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-rw-r--r--keyboards/cannonkeys/cloudline/config.h70
1 files changed, 0 insertions, 70 deletions
diff --git a/keyboards/cannonkeys/cloudline/config.h b/keyboards/cannonkeys/cloudline/config.h
deleted file mode 100644
index b1064d6349..0000000000
--- a/keyboards/cannonkeys/cloudline/config.h
+++ /dev/null
@@ -1,70 +0,0 @@
-// Copyright 2022 Andrew Kannan (@awkannan)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#define MATRIX_ROWS 6
-#define MATRIX_COLS 18
-
-#define MATRIX_COL_PINS { B1, B2, B10, B11, B12, B14, A8, A9, A10, A3, B0, A2, A1, A7, A0, B4, B6, B7 }
-#define MATRIX_ROW_PINS { A15, B3, B5, A4, A5, F1 }
-#define DIODE_DIRECTION COL2ROW
-
-#define BACKLIGHT_PIN A6
-#define BACKLIGHT_PWM_DRIVER PWMD3
-#define BACKLIGHT_PWM_CHANNEL 1
-#define BACKLIGHT_PAL_MODE 1
-#define BACKLIGHT_LEVELS 6
-#define BACKLIGHT_BREATHING
-#define BREATHING_PERIOD 6
-
-#define LED_CAPS_LOCK_PIN B9
-#define LED_SCROLL_LOCK_PIN F0
-#define LED_PIN_ON_STATE 0
-
-/* define if matrix has ghost */
-//#define MATRIX_HAS_GHOST
-
-/* Set 0 if debouncing isn't needed */
-#define DEBOUNCE 5
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-#define RGB_DI_PIN B15
-#define RGBLED_NUM 20
-#define WS2812_SPI SPID2
-#define WS2812_SPI_MOSI_PAL_MODE 0
-#define WS2812_SPI_SCK_PAL_MODE 0
-#define WS2812_SPI_SCK_PIN B13
-
-
-#define RGBLIGHT_EFFECT_BREATHING
-#define RGBLIGHT_EFFECT_RAINBOW_MOOD
-#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-#define RGBLIGHT_EFFECT_SNAKE
-#define RGBLIGHT_EFFECT_KNIGHT
-#define RGBLIGHT_EFFECT_CHRISTMAS
-#define RGBLIGHT_EFFECT_STATIC_GRADIENT
-#define RGBLIGHT_EFFECT_RGB_TEST
-#define RGBLIGHT_EFFECT_ALTERNATING
-#define RGBLIGHT_EFFECT_TWINKLE
-
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT