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-rw-r--r--keyboards/atreus/Makefile3
-rw-r--r--keyboards/atreus/atreus.c1
-rw-r--r--keyboards/atreus/atreus.h25
-rw-r--r--keyboards/atreus/config.h92
-rw-r--r--keyboards/atreus/keymaps/classic/keymap.c48
-rw-r--r--keyboards/atreus/keymaps/default/keymap.c63
-rw-r--r--keyboards/atreus/keymaps/erlandsona/config.h96
-rw-r--r--keyboards/atreus/keymaps/erlandsona/keymap.c61
-rw-r--r--keyboards/atreus/keymaps/gerb/keymap.c66
-rw-r--r--keyboards/atreus/keymaps/jeremy/keymap.c66
-rw-r--r--keyboards/atreus/keymaps/jeremy/readme.md45
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.pngbin0 -> 76319 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.pngbin0 -> 91555 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.pngbin0 -> 92516 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.pngbin0 -> 72509 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.pngbin0 -> 73171 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/config.h94
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/keymap.c107
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/readme.md57
-rw-r--r--keyboards/atreus/keymaps/xyverz/keymap.c89
-rw-r--r--keyboards/atreus/readme.md187
-rw-r--r--keyboards/atreus/rules.mk82
22 files changed, 1182 insertions, 0 deletions
diff --git a/keyboards/atreus/Makefile b/keyboards/atreus/Makefile
new file mode 100644
index 0000000000..4e2a6f00fd
--- /dev/null
+++ b/keyboards/atreus/Makefile
@@ -0,0 +1,3 @@
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif \ No newline at end of file
diff --git a/keyboards/atreus/atreus.c b/keyboards/atreus/atreus.c
new file mode 100644
index 0000000000..263ec87323
--- /dev/null
+++ b/keyboards/atreus/atreus.c
@@ -0,0 +1 @@
+#include "atreus.h" \ No newline at end of file
diff --git a/keyboards/atreus/atreus.h b/keyboards/atreus/atreus.h
new file mode 100644
index 0000000000..f841c35199
--- /dev/null
+++ b/keyboards/atreus/atreus.h
@@ -0,0 +1,25 @@
+#ifndef ATREUS_H
+#define ATREUS_H
+
+#include "quantum.h"
+#include "matrix.h"
+#include "backlight.h"
+#include <stddef.h>
+
+// This a shortcut to help you visually see your layout.
+// The first section contains all of the arguements
+// The second converts the arguments into a two-dimensional array
+#define KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
+) \
+{ \
+ { k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
+ { k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
+ { k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
+ { k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
+}
+
+#endif
diff --git a/keyboards/atreus/config.h b/keyboards/atreus/config.h
new file mode 100644
index 0000000000..51162cde3a
--- /dev/null
+++ b/keyboards/atreus/config.h
@@ -0,0 +1,92 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Technomancy
+#define PRODUCT Atreus
+#define DESCRIPTION q.m.k. keyboard firmware for Atreus
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 11
+
+// Change this to how you wired your keyboard
+// COLS: Left to right, ROWS: Top to bottom
+#if defined(ATREUS_ASTAR)
+# define MATRIX_ROW_PINS { D0, D1, D3, D2 }
+#if defined(PCBDOWN)
+# define MATRIX_COL_PINS { B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 }
+#else
+# define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
+#endif
+# define UNUSED_PINS
+#elif defined(ATREUS_TEENSY2)
+# define MATRIX_ROW_PINS { D0, D1, D2, D3 }
+# define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 }
+# define UNUSED_PINS
+#endif
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+//#define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
diff --git a/keyboards/atreus/keymaps/classic/keymap.c b/keyboards/atreus/keymaps/classic/keymap.c
new file mode 100644
index 0000000000..6ca0b2077d
--- /dev/null
+++ b/keyboards/atreus/keymaps/classic/keymap.c
@@ -0,0 +1,48 @@
+#include "atreus.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QW 0
+#define _RS 1
+#define _LW 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_QW] = { /* Qwerty */
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P },
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT }
+},
+[_RS] = { /* [> RAISE <] */
+ {KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
+ {KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
+ {KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_LALT, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS},
+ {TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL}
+},
+[_LW] = { /* [> LOWER <] */
+ {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
+ {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12},
