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-rw-r--r--keyboards/cannonkeys/adelie/config.h104
-rw-r--r--keyboards/cannonkeys/adelie/keymaps/default/keymap.c96
-rw-r--r--keyboards/cannonkeys/adelie/keymaps/via/keymap.c96
3 files changed, 0 insertions, 296 deletions
diff --git a/keyboards/cannonkeys/adelie/config.h b/keyboards/cannonkeys/adelie/config.h
deleted file mode 100644
index 29358a2010..0000000000
--- a/keyboards/cannonkeys/adelie/config.h
+++ /dev/null
@@ -1,104 +0,0 @@
-/*
-Copyright 2020 Andrew Kannan
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#pragma once
-
-#include "config_common.h"
-
-/* key matrix size */
-#define MATRIX_ROWS 4
-#define MATRIX_COLS 15
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-#define MATRIX_ROW_PINS { F4, F1, B1, B0 }
-#define MATRIX_COL_PINS { F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4, D5, D3, D2, B2 }
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-
-#define RGB_DI_PIN F0
-#ifdef RGB_DI_PIN
- #define RGBLED_NUM 3
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
- #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-# define RGBLIGHT_EFFECT_BREATHING
-# define RGBLIGHT_EFFECT_RAINBOW_MOOD
-# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-# define RGBLIGHT_EFFECT_SNAKE
-# define RGBLIGHT_EFFECT_KNIGHT
-# define RGBLIGHT_EFFECT_CHRISTMAS
-# define RGBLIGHT_EFFECT_STATIC_GRADIENT
-# define RGBLIGHT_EFFECT_RGB_TEST
-# define RGBLIGHT_EFFECT_ALTERNATING
-# define RGBLIGHT_EFFECT_TWINKLE
-/*== customize breathing effect ==*/
- /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
-// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
- /*==== use exp() and sin() ====*/
-// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
-// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
-#endif
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5
-
-/* define if matrix has ghost (lacks anti-ghosting diodes) */
-//#define MATRIX_HAS_GHOST
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
- * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
- */
-#define GRAVE_ESC_CTRL_OVERRIDE
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
-
-/* Bootmagic Lite key configuration */
-// #define BOOTMAGIC_LITE_ROW 0
-// #define BOOTMAGIC_LITE_COLUMN 0
-
-#define RGBLIGHT_LAYERS
diff --git a/keyboards/cannonkeys/adelie/keymaps/default/keymap.c b/keyboards/cannonkeys/adelie/keymaps/default/keymap.c
deleted file mode 100644
index 4e771dca7b..0000000000
--- a/keyboards/cannonkeys/adelie/keymaps/default/keymap.c
+++ /dev/null
@@ -1,96 +0,0 @@
-/* Copyright 2020 Andrew Kannan
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include QMK_KEYBOARD_H
-
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum layer_names {
- _BASE,
- _FN1,
- _FN2,
- _FN3
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT_all(
- QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP,
- KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TG(_FN3),
- KC_LCTL, KC_LGUI, KC_LALT, MO(_FN1), KC_SPC, KC_RALT, KC_RGUI, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
- ),
-
- [_FN1] = LAYOUT_all(
- KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_HOME,
- RGB_TOG, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TRNS, KC_END,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, KC_TRNS, KC_TRNS, KC_MINS, KC_PLUS, KC_ASTR, KC_TRNS, KC_EQL, KC_INS, KC_PSCR,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
- ),
-
- [_FN2] = LAYOUT_all(
- KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_DEL, KC_VOLU,
- KC_SLEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD,
- KC_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_MUTE,
- QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
- ),
-
- [_FN3] = LAYOUT_all(
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN1), KC_TRNS, KC_TRNS, KC_TRNS
- )
-};
-
-const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 3, HSV_RED}
-);
-const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 3, HSV_CYAN}
-);
-const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 3, HSV_PURPLE}
-);
-const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 3, HSV_GREEN}
-);
-
-const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
- my_layer0_layer,
- my_layer1_layer,
- my_layer2_layer,
- my_layer3_layer
-);
-
-void keyboard_post_init_user(void) {
- // Enable the LED layers
- rgblight_layers = my_rgb_layers;
-}
-
-layer_state_t default_layer_state_set_user(layer_state_t state) {
- rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
- return state;
-}
-
-layer_state_t layer_state_set_user(layer_state_t state) {
- rgblight_set_layer_state(1, layer_state_cmp(state, _FN1));
- rgblight_set_layer_state(2, layer_state_cmp(state, _FN2));
- rgblight_set_layer_state(3, layer_state_cmp(state, _FN3));
- return state;
-}
diff --git a/keyboards/cannonkeys/adelie/keymaps/via/keymap.c b/keyboards/cannonkeys/adelie/keymaps/via/keymap.c
deleted file mode 100644
index 4e771dca7b..0000000000
--- a/keyboards/cannonkeys/adelie/keymaps/via/keymap.c
+++ /dev/null
@@ -1,96 +0,0 @@
-/* Copyright 2020 Andrew Kannan
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include QMK_KEYBOARD_H
-
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum layer_names {
- _BASE,
- _FN1,
- _FN2,
- _FN3
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT_all(
- QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP,
- KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TG(_FN3),
- KC_LCTL, KC_LGUI, KC_LALT, MO(_FN1), KC_SPC, KC_RALT, KC_RGUI, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
- ),
-
- [_FN1] = LAYOUT_all(
- KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_HOME,
- RGB_TOG, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TRNS, KC_END,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, KC_TRNS, KC_TRNS, KC_MINS, KC_PLUS, KC_ASTR, KC_TRNS, KC_EQL, KC_INS, KC_PSCR,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
- ),
-
- [_FN2] = LAYOUT_all(
- KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_DEL, KC_VOLU,
- KC_SLEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD,
- KC_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_MUTE,
- QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
- ),
-
- [_FN3] = LAYOUT_all(
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN1), KC_TRNS, KC_TRNS, KC_TRNS
- )
-};
-
-const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 3, HSV_RED}
-);
-const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 3, HSV_CYAN}
-);
-const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 3, HSV_PURPLE}
-);
-const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 3, HSV_GREEN}
-);
-
-const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
- my_layer0_layer,
- my_layer1_layer,
- my_layer2_layer,
- my_layer3_layer
-);
-
-void keyboard_post_init_user(void) {
- // Enable the LED layers
- rgblight_layers = my_rgb_layers;
-}
-
-layer_state_t default_layer_state_set_user(layer_state_t state) {
- rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
- return state;
-}
-
-layer_state_t layer_state_set_user(layer_state_t state) {
- rgblight_set_layer_state(1, layer_state_cmp(state, _FN1));
- rgblight_set_layer_state(2, layer_state_cmp(state, _FN2));
- rgblight_set_layer_state(3, layer_state_cmp(state, _FN3));
- return state;
-}