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-rw-r--r--keyboards/atreus62/keymaps/atreus52/Makefile4
-rw-r--r--keyboards/atreus62/keymaps/atreus52/README.md10
-rw-r--r--keyboards/atreus62/keymaps/atreus52/config.h18
-rw-r--r--keyboards/atreus62/keymaps/atreus52/keymap.c99
-rw-r--r--keyboards/atreus62/keymaps/default/keymap.c71
-rw-r--r--keyboards/atreus62/keymaps/mneme/Makefile5
-rw-r--r--keyboards/atreus62/keymaps/mneme/README.md58
-rw-r--r--keyboards/atreus62/keymaps/mneme/config.h7
-rw-r--r--keyboards/atreus62/keymaps/mneme/keymap.c344
-rw-r--r--keyboards/atreus62/keymaps/mneme/unicode114
-rw-r--r--keyboards/atreus62/keymaps/xyverz/keymap.c175
11 files changed, 905 insertions, 0 deletions
diff --git a/keyboards/atreus62/keymaps/atreus52/Makefile b/keyboards/atreus62/keymaps/atreus52/Makefile
new file mode 100644
index 0000000000..efa309d201
--- /dev/null
+++ b/keyboards/atreus62/keymaps/atreus52/Makefile
@@ -0,0 +1,4 @@
+NKRO_ENABLE = true
+MOUSEKEY_ENABLE = no
+EXTRAKEY_ENABLE = yes
+CONSOLE_ENABLE = no
diff --git a/keyboards/atreus62/keymaps/atreus52/README.md b/keyboards/atreus62/keymaps/atreus52/README.md
new file mode 100644
index 0000000000..245df7deb4
--- /dev/null
+++ b/keyboards/atreus62/keymaps/atreus52/README.md
@@ -0,0 +1,10 @@
+<!-- -*- mode: markdown; fill-column: 8192 -*- -->
+
+Atreus52 Modification
+=======================
+
+Firmware for my custom keyboard based on the Atreus layout, but with 5 rows and only 5 columns per hand.
+More documentation coming soon.
+
+# License
+ GPL-3+
diff --git a/keyboards/atreus62/keymaps/atreus52/config.h b/keyboards/atreus62/keymaps/atreus52/config.h
new file mode 100644
index 0000000000..ba0eaf0dbb
--- /dev/null
+++ b/keyboards/atreus62/keymaps/atreus52/config.h
@@ -0,0 +1,18 @@
+#include "../../config.h"
+
+#undef MANUFACTURER
+#undef PRODUCT
+#undef DESCRIPTION
+#undef MATRIX_ROW_PINS
+#undef MATRIX_COL_PINS
+#undef DIODE_DIRECTION
+
+/* USB Device descriptor parameter */
+#define MANUFACTURER Mesh Industries
+#define PRODUCT Atreus52 Treeboard
+#define DESCRIPTION q.m.k. keyboard firmware for Atreus52
+
+#define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
+#define MATRIX_COL_PINS { B2, B1, F7, F6, F5, F4, B6, D3, D2, D1, D0, D4, B3 }
+
+#define DIODE_DIRECTION COL2ROW
diff --git a/keyboards/atreus62/keymaps/atreus52/keymap.c b/keyboards/atreus62/keymaps/atreus52/keymap.c
new file mode 100644
index 0000000000..4adfb9e3c8
--- /dev/null
+++ b/keyboards/atreus62/keymaps/atreus52/keymap.c
@@ -0,0 +1,99 @@
+#include "atreus62.h"
+
+// Layers
+#define DVORAK 0
+#define QWERTY 1
+#define RAISE 2
+#define LOWER 3
+#define BDO 4
+#define RESETL 5
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[DVORAK] = KC_KEYMAP(
+ NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
+ NO, QUOT, COMM, DOT, P, Y, F, G, C, R, L, NO, \
+ NO, A, O, E, U, I, D, H, T, N, S, NO, \
+ NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, \
+ NO, FN2, LALT, LCTL, FN1, LSFT, BSPC, ENT, SPC, FN0, LGUI, LEFT, RGHT, NO ),
+
+[QWERTY] = KC_KEYMAP(
+ NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
+ NO, Q, W, E, R, T, Y, U, I, O, P, NO, \
+ NO, A, S, D, F, G, H, J, K, L, SCLN, NO, \
+ NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, \
+ NO, FN2, LALT, LCTL, FN1, LSFT, BSPC, ENT, SPC, FN0, LGUI, LEFT, RGHT, NO ),
+
+[RAISE] = KC_KEYMAP(
+ NO, MRWD, MPRV, MPLY, MNXT, MFFD, TRNS, MUTE, VOLD, VOLU, DEL, NO, \
+ NO, TILD, GRV, LCBR, RCBR, DQUO, QUOT, EQL, PLUS, MINS, QUES, NO, \
+ NO, ESC, TAB, LPRN, RPRN, BSLS, SLSH, LEFT, DOWN, UP, RGHT, NO, \
+ NO, TRNS, TRNS, LBRC, RBRC, TRNS, INS, PIPE, UNDS, TRNS, TRNS, NO, \
+ NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN3, NO ),
+
+[LOWER] = KC_KEYMAP(
+ NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
+ NO, EXLM, AT, HASH, DLR, PERC, CIRC, AMPR, ASTR, LPRN, RPRN, NO, \
+ NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
+ NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, DOT, TRNS, TRNS, TRNS, NO, \
+ NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO ),
+
+[BDO] = KC_KEYMAP(
+ NO, ESC, 1, 2, 3, 4, 5, 0, SLSH, U, C, NO, \
+ NO, TAB, Q, W, E, R, 6, Y, I, O, P, NO, \
+ NO, LSFT, A, S, D, F, 7, G, H, J, K, NO, \
+ NO, T, Z, X, C, V, 8, B, N, M, L, NO, \
+ NO, LCTL, SPC, SPC, SPC, SPC, COMM, ENT, 9, NO, NO, NO, FN2, NO ),
+
+[RESETL] = KEYMAP(
+ KC_NO, RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_FN3,KC_NO )
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(RAISE), // Raise layer
+ [1] = ACTION_LAYER_MOMENTARY(LOWER), // Lower layer
+ [2] = ACTION_LAYER_TOGGLE(BDO), // BDO layer
+ [3] = ACTION_LAYER_TOGGLE(RESETL) // RESET layer
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch (id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ }
+ else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+static uint8_t qw_dv_swap_state = 0;
+
+bool process_record_user (uint16_t keycode, keyrecord_t *record) {
+ if (keycode == KC_LGUI) {
+ if (record->event.pressed)
+ qw_dv_swap_state |= 0b00000001;
+ else
+ qw_dv_swap_state &= ~(0b00000001);
+ }
+ if (keycode == KC_LCTL) {
+ if (record->event.pressed)
+ qw_dv_swap_state |= 0b00000010;
+ else
+ qw_dv_swap_state &= ~(0b00000010);
+ }
+
+ if (qw_dv_swap_state == 0b00000011) {
+ layer_invert(DVORAK);
+ }
+ return true;
+}
diff --git a/keyboards/atreus62/keymaps/default/keymap.c b/keyboards/atreus62/keymaps/default/keymap.c
new file mode 100644
index 0000000000..52802c77b7
--- /dev/null
+++ b/keyboards/atreus62/keymaps/default/keymap.c
@@ -0,0 +1,71 @@
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include "atreus62.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _DEFAULT 0
+#define _NAV 1
+#define _RESET 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_DEFAULT] = { /* qwerty */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
+ { KC_BSLS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_RBRC },
+ { KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
+ { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DELT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LBRC },
+ { KC_LCTL, KC_LGUI, KC_LALT, KC_GRV, MO(_NAV),KC_BSPC, KC_ENT, KC_SPC, KC_EQL, KC_MINS, KC_QUOT, KC_ENT, KC_RGUI }
+},
+
+[_NAV] = {
+ { TO(_DEFAULT), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 },
+ { KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F12, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS },
+ { KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS },
+ { TO(_RESET), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS },
+ { KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS }
+},
+
+[_RESET] = {
+ { TO(_DEFAULT), KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO },
+ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO },
+ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO },
+ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO },
+ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , RESET }
+}
+
+
+/*
+[_TRNS] = {
+ { KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS },
+ { KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS },
+ { KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS },
+ { KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS },
+ { KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS }
+},
+*/
+};
+
+
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch (id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ }
+ else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/atreus62/keymaps/mneme/Makefile b/keyboards/atreus62/keymaps/mneme/Makefile
new file mode 100644
index 0000000000..046aec2733
--- /dev/null
+++ b/keyboards/atreus62/keymaps/mneme/Makefile
@@ -0,0 +1,5 @@
+TAP_DANCE_ENABLE = yes
+NKRO_ENABLE = true
+MOUSEKEY_ENABLE = no
+EXTRAKEY_ENABLE = yes
+CONSOLE_ENABLE = no
diff --git a/keyboards/atreus62/keymaps/mneme/README.md b/keyboards/atreus62/keymaps/mneme/README.md
new file mode 100644
index 0000000000..e65bf5de1c
--- /dev/null
+++ b/keyboards/atreus62/keymaps/mneme/README.md
@@ -0,0 +1,58 @@
+<!-- -*- mode: markdown; fill-column: 8192 -*- -->
+
+Mnemes Swedish Bonanza
+=======================
+
+My Layout in process, most of the code is shamelessly stolen from [algernons][algernon] excellent layout
+
+ [algernon]: https://github.com/algernon/ergodox-layout
+
+It's for Windows (current work forces me to) and Swedish (matter of birth) so ymmw.
+
+## Table of Contents
+
+* [Layouts](#layouts)
+ - [Base layer](#base-layer)
+ - [Nav layer](#nav-layer)
+ - [Sym layer](#sym-layer)
+ - [LED states](#led-states)
+
+# Layouts
+
+## Base layer
+
+![Base layer](http://imgur.com/zTYxnE0)
+
+
+* The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx
+* The `Shift`, `Alt`, and `Control` modifiers are one-shot.
+* `Backspace` and `Enter` doubles as switches to the `sym` layer when held
+* The `ESC` key also doubles as a one-shot cancel key.
+* The **Lead** key is followed by a sequence of keys.
+ - `LEAD l` : `lgui+l`.
+ - `LEAD s l` : `λ`.
+ - `LEAD s s` : `¯\_(ツ)_/¯`
+ - `LEAD s f` : `凸(ツ)凸`
+ - `LEAD u l` : Set unicode input mode to linux.
+ - `LEAD s w` : Set unicode input mode to windows.
+ - `LEAD a *` : Application switching based on position in start menu. Very specific to my computer.
+
+
+## Nav layer
+
+![Nav layer](http://imgur.com/cbMWVDC)
+
+Basic navigation on the right hand and modifiers close
+by for the left. The latter because I tend to use `ctrl+arrows` quite a lot.
+
+## Sym layer
+
+![Sym layer](http://imgur.com/n2jmqFU)
+
+* Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could.
+
+- `eq` : Tapdance, produces `===` and `!==`
+- `fun`: Tapdance, produces `=>` and `() => {\n`
+
+# License
+ GPL-3+
diff --git a/keyboards/atreus62/keymaps/mneme/config.h b/keyboards/atreus62/keymaps/mneme/config.h
new file mode 100644
index 0000000000..73eb0fa33d
--- /dev/null
+++ b/keyboards/atreus62/keymaps/mneme/config.h
@@ -0,0 +1,7 @@
+#define ONESHOT_TIMEOUT 3000
+#define TAPPING_TERM 200
+#define PREVENT_STUCK_MODIFIERS
+#define FORCE_NKRO
+#define LEADER_TIMEOUT 1000
+
+#include "../../config.h"
diff --git a/keyboards/atreus62/keymaps/mneme/keymap.c b/keyboards/atreus62/keymaps/mneme/keymap.c
new file mode 100644
index 0000000000..2627e024f9
--- /dev/null
+++ b/keyboards/atreus62/keymaps/mneme/keymap.c
@@ -0,0 +1,344 @@
+#include <stdarg.h>
+#include "atreus62.h"
+#include "led.h"
+#include "action_layer.h"
+#include "action_util.h"
+
+/*
+ *WINDOWS SWEDISH
+ */
+ /*
+ *WINDOWS SWEDISH
+ */
+ #define KN_HALF KC_GRV // 1/2
+ #define KN_PLUS KC_MINS // +
+ #define KN_ACUT KC_EQL // ´
+ #define KN_AO KC_LBRC // Å
+ #define KN_UMLA KC_RBRC // ¨
+ #define KN_OE KC_SCLN // Ö
+ #define KN_AE KC_QUOT // Ä
+ #define KN_QUOT KC_NUHS // '
+ #define KN_LABK KC_NUBS // <
+ #define KN_MINS KC_SLSH // -
+ #define KN_EXLM LSFT(KC_1) // !
+ #define KN_DQT LSFT(KC_2) // "
+ #define KN_AT RALT(KC_2) // @
+ #define KN_HASH LSFT(KC_3) // #
+ #define KN_EUR LSFT(KC_4) // €
+ #define KN_DLR RALT(KC_4) // $
+ #define KN_PERC LSFT(KC_5) // %
+ #define KN_AMPR LSFT(KC_6) // &
+ #define KN_SLSH LSFT(KC_7) // /
+ #define KN_LPRN LSFT(KC_8) // (
+ #define KN_RPRN LSFT(KC_9) // )
+ #define KN_EQL LSFT(KC_0) // =
+ #define KN_UNDS LSFT(KN_MINS) // _
+ #define KN_QUES LSFT(KN_PLUS) // ?
+ #define KN_GRAV LSFT(KN_ACUT) // `
+ #define KN_LCBR RALT(KC_7) // {
+ #define KN_RCBR RALT(KC_0) // }
+ #define KN_LBRC RALT(KC_8) // [
+ #define KN_RBRC RALT(KC_9) // ]
+ #define KN_RABK LSFT(KN_LABK) // <
+ #define KN_COLN LSFT(