAB)
+
+// CTRL when held, ESC when tapped
+#define CTL_ESC CTL_T(KC_ESC)
+
+enum custom_keycodes {
+ RGB_RST = SAFE_RANGE
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer) */
+ [_BL] = LAYOUT(
+ QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS,
+ HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
+ ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP,
+ KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function layer */
+ [_FL] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP,
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______,
+ _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
+ SC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, SC_RSPC, KC_PGUP,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _ME: Media layer */
+ [_ME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
+
+ /* Keymap _CL: Control layer */
+ [_CL] = LAYOUT(
+ _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
+ _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
+ _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
+ _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
+
+ /* Keymap _ML: Mouse layer */
+ [_ML] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U,
+ _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),
+
+#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
+ /* Keymap _MI: MIDI layer (Advanced)*/
+ [_MI] = LAYOUT(
+ TO_BASE, MI_VL1, MI_VL2, MI_VL3, MI_VL4, MI_VL5, MI_VL6, MI_VL7, MI_VL8, MI_VL9, MI_VL10, MI_CHND, MI_CHNU, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, MI_Cs, MI_Ds, XXXXXXX, MI_Fs, MI_Gs, MI_As, XXXXXXX, MI_Cs1, MI_Ds1, XXXXXXX, MI_Fs1, XXXXXXX, XXXXXXX,
+ MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C1, MI_D1, MI_E1, MI_F1, MI_G1, XXXXXXX,
+ MI_SUST, XXXXXXX, MI_OCTD, MI_OCTU, MI_MODD, MI_MODU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRSD, MI_TRSU, MI_TR0, MI_SUST, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_AOFF, MI_AOFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
+#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
+ /* Keymap _MI: MIDI layer (Basic)*/
+ [_MI] = LAYOUT(
+ TO_BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, MI_ON, MI_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
+#endif
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case RGB_RST:
+ if (record->event.pressed) {
+ rgblight_mode(1);
+ rgblight_sethsv(206, 255, 255);
+ }
+ return false;
+ }
+ return true;
+}
+
+enum layer_id {
+ LAYER_BASE,
+ LAYER_FUNCTION,
+ LAYER_MEDIA,
+ LAYER_CONTROL,
+ LAYER_MOUSE,
+#if defined(MIDI_ENABLE)
+ LAYER_MIDI
+#endif
+};
+
+void clueboard_set_led(uint8_t id, uint8_t val) {
+ switch (id) {
+ case LAYER_BASE:
+ rgblight_sethsv_noeeprom(135, 255, val);
+ break;
+ case LAYER_FUNCTION:
+ rgblight_sethsv_noeeprom(32, 255, val);
+ break;
+ case LAYER_MEDIA:
+ rgblight_sethsv_noeeprom(60, 255, val);
+ break;
+ case LAYER_CONTROL:
+ rgblight_sethsv_noeeprom(245, 255, val);
+ break;
+ case LAYER_MOUSE:
+ rgblight_sethsv_noeeprom(146, 255, val);
+ break;
+#if defined(MIDI_ENABLE)
+ case LAYER_MIDI:
+ rgblight_sethsv_noeeprom(224, 255, val);
+ break;
+#endif
+ }
+};
+
+const uint16_t oct_hues[10] = {
+ 0,
+ 20,
+ 40,
+ 60,
+ 80,
+ 100,
+ 120,
+ 140,
+ 160,
+ 180
+};
+
+#define MAX_OCT 9
+
+void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
+{
+ uint8_t sat = 255;
+
+ for (uint8_