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+/*
+Copyright 2021 3araht
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+// #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
+//#define LED_NUM_LOCK_PIN B0
+//#define LED_CAPS_LOCK_PIN B1
+//#define LED_SCROLL_LOCK_PIN B2
+//#define LED_COMPOSE_PIN B3
+//#define LED_KANA_PIN B4
+
+//#define BACKLIGHT_PIN B7
+//#define BACKLIGHT_LEVELS 3
+//#define BACKLIGHT_BREATHING
+
+/* ws2812 RGB LED */
+#define RGB_DI_PIN D3
+//#ifdef RGB_DI_PIN
+//# define RGBLED_NUM 16
+//# define RGBLIGHT_HUE_STEP 8
+//# define RGBLIGHT_SAT_STEP 8
+//# define RGBLIGHT_VAL_STEP 8
+//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+/*== customize breathing effect ==*/
+/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+/*==== use exp() and sin() ====*/
+//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+//#endif
+
+
+#ifdef RGB_MATRIX_ENABLE
+
+/* ws2812 RGB MATRIX */
+# define RGB_MATRIX_LED_COUNT 116
+
+ // reacts to keypresses
+# define RGB_MATRIX_KEYPRESSES
+
+// for all fingers used at once.
+# define LED_HITS_TO_REMEMBER 10
+
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
+# define RGB_MATRIX_DEFAULT_SPD 127
+# define RGB_MATRIX_CENTER { 124, 32 }
+// the above brighness setting has no effect on rgb_matrix_set_color().
+// Use darker colors instead.
+/* RGB darker COLORS */
+# define RGB_DARKWHITE 0x33, 0x33, 0x33
+# define RGB_DARKRED 0x33, 0x0, 0x0
+# define RGB_DARKCORAL 0x33, 0x18, 0xF
+# define RGB_DARKORANGE 0x33, 0x19, 0x0
+# define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6
+# define RGB_DARKGOLD 0x33, 0x2B, 0x0
+# define RGB_DARKYELLOW 0x33, 0x33, 0x0
+# define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0
+# define RGB_DARKGREEN 0x0, 0x33, 0x0
+# define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19
+# define RGB_DARKTURQUOISE 0xE, 0x16, 0x15
+# define RGB_DARKTEAL 0x0, 0x19, 0x19
+# define RGB_DARKCYAN 0x0, 0x33, 0x33
+# define RGB_DARKAZURE 0x1E, 0x31, 0x33
+# define RGB_DARKBLUE 0x0, 0x0, 0x33
+# define RGB_DARKPURPLE 0x18, 0x0, 0x33
+# define RGB_DARKMAGENTA 0x33, 0x0, 0x33
+# define RGB_DARKPINK 0x33, 0x19, 0x26
+
+// https://docs.qmk.fm/#/feature_rgb_matrix
+// Enable suspend mode.
+# define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+# ifdef CONSOLE_ENABLE
+# define ENABLE_RGB_MATRIX_SOLID_COLOR
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# else
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_SPLASH
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# endif // CONSOLE_ENABLE
+#endif // RGB_MATRIX_ENABLE
+
+/* Audio */
+#ifdef AUDIO_ENABLE
+# define AUDIO_PIN B6 // use PB6 = PIN10 as Audio output
+// #define DAC_SAMPLE_MAX 32768U
+# define DAC_SAMPLE_MAX 65535U
+// #define AUDIO_CLICKY
+# define NO_MUSIC_MODE
+// #define STARTUP_SONG SONG(FANTASIE_IMPROMPTU)
+// #define STARTUP_SONG SONG(NOCTURNE_OP_9_NO_1)
+// #define STARTUP_SONG SONG(USSR_ANTHEM)
+// #define STARTUP_SONG SONG(CAMPANELLA)
+#endif // AUDIO_ENABLE
+
+/*
+ * MIDI options
+ */
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+//#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+#ifdef MIDI_ENABLE
+# define MIDI_ADVANCED
+// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
+# define MIDI_INITIAL_VELOCITY 117
+#endif // MIDI_ENABLE
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+
+/* 2021/01/22 added to shrink firmware size */
+// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
+// #define NO_ACTION_TAPPING
+// NO_ACTION_ONESHOT -388 bytes
+#define NO_ACTION_ONESHOT