diff options
Diffstat (limited to 'keyboards/clueboard/66/keymaps/tetris/keymap.c')
-rw-r--r-- | keyboards/clueboard/66/keymaps/tetris/keymap.c | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/keyboards/clueboard/66/keymaps/tetris/keymap.c b/keyboards/clueboard/66/keymaps/tetris/keymap.c new file mode 100644 index 0000000000..b6385e2fa0 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/tetris/keymap.c @@ -0,0 +1,156 @@ +#include QMK_KEYBOARD_H +#include "tetris_text.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +enum custom_keycodes { + TETRIS_START = SAFE_RANGE +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT( + QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_INT1, KC_RSFT, KC_UP, + KC_LCTL, KC_LGUI, KC_LALT, KC_INT5, KC_SPC,KC_SPC, KC_INT4, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SCRL, KC_PAUS, _______, _______, _______, _______, + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, + _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = LAYOUT( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, + _______, _______, _______,_______,QK_BOOT, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; + +static uint8_t tetris_key_presses = 0; +static uint16_t tetris_timer = 0; +static uint8_t tetris_running = 0; +static int tetris_keypress = 0; + +/* + * Set up tetris + */ + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (record->event.pressed) { + tetris_key_presses++; + } + + if (tetris_running && record->event.pressed) { + tetris_keypress = 0; + switch (keycode) { + case KC_UP: tetris_keypress = 1; break; + case KC_LEFT: tetris_keypress = 2; break; + case KC_DOWN: tetris_keypress = 3; break; + case KC_RIGHT: tetris_keypress = 4; break; + // Make ESC stop tetris (on keyboards other than clueboard) + // case KC_ESC: tetris_running = 0; return false; + } + if (tetris_keypress != 0) { + return false; + } + } + + switch (keycode) { + case QK_GRAVE_ESCAPE: + // clueboard specific hook to make escape quite tetris + if (tetris_running) { + tetris_running = 0; + return false; + } + break; + case TETRIS_START: + if (record->event.pressed) { + tetris_running = 1; + tetris_timer = 0; + tetris_keypress = 0; + // set randomness using total number of key presses + tetris_start(tetris_key_presses); + } + return false; + } + + return true; +} + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { + if (tetris_running) { + tetris_timer++; + if (tetris_timer > 1000) { + // every 1000 times this is run is about 100 ms. + if (!tetris_tick(100)) { + // game over + tetris_running = 0; + } + tetris_timer = 0; + } + } +} + +void tetris_send_up(void) { + tap_code(KC_UP); +} +void tetris_send_left(void) { + tap_code(KC_LEFT); +} +void tetris_send_down(void) { + tap_code(KC_DOWN); +} +void tetris_send_right(void) { + tap_code(KC_RGHT); +} +void tetris_send_backspace(void) { + tap_code(KC_BSPC); +} +void tetris_send_delete(void) { + tap_code(KC_DEL); +} + +void tetris_send_string(const char *s) { + for (int i = 0; s[i] != 0; i++) { + if (s[i] >= 'a' && s[i] <= 'z') { + tap_code(KC_A + (s[i] - 'a')); + } else if (s[i] >= 'A' && s[i] <= 'Z') { + tap_code16(S(KC_A + (s[i] - 'A'))); + } else if (s[i] >= '1' && s[i] <= '9') { + tap_code(KC_1 + (s[i] - '1')); + } else { + switch (s[i]) { + case ' ': tap_code(KC_SPACE); break; + case '.': tap_code(KC_DOT); break; + case '0': tap_code(KC_0); break; + } + } + } +} + +void tetris_send_newline(void) { + tap_code(KC_ENT); +} + +int tetris_get_keypress(void) { + int out = tetris_keypress; + tetris_keypress = 0; + return out; +} |