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-rw-r--r--keyboards/bigswitch/keymaps/333fred/keymap.c123
1 files changed, 123 insertions, 0 deletions
diff --git a/keyboards/bigswitch/keymaps/333fred/keymap.c b/keyboards/bigswitch/keymaps/333fred/keymap.c
new file mode 100644
index 0000000000..791fb435f4
--- /dev/null
+++ b/keyboards/bigswitch/keymaps/333fred/keymap.c
@@ -0,0 +1,123 @@
+#include QMK_KEYBOARD_H
+
+typedef enum {
+ SINGLE_TAP, SINGLE_HOLD, DOUBLE, TRIPLE, QUAD
+} tap_dance_state_enum;
+
+enum {
+ TD_KEY = 0
+};
+
+static tap_dance_state_enum tap_dance_state;
+static bool tap_dance_active = false;
+static uint16_t timer;
+
+void dance_cycle(bool override_timer) {
+ if (tap_dance_active)
+ {
+ if (timer_elapsed(timer) > 100 || override_timer)
+ {
+ switch (tap_dance_state)
+ {
+ case SINGLE_HOLD:
+ {
+ rgblight_increase_hue_noeeprom();
+ break;
+ }
+
+ case DOUBLE:
+ {
+ rgblight_step_noeeprom();
+ break;
+ }
+
+ case TRIPLE:
+ {
+ rgblight_toggle_noeeprom();
+ break;
+ }
+
+ default:
+ // Not needed
+ break;
+ }
+
+ timer = timer_read();
+ }
+ }
+}
+
+void dance_finished(qk_tap_dance_state_t *state, void* user_data) {
+ // Determine the current state
+ switch (state->count)
+ {
+ case 1:
+ {
+ if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
+ else tap_dance_state = SINGLE_HOLD;
+ break;
+ }
+ case 2:
+ {
+ tap_dance_state = DOUBLE;
+ break;
+ }
+ case 3:
+ {
+ tap_dance_state = TRIPLE;
+ break;
+ }
+ default:
+ {
+ tap_dance_state = QUAD;
+ break;
+ }
+ }
+
+ switch (tap_dance_state)
+ {
+ case SINGLE_TAP:
+ {
+ // VS Build: CTRL+SHIFT+B
+ SEND_STRING(SS_DOWN(X_LCTRL) SS_DOWN(X_LALT) "b" SS_UP(X_LALT) SS_UP(X_LCTRL));
+ tap_dance_active = false;
+ break;
+ }
+
+ case SINGLE_HOLD:
+ case DOUBLE:
+ case TRIPLE:
+ {
+ // These are handled by the matrix_scan, which will register the appropriate rgb
+ // functions every scan
+ tap_dance_active = true;
+ timer = timer_read();
+ dance_cycle(true);
+ break;
+ }
+
+ case QUAD:
+ {
+ // Reprogram
+ reset_keyboard();
+ break;
+ }
+ }
+}
+
+void dance_reset(qk_tap_dance_state_t *state, void* user_data)
+{
+ tap_dance_active = false;
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_KEY] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_finished, dance_reset)
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT(TD(TD_KEY))
+};
+
+void matrix_scan_user(void) {
+ dance_cycle(false);
+}