diff options
Diffstat (limited to 'keyboards/cannonkeys/adelie')
-rw-r--r-- | keyboards/cannonkeys/adelie/config.h | 104 | ||||
-rw-r--r-- | keyboards/cannonkeys/adelie/keymaps/default/keymap.c | 96 | ||||
-rw-r--r-- | keyboards/cannonkeys/adelie/keymaps/via/keymap.c | 96 |
3 files changed, 296 insertions, 0 deletions
diff --git a/keyboards/cannonkeys/adelie/config.h b/keyboards/cannonkeys/adelie/config.h new file mode 100644 index 0000000000..29358a2010 --- /dev/null +++ b/keyboards/cannonkeys/adelie/config.h @@ -0,0 +1,104 @@ +/* +Copyright 2020 Andrew Kannan + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +#include "config_common.h" + +/* key matrix size */ +#define MATRIX_ROWS 4 +#define MATRIX_COLS 15 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { F4, F1, B1, B0 } +#define MATRIX_COL_PINS { F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4, D5, D3, D2, B2 } + +/* COL2ROW, ROW2COL*/ +#define DIODE_DIRECTION COL2ROW + +#define RGB_DI_PIN F0 +#ifdef RGB_DI_PIN + #define RGBLED_NUM 3 + #define RGBLIGHT_HUE_STEP 8 + #define RGBLIGHT_SAT_STEP 8 + #define RGBLIGHT_VAL_STEP 8 + #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ + #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +# define RGBLIGHT_EFFECT_BREATHING +# define RGBLIGHT_EFFECT_RAINBOW_MOOD +# define RGBLIGHT_EFFECT_RAINBOW_SWIRL +# define RGBLIGHT_EFFECT_SNAKE +# define RGBLIGHT_EFFECT_KNIGHT +# define RGBLIGHT_EFFECT_CHRISTMAS +# define RGBLIGHT_EFFECT_STATIC_GRADIENT +# define RGBLIGHT_EFFECT_RGB_TEST +# define RGBLIGHT_EFFECT_ALTERNATING +# define RGBLIGHT_EFFECT_TWINKLE +/*== customize breathing effect ==*/ + /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 + /*==== use exp() and sin() ====*/ +// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is userful for the Windows task manager shortcut (ctrl+shift+esc). + */ +#define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* Bootmagic Lite key configuration */ +// #define BOOTMAGIC_LITE_ROW 0 +// #define BOOTMAGIC_LITE_COLUMN 0 + +#define RGBLIGHT_LAYERS diff --git a/keyboards/cannonkeys/adelie/keymaps/default/keymap.c b/keyboards/cannonkeys/adelie/keymaps/default/keymap.c new file mode 100644 index 0000000000..4e771dca7b --- /dev/null +++ b/keyboards/cannonkeys/adelie/keymaps/default/keymap.c @@ -0,0 +1,96 @@ +/* Copyright 2020 Andrew Kannan + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_names { + _BASE, + _FN1, + _FN2, + _FN3 +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_all( + QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TG(_FN3), + KC_LCTL, KC_LGUI, KC_LALT, MO(_FN1), KC_SPC, KC_RALT, KC_RGUI, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT + ), + + [_FN1] = LAYOUT_all( + KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_HOME, + RGB_TOG, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TRNS, KC_END, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, KC_TRNS, KC_TRNS, KC_MINS, KC_PLUS, KC_ASTR, KC_TRNS, KC_EQL, KC_INS, KC_PSCR, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS + ), + + [_FN2] = LAYOUT_all( + KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_DEL, KC_VOLU, + KC_SLEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, + KC_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_MUTE, + QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS + ), + + [_FN3] = LAYOUT_all( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN1), KC_TRNS, KC_TRNS, KC_TRNS + ) +}; + +const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_RED} +); +const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_CYAN} +); +const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_PURPLE} +); +const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_GREEN} +); + +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + my_layer0_layer, + my_layer1_layer, + my_layer2_layer, + my_layer3_layer +); + +void keyboard_post_init_user(void) { + // Enable the LED layers + rgblight_layers = my_rgb_layers; +} + +layer_state_t default_layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(0, layer_state_cmp(state, _BASE)); + return state; +} + +layer_state_t layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(1, layer_state_cmp(state, _FN1)); + rgblight_set_layer_state(2, layer_state_cmp(state, _FN2)); + rgblight_set_layer_state(3, layer_state_cmp(state, _FN3)); + return state; +} diff --git a/keyboards/cannonkeys/adelie/keymaps/via/keymap.c b/keyboards/cannonkeys/adelie/keymaps/via/keymap.c new file mode 100644 index 0000000000..4e771dca7b --- /dev/null +++ b/keyboards/cannonkeys/adelie/keymaps/via/keymap.c @@ -0,0 +1,96 @@ +/* Copyright 2020 Andrew Kannan + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_names { + _BASE, + _FN1, + _FN2, + _FN3 +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_all( + QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TG(_FN3), + KC_LCTL, KC_LGUI, KC_LALT, MO(_FN1), KC_SPC, KC_RALT, KC_RGUI, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT + ), + + [_FN1] = LAYOUT_all( + KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_HOME, + RGB_TOG, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TRNS, KC_END, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, KC_TRNS, KC_TRNS, KC_MINS, KC_PLUS, KC_ASTR, KC_TRNS, KC_EQL, KC_INS, KC_PSCR, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS + ), + + [_FN2] = LAYOUT_all( + KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_DEL, KC_VOLU, + KC_SLEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, + KC_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_MUTE, + QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS + ), + + [_FN3] = LAYOUT_all( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN1), KC_TRNS, KC_TRNS, KC_TRNS + ) +}; + +const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_RED} +); +const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_CYAN} +); +const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_PURPLE} +); +const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_GREEN} +); + +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + my_layer0_layer, + my_layer1_layer, + my_layer2_layer, + my_layer3_layer +); + +void keyboard_post_init_user(void) { + // Enable the LED layers + rgblight_layers = my_rgb_layers; +} + +layer_state_t default_layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(0, layer_state_cmp(state, _BASE)); + return state; +} + +layer_state_t layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(1, layer_state_cmp(state, _FN1)); + rgblight_set_layer_state(2, layer_state_cmp(state, _FN2)); + rgblight_set_layer_state(3, layer_state_cmp(state, _FN3)); + return state; +} |