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-rw-r--r--keyboards/clueboard/17/info.json75
-rw-r--r--keyboards/clueboard/17/keymaps/default/keymap.c52
2 files changed, 127 insertions, 0 deletions
diff --git a/keyboards/clueboard/17/info.json b/keyboards/clueboard/17/info.json
new file mode 100644
index 0000000000..33b888b059
--- /dev/null
+++ b/keyboards/clueboard/17/info.json
@@ -0,0 +1,75 @@
+{
+ "manufacturer": "Clueboard",
+ "keyboard_name": "Clueboard 17% (Cluepad)",
+ "maintainer": "skullydazed",
+ "diode_direction": "COL2ROW",
+ "processor": "atmega32u4",
+ "bootloader": "atmel-dfu",
+ "features": {
+ "backlight": true,
+ "bootmagic": false,
+ "command": false,
+ "console": true,
+ "extrakey": true,
+ "midi": false,
+ "mousekey": true,
+ "nkro": true,
+ "rgblight": true,
+ "unicode": false
+ },
+ "matrix_pins": {
+ "cols": ["F4", "E6", "B1", "D2"],
+ "rows": ["B0", "D3", "D5", "D4", "D6"]
+ },
+ "rgblight": {
+ "animations": {
+ "alternating": true,
+ "breathing": true,
+ "christmas": true,
+ "knight": true,
+ "rainbow_mood": true,
+ "rainbow_swirl": true,
+ "rgb_test": true,
+ "snake": true,
+ "static_gradient": true,
+ "twinkle": true
+ },
+ "brightness_steps": 17,
+ "hue_steps": 10,
+ "led_count": 4,
+ "pin": "F6",
+ "saturation_steps": 17
+ },
+ "url": "",
+ "usb": {
+ "device_version": "0.0.1",
+ "pid": "0x2312",
+ "vid": "0xC1ED"
+ },
+ "layout_aliases": {
+ "LAYOUT": "LAYOUT_numpad_5x4"
+ },
+ "layouts": {
+ "LAYOUT_numpad_5x4": {
+ "layout": [
+ { "label": "Num Lock", "matrix": [0, 0], "w": 1, "x": 0, "y": 0 },
+ { "label": "/", "matrix": [0, 1], "w": 1, "x": 1, "y": 0 },
+ { "label": "*", "matrix": [0, 2], "w": 1, "x": 2, "y": 0 },
+ { "label": "-", "matrix": [0, 3], "w": 1, "x": 3, "y": 0 },
+ { "label": "7", "matrix": [1, 0], "w": 1, "x": 0, "y": 1 },
+ { "label": "8", "matrix": [1, 1], "w": 1, "x": 1, "y": 1 },
+ { "label": "9", "matrix": [1, 2], "w": 1, "x": 2, "y": 1 },
+ { "label": "4", "matrix": [2, 0], "w": 1, "x": 0, "y": 2 },
+ { "label": "5", "matrix": [2, 1], "w": 1, "x": 1, "y": 2 },
+ { "label": "6", "matrix": [2, 2], "w": 1, "x": 2, "y": 2 },
+ { "h": 2, "label": "+", "matrix": [1, 3], "w": 1, "x": 3, "y": 1 },
+ { "label": "1", "matrix": [3, 0], "w": 1, "x": 0, "y": 3 },
+ { "label": "2", "matrix": [3, 1], "w": 1, "x": 1, "y": 3 },
+ { "label": "3", "matrix": [3, 2], "w": 1, "x": 2, "y": 3 },
+ { "label": "0", "matrix": [4, 0], "w": 2, "x": 0, "y": 4 },
+ { "label": ".", "matrix": [4, 2], "w": 1, "x": 2, "y": 4 },
+ { "h": 2, "label": "Enter", "matrix": [3, 3], "w": 1, "x": 3, "y": 3 }
+ ]
+ }
+ }
+}
diff --git a/keyboards/clueboard/17/keymaps/default/keymap.c b/keyboards/clueboard/17/keymaps/default/keymap.c
new file mode 100644
index 0000000000..a0223bce13
--- /dev/null
+++ b/keyboards/clueboard/17/keymaps/default/keymap.c
@@ -0,0 +1,52 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * .-------------------.
+ * |NL F| /| *| -|
+ * |-------------------|
+ * | 7| 8| 9| |
+ * |--------------| |
+ * | 4| 5| 6| +|
+ * |-------------------|
+ * | 1| 2| 3| |
+ * |--------------| |
+ * | 0| .| Ent|
+ * '-------------------'
+ */
+ [_BL] = LAYOUT_numpad_5x4(
+ LT(_FL, KC_NUM), KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, KC_PDOT, KC_PENT
+ ),
+
+ /* Keymap _FL: Function Layer
+ * .-------------------.
+ * |NL F| | | Fn0|
+ * |-------------------|
+ * | | Fn4| | |
+ * |--------------| |
+ * | Fn3|BL_S| Fn2| Fn6|
+ * |-------------------|
+ * | | Fn5| | |
+ * |--------------| |
+ * | Fn1| | Fn7|
+ * '-------------------'
+ */
+ [_FL] = LAYOUT_numpad_5x4(
+ LT(_FL, KC_NUM), _______, _______, RGB_TOG,
+ _______, RGB_SAI, _______,
+ RGB_HUD, BL_STEP, RGB_HUI, RGB_VAI,
+ _______, RGB_SAD, _______,
+ RGB_MOD, _______, RGB_VAD
+ )
+};