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-rw-r--r--keyboards/boardsource/the_mark/config.h171
1 files changed, 35 insertions, 136 deletions
diff --git a/keyboards/boardsource/the_mark/config.h b/keyboards/boardsource/the_mark/config.h
index 99696e5d28..61628e1821 100644
--- a/keyboards/boardsource/the_mark/config.h
+++ b/keyboards/boardsource/the_mark/config.h
@@ -1,5 +1,5 @@
/*
-Copyright 2020 Boardsource
+Copyright 2022 Boardsource
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,141 +16,40 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
-
-#include "config_common.h"
-
-/* USB Device descriptor parameter */
-#define VENDOR_ID 0x4273 // "Bs" - Boardsource
-#define PRODUCT_ID 0x0001
-#define DEVICE_VER 0x0001
-#define MANUFACTURER Boardsource
-#define PRODUCT The Mark65
-
-/* key matrix size */
-#define MATRIX_ROWS 5
-#define MATRIX_COLS 16
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-
-#define MATRIX_ROW_PINS {B0, B1, B2, B3, B4}
-#define MATRIX_COL_PINS {B5, B6, B7, F5, C7, D0, D1, D2, D3, D4, D5, D6, D7,F0, F1, F4}
-#define UNUSED_PINS
-
-/* COL2ROW, ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-#define RGBLIGHT_ANIMATIONS
-#define RGB_DI_PIN C6
-#ifdef RGBLIGHT_ENABLE
-#define RGBLED_NUM 24 // Number of LEDs
-#define RGBLIGHT_LIMIT_VAL 200
-#endif
-
-/* RGB matrix support */
#ifdef RGB_MATRIX_ENABLE
-# define DRIVER_LED_TOTAL 24 // Number of LEDs
+# define DRIVER_LED_TOTAL 24
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_DISABLE_WHEN_USB_SUSPENDED
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_PIXEL_RAIN
+# define ENABLE_RGB_MATRIX_PIXEL_FLOW
+# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define ENABLE_RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_SPLASH
#endif
-
-/*
- * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
- */
-//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
-
-//#define BACKLIGHT_PIN B7
-//#define BACKLIGHT_LEVELS 3
-//#define BACKLIGHT_BREATHING
-
-//#define RGB_DI_PIN E2
-//#ifdef RGB_DI_PIN
-//# define RGBLED_NUM 16
-//# define RGBLIGHT_HUE_STEP 8
-//# define RGBLIGHT_SAT_STEP 8
-//# define RGBLIGHT_VAL_STEP 8
-//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
-//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-/*== all animations enable ==*/
-//# define RGBLIGHT_ANIMATIONS
-/*== or choose animations ==*/
-//# define RGBLIGHT_EFFECT_BREATHING
-//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
-//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-//# define RGBLIGHT_EFFECT_SNAKE
-//# define RGBLIGHT_EFFECT_KNIGHT
-//# define RGBLIGHT_EFFECT_CHRISTMAS
-//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
-//# define RGBLIGHT_EFFECT_RGB_TEST
-//# define RGBLIGHT_EFFECT_ALTERNATING
-/*== customize breathing effect ==*/
-/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
-//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
-/*==== use exp() and sin() ====*/
-//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
-//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
-//#endif
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5
-
-/* define if matrix has ghost (lacks anti-ghosting diodes) */
-//#define MATRIX_HAS_GHOST
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
- * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
- */
-//#define GRAVE_ESC_CTRL_OVERRIDE
-
-/*
- * Force NKRO
- *
- * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
- * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
- * makefile for this to work.)
- *
- * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
- * until the next keyboard reset.
- *
- * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
- * fully operational during normal computer usage.
- *
- * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
- * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
- * bootmagic, NKRO mode will always be enabled until it is toggled again during a
- * power-up.
- *
- */
-//#define FORCE_NKRO
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
-
-/* Bootmagic Lite key configuration */
-//#define BOOTMAGIC_LITE_ROW 0
-//#define BOOTMAGIC_LITE_COLUMN 0