+ {KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET}
+}};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/atreus/keymaps/default/keymap.c b/keyboards/atreus/keymaps/default/keymap.c
new file mode 100644
index 0000000000..04ad66fed8
--- /dev/null
+++ b/keyboards/atreus/keymaps/default/keymap.c
@@ -0,0 +1,63 @@
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include "atreus.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QW 0
+#define _RS 1
+#define _LW 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_QW] = { /* Qwerty */
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P },
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT }
+},
+/*
+ * ! @ up { } || pgup 7 8 9 *
+ * # left down right $ || pgdn 4 5 6 +
+ * [ ] ( ) & || ` 1 2 3 \
+ * lower insert super shift bksp ctrl || alt space fn . 0 =
+ */
+[_RS] = { /* [> RAISE <] */
+ {KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
+ {KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
+ {KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_LALT, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS},
+ {TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL}
+},
+/*
+ * insert home up end pgup || up F7 F8 F9 F10
+ * del left down right pgdn || down F4 F5 F6 F11
+ * volup reset || F1 F2 F3 F12
+ * voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
+ */
+[_LW] = { /* [> LOWER <] */
+ {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
+ {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
+ {KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12},
+ {KC_TRNS, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_PSCR, KC_SLCK, KC_PAUS}
+}};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/atreus/keymaps/erlandsona/config.h b/keyboards/atreus/keymaps/erlandsona/config.h
new file mode 100644
index 0000000000..d9eb1903ed
--- /dev/null
+++ b/keyboards/atreus/keymaps/erlandsona/config.h
@@ -0,0 +1,96 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+
+/* Make Overloaded Keys switch faster */
+#define TAPPING_TERM 150
+
+/* USB Device descriptor parameter */
+
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Technomancy
+#define PRODUCT Atreus
+#define DESCRIPTION q.m.k. keyboard firmware for Atreus
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 11
+
+// Change this to how you wired your keyboard
+// COLS: Left to right, ROWS: Top to bottom
+#if defined(ATREUS_ASTAR)
+# define MATRIX_ROW_PINS { D0, D1, D3, D2 }
+#if defined(PCBDOWN)
+# define MATRIX_COL_PINS { B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 }
+#else
+# define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
+#endif
+# define UNUSED_PINS
+#elif defined(ATREUS_TEENSY2)
+# define MATRIX_ROW_PINS { D0, D1, D2, D3 }
+# define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 }
+# define UNUSED_PINS
+#endif
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+//#define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
diff --git a/keyboards/atreus/keymaps/erlandsona/keymap.c b/keyboards/atreus/keymaps/erlandsona/keymap.c
new file mode 100644
index 0000000000..32c8826e02
--- /dev/null
+++ b/keyboards/atreus/keymaps/erlandsona/keymap.c
@@ -0,0 +1,61 @@
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include "atreus.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define BASE 0
+#define NUMS 1
+#define MOUS 2
+
+// Some quick aliases, just to make it look pretty
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[BASE] = KEYMAP( /* Qwerty */
+ KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,
+ KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN ,
+ SFT_T(KC_Z), KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , SFT_T(KC_QUOT),
+ KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, F(NUMS), KC_RALT, KC_SLSH, KC_BSLS ),
+
+[NUMS] = KEYMAP( /* Numbers / Arrows / Symbols */
+ KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC,
+ KC_TAB , KC_5 , KC_6 , KC_7 , KC_8 , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC,
+ _______, KC_9 , KC_0 , KC_DOT , KC_COMM, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______,
+ _______, _______, _______, _______, KC_DEL , F(MOUS), _______, _______, _______, _______, _______, _______),
+
+[MOUS] = KEYMAP( /* Mouse and Media Keys */
+ KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4,
+ KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3,
+ KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2,
+ _______, _______ , _______, _______, _______, _______, _______, KC_BTN1, F(BASE), RESET , KC_F12 , KC_F1)
+};
+
+
+// I prefer this layer switching strategy to the TG and MO functions.
