diff options
Diffstat (limited to 'keyboards/biacco42/ergo42/keymaps/hdbx/keymap.c')
-rw-r--r-- | keyboards/biacco42/ergo42/keymaps/hdbx/keymap.c | 215 |
1 files changed, 0 insertions, 215 deletions
diff --git a/keyboards/biacco42/ergo42/keymaps/hdbx/keymap.c b/keyboards/biacco42/ergo42/keymaps/hdbx/keymap.c deleted file mode 100644 index cd58acc48d..0000000000 --- a/keyboards/biacco42/ergo42/keymaps/hdbx/keymap.c +++ /dev/null @@ -1,215 +0,0 @@ -// WindowsでJIS配列として認識しているときに、US配列として使うためのキーマップ -// @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。 - -#include QMK_KEYBOARD_H -#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用 -#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避 - -extern keymap_config_t keymap_config; - -// レイヤー -#define _QWERTY 0 -#define _LOWER 1 -#define _RAISE 2 -#define _GAME 3 -#define _ADJUST 4 - -enum custom_keycodes { - QWERTY = SAFE_RANGE, // QWERTYレイヤーへ - MCR1, // マクロ1 - MCR2, // マクロ2 - MCR3, // マクロ3 - DYNAMIC_MACRO_RANGE, // ダイナミックマクロ - WN_SCLN, // タップでJISの「:」 シフトでJISの「;」 (Windows) -}; - -// Use Dynamic macro -#include "dynamic_macro.h" - -#define KC_LOWR LT(_LOWER, JP_MHEN) // タップで無変換 ホールドでLower -#define KC_RASE LT(_RAISE, JP_HENK) // タップで変換 ホールドでRaise -#define KC_LSLB MT(MOD_LSFT, JP_LBRC) // タップで[ ホールドで左Shift -#define KC_RSRB MT(MOD_RSFT, JP_RBRC) // タップで] ホールドで右Shift -#define KC_ALTB MT(MOD_LALT, KC_TAB) // タップでTAB ホールドで左Alt -#define CTL_ZH CTL_T(JP_ZKHK) // タップで半角/全角 ホールドで左Control (Windows) -#define WN_CAPS S(KC_CAPS) // Caps Lock (Windows) -#define KC_ALPS LALT(KC_PSCR) // Alt + PrintScreen -#define LOWER MO(_LOWER) -#define RAISE MO(_RAISE) -#define GAME DF(_GAME) - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - /* QWERTY // WindowsでJIS配列時のデフォルトキーマップ - * ,-------------------------------------------------------. ,-------------------------------------------------------. - * |Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * |ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * |WN CAPS| GUI | \ | Esc |無変換 | Enter | Del | | End | Space | 変換 | Left | Down | Up | Right | - * | | | | | LOWER | | | | | | RAISE | | | | | - * `-------------------------------------------------------' `-------------------------------------------------------' - */ - [_QWERTY] = LAYOUT( \ - KC_ALTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, JP_TILD, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ - CTL_ZH, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LPRN, JP_RPRN, KC_H, KC_J, KC_K, KC_L, WN_SCLN, JP_QUOT, \ - KC_LSLB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSRB, \ - WN_CAPS, KC_LGUI, JP_YEN, KC_ESC, KC_LOWR, KC_ENT, KC_DEL, KC_END, KC_SPC, KC_RASE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ - ), - - /* LOWER // 数字入力用レイヤー - * ,-------------------------------------------------------. ,-------------------------------------------------------. - * | | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | | |XXXXXXX| | | | | | | 0 | | | | | | - * `-------------------------------------------------------' `-------------------------------------------------------' - */ - [_LOWER] = LAYOUT( \ - _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_ESC, KC_7, KC_8, KC_9, KC_PDOT, JP_EQL, _______, \ - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \ - KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \ - _______, _______, XXXXXXX, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, _______, _______ \ - ), - - /* RAISE // 記号入力用レイヤー - * ,-------------------------------------------------------. ,-------------------------------------------------------. - * | | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | Shift |M-PLAY |M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | | | | | | | | | |PageDwn| | | | | | | - * `-------------------------------------------------------' `-------------------------------------------------------' - */ - [_RAISE] = LAYOUT( \ - _______, KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, JP_UNDS, JP_GRV, JP_CIRC, JP_AMPR, KC_INS, JP_YEN, KC_ALPS, _______, \ - _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_RCBR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN, JP_DQUO, \ - KC_LSFT, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, KC_PGUP, XXXXXXX, XXXXXXX, KC_LT, KC_GT, KC_QUES, KC_RSFT, \ - _______, _______, JP_PIPE, _______, _______, _______, _______, KC_PGDN, _______, _______, _______, _______, _______, _______ \ - ), - - /* GAME // 左手はゲーム用レイヤー、右手はNumPad - * ,-------------------------------------------------------. ,-------------------------------------------------------. - * | Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right | - * `-------------------------------------------------------' `-------------------------------------------------------' - */ - [_GAME] = LAYOUT( \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ALPS, KC_ESC, KC_P7, KC_P8, KC_P9, KC_PDOT, JP_EQL, KC_BSPC, \ - KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \ - KC_DEL, KC_LGUI, KC_LALT, KC_ESC, LOWER, KC_SPC, KC_ENT, KC_PGDN, KC_P0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ - ), - - /* ADJUST // 設定用レイヤー (LOWER+RAISE) - * ,-------------------------------------------------------. ,-------------------------------------------------------. - * |RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC | - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | QK_BOOT | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX| - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| - * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| - * | Debug |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right | - * `-------------------------------------------------------' `-------------------------------------------------------' - */ - [_ADJUST] = LAYOUT( \ - RGB_TOG, MCR1, MCR2, MCR3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DM_PLY1, DM_PLY2, DM_REC1, DM_REC2, DM_RSTP, KC_BSPC, \ - QK_BOOT, RGB_MOD, RGB_M_P, RGB_M_B, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, QWERTY, GAME, XXXXXXX, XXXXXXX, XXXXXXX, \ - KC_LSFT, RGB_M_R, RGB_M_SN,RGB_M_G, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, \ - DB_TOGG, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ - ), - -}; - -// RGB Underglow使用時のレイヤー毎のカラー切り替え -layer_state_t layer_state_set_keymap (layer_state_t state) { - return state; -} - -void matrix_init_user(void) { -#ifdef RGBLIGHT_ENABLE - rgblight_enable(); - rgblight_setrgb(RGB_TEAL); -#endif -} - -layer_state_t layer_state_set_user(layer_state_t state) { - state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); -#ifdef RGBLIGHT_ENABLE - switch (get_highest_layer(state)) { - case _RAISE: - rgblight_setrgb(RGB_CHARTREUSE); // RAISE:シャルトリューズ - break; - case _LOWER: - rgblight_setrgb(RGB_PINK); // LOWER:ピンク - break; - case _ADJUST: - rgblight_setrgb(RGB_RED); // ADJUST:レッド - break; - default: // for any other layers, or the default layer - rgblight_setrgb(RGB_TEAL); // 他:ティール - break; - } -#endif -return state; -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - static bool lshift = false; - if (!process_record_dynamic_macro(keycode, record)) { - return false; - } - switch (keycode) { - case QWERTY: - if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTY); - } - return false; - break; - case WN_SCLN: // コロン「;:」 - if (record->event.pressed) { - lshift = keyboard_report->mods & MOD_BIT(KC_LSFT); - if (lshift) { - unregister_code(KC_LSFT); - register_code(JP_SCLN); - unregister_code(JP_SCLN); - } else { - register_code(JP_COLN); - unregister_code(JP_COLN); - } - } - return false; - break; - case MCR1: - if (record->event.pressed) { - SEND_STRING("hoge"); // 送信文字列 - } - return false; - break; - case MCR2: - if (record->event.pressed) { - SEND_STRING("hogehoge"SS_TAP(X_ENTER)); // 送信文字列 - } - return false; - break; - case MCR3: - if (record->event.pressed) { - SEND_STRING("hoge@hoge.hoge"); // 送信文字列 - } - return false; - break; - } - return true; -} |