+// so that I can get out of mouse mode just by tapping/holding my base layer FN key.
+const uint16_t PROGMEM fn_actions[] = {
+ [BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0
+ [NUMS] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
+ [MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/atreus/keymaps/gerb/keymap.c b/keyboards/atreus/keymaps/gerb/keymap.c
new file mode 100644
index 0000000000..1ba3942e3b
--- /dev/null
+++ b/keyboards/atreus/keymaps/gerb/keymap.c
@@ -0,0 +1,66 @@
+// This is the personal keymap of Chris Gerber (@gerbercj). I haven't worked out the kinks
+// with the Colemak and Dvorak support yet, but everything else works nicely.
+
+#include "atreus.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QW 0
+#define _CM 1
+#define _DV 2
+#define _L1 3
+#define _L2 4
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QW] = { /* Qwerty */
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P },
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT }
+ },
+ [_CM] = { /* Colemak */
+ {KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
+ {KC_A, KC_R, KC_S, KC_T, KC_D, KC_NO, KC_H, KC_N, KC_E, KC_I, KC_O },
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH},
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT }
+ },
+ [_DV] = { /* Dvorak */
+ {KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L },
+ {KC_A, KC_O, KC_E, KC_U, KC_I, KC_NO, KC_D, KC_H, KC_T, KC_N, KC_S },
+ {KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z },
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_ENT }
+ },
+ [_L1] = { /* LAYER 1 */
+ {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_VOLU, KC_7, KC_8, KC_9, KC_LBRC},
+ {KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_VOLD, KC_4, KC_5, KC_6, KC_RBRC},
+ {KC_GRV, KC_MPRV, KC_MPLY, KC_MNXT, KC_MINS, KC_LALT, KC_MUTE, KC_1, KC_2, KC_3, KC_BSLS},
+ {TG(_L2), KC_APP, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL }
+ },
+ [_L2] = { /* LAYER 2 */
+ {KC_TRNS, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, KC_NO, DF(_QW), KC_F7, KC_F8, KC_F9, KC_F10 },
+ {KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, KC_NO, DF(_CM), KC_F6, KC_F5, KC_F6, KC_F11 },
+ {KC_BTN4, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_LALT, DF(_DV), KC_F1, KC_F2, KC_F3, KC_F12 },
+ {KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, RESET }
+ }
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/atreus/keymaps/jeremy/keymap.c b/keyboards/atreus/keymaps/jeremy/keymap.c
new file mode 100644
index 0000000000..90ec6f9049
--- /dev/null
+++ b/keyboards/atreus/keymaps/jeremy/keymap.c
@@ -0,0 +1,66 @@
+// This is the personal keymap of Jeremy Cowgar (@jcowgar). It is written for the programmer.
+
+#include "atreus.h"
+#include "action_layer.h"
+#include "keymap_colemak.h"
+
+#define PREVENT_STUCK_MODIFIERS
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+#define ALPH 0
+#define NUMS 1
+#define CURS 2
+#define SYMB 3
+#define FKEY 4
+
+// Some handy macros to keep the keymaps clean and easier to maintain
+#define KM_SAVE LGUI(CM_S)
+#define KM_CLSE LGUI(CM_W)
+#define KM_OPEN LGUI(CM_O)
+
+#define KM_COPY LGUI(KC_C)
+#define KM_CUT LGUI(KC_X)
+#define KM_PAST LGUI(KC_V)
+#define KM_UNDO LGUI(KC_Z)
+#define KM_REDO LGUI(LSFT(KC_Z))
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[ALPH] = {
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P},
+ {KC_A, LT(NUMS, KC_S), LT(FKEY, KC_D), KC_F, KC_G, KC_TRNS, KC_H, KC_J, LT(CURS, KC_K), LT(SYMB, KC_L), KC_SCLN},
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
+ {KC_LCTL, KC_ESC, KC_NO, KC_LSFT, KC_SPC, KC_LGUI, KC_ENT, KC_RSFT, KC_NO, KC_ESC, KC_RCTL}
+},
+[NUMS] = {
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_ASTR, KC_SLSH, KC_TRNS, KC_TRNS, KC_7, KC_8, KC_9, KC_SLSH},
+ {KC_TRNS, KC_TRNS, KC_EQL, KC_PLUS, KC_MINS, KC_TRNS, KC_LPRN, KC_4, KC_5, KC_6, KC_ASTR},
+ {KC_TRNS, KC_TRNS, KC_DOT, KC_COMM, CM_SCLN, KC_TRNS, KC_RPRN, KC_1, KC_2, KC_3, KC_MINS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_EQL, KC_PLUS}
+},
+[CURS] = {
+ {KC_TRNS, KC_BSPC, KC_UP, KC_DELT, KC_PGUP, KC_TRNS, KC_TRNS, KM_SAVE, KC_TRNS, KM_OPEN, KC_TRNS},
+ {KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_TRNS, KM_UNDO, KC_LALT, KC_TRNS, KC_LGUI, KC_TRNS},
+ {KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_MPLY, KM_COPY, KM_REDO, KM_CLSE, KC_TRNS, KC_TRNS, KC_TRNS},
+ {KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TAB, KM_CUT, KM_PAST, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
+},
+[SYMB] = {
+ {KC_BSLS, KC_EXLM, KC_LABK, KC_RABK, CM_COLN, KC_TRNS, KC_UNDS, KC_DLR, KC_QUES, KC_TRNS, KC_PERC},
+ {KC_AT, KC_AMPR, KC_LPRN, KC_RPRN, CM_SCLN, KC_TRNS, KC_COMM, KC_DOT, KC_QUOT, KC_TRNS, KC_TILD},
+ {KC_HASH, KC_PIPE, KC_LCBR, KC_RCBR, KC_SLSH, KC_TRNS, KC_TRNS, KC_GRV, KC_DQT, KC_TRNS, KC_CIRC},
+ {KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
+},
+[FKEY] = {
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F5, KC_F6, KC_F7, KC_F8},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
+}};
+
+const uint16_t PROGMEM fn_actions[] = {};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {}
+
+ return MACRO_NONE;
+};
diff --git a/keyboards/atreus/keymaps/jeremy/readme.md b/keyboards/atreus/keymaps/jeremy/readme.md
new file mode 100644
index 0000000000..df0179a8e0
--- /dev/null
+++ b/keyboards/atreus/keymaps/jeremy/readme.md
@@ -0,0 +1,45 @@
+Jeremy's Atreus Key Mapping
+===========================
+
+I am a programmer by trade that suffers from the beginning stages of RSI. As a programmer I use letters, symbols and cursor navigation most often. To prevent strange finger gymnastics, I wrote a script to rank which non-letter characters occurred in my primary source projects most often and then placed these characters in the easiest to reach locations, for me. I made heavy use of momentary layer toggling.
+
+My layout is also geared toward a software based Colemak mapping. I would like it to be hardware, but I use my Laptop on the go frequently and thus my laptop keyboard. I have moved the keycaps to reflect the Colemak layout. My laptop is a MacBook Pro (2015).
+
+## Main Layers
+
+1. [Letters](http://www.keyboard-layout-editor.com/#/gists/6861cb9df09ce78efaddf8aa7471e3ac)
+2. [Symbols](http://www.keyboard-layout-editor.com/#/gists/8956a18b508a78e93b9c38ec3fcccaa5)
+3. [Navigation](http://www.keyboard-layout-editor.com/#/gists/6ed492b714a7f54eb1c5de09b87fd8c4)
+4. [Numbers](http://www.keyboard-layout-editor.com/#/gists/399ceb5624e8388e48a3a5eacac8e973)
+5. [Function Keys](http://www.keyboard-layout-editor.com/#/gists/7fd7dc24c7048316f3724b1893c64e89)
+
+## Notes
+
+### General
+
+Some characters can be accessed multiple ways. This was done because you may be in a given layer, such as numbers, where when doing math, you may need quick access to the parentheses characters for grouping. This prevents some layer switching.
+
+I own an ErgoDox and plan on porting this as a base layer, then using the extra keys the ErgoDox provides accordingly. My goal, though, is to be fully functional on this base setup and build everything into muscle memory.
+
+### Symbol Layer
+
+1. I placed characters that deal with an if statement close together, such as !, & and |.
+2. All matching brace/bracket characters are together as well.
+
+### Number Layer
+
+1. Everything I did was a compromise when trying to mimic a ten-key. I did the best I could.
+2. Operators are duplicated on the right and left. I do not find it comfortable to use my pinky much, so I tend to use my left hand for +, -, * and / but those were also placed on the right hand to mimic the ten-key.
+3. Parentheses were added for typing on the calculator.
+
+### Cursor Layer
+
+1. It includes basic audio controls because they didn't really fit anywhere else
+2. It contains basic file manipulation. I'm not sure that was a good idea. I do save all the time, but Cmd+S isn't exactly hard.
+3. It contains the backspace and delete keys right on top of the left and right arrows.
+4. Cmd and Opt keys are duplicated. This makes for very easy navigation, for example on a Mac, Opt+Left/Right moves word by word. It also backspaces or deletes word by word.
+
+### Function Layer
+
+1. Almost all other layers I saw grouped the F keys into a bunch of three. This only gives nine function keys in order if you attempt to stay as close to the home row as possible. I went with a group of four, which gives all twelve function keys to the right hand, one row below and above the home row.
+2. I duplicated the Command and Option keys the same as on the cursor layer. This makes it dead easy to hit modified function keys such as Cmd+Opt+F5. It's also easy to toss in a Shift modifier in there with the right thumb since the bottom row is preserved.
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png
new file mode 100644
index 0000000000..4640f9f529
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png
new file mode 100644
index 0000000000..08c2e6140c
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png
new file mode 100644
index 0000000000..34ad03decd
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png
new file mode 100644
index 0000000000..14ae35b54e
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png
new file mode 100644
index 0000000000..6598acb27b
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/config.h b/keyboards/atreus/keymaps/replicaJunction/config.h
new file mode 100644
index 0000000000..437aa662c8
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/config.h
@@ -0,0 +1,94 @@
+/*
+Config file - Atreus QMK with replicaJunction layout
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Technomancy
+#define PRODUCT Atreus
+#define DESCRIPTION q.m.k. keyboard firmware for Atreus
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 11
+
+// Change this to how you wired your keyboard
+// COLS: Left to right, ROWS: Top to bottom
+#if defined(ATREUS_ASTAR)
+# define MATRIX_ROW_PINS { D0, D1, D3, D2 }
+# define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
+# define UNUSED_PINS
+#elif defined(ATREUS_TEENSY2)
+# define MATRIX_ROW_PINS { D0, D1, D2, D3 }
+# define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 }
+# define UNUSED_PINS
+#endif
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+//#define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+// Default: 5
+#define DEBOUNCING_DELAY 6
+
+// I don't have any locking keys, so I don't need these features
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+//#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+//#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* Prevent modifiers from sticking when switching layers */
+#define PREVENT_STUCK_MODIFIERS
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
diff --git a/keyboards/atreus/keymaps/replicaJunction/keymap.c b/keyboards/atreus/keymaps/replicaJunction/keymap.c
new file mode 100644
index 0000000000..52d3677fa7
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/keymap.c
@@ -0,0 +1,107 @@
+/*
+ * Keyboard: Atreus
+ * Keymap: replicaJunction
+ * Version: 0.3
+ *
+ * This keymap is designed to complement my Ergodox keyboard layout, found in keyboards/ergodox_ez.
+ * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox. I now
+ * have both keyboards, so I've designed these layouts in an effort to make switching between the
+ * two as easy as possible.
+ *
+ * Clearly, the Atreus is the limiting factor in this equation, so I've taken heavy advantage of
+ * function and dual-role keys.
+ *
+ * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
+ * here: https://colemakmods.github.io/mod-dh/
+ */
+
+#include "atreus.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+// Note that whatever is set as layer 0 will be the default layer of the keyboard.
+
+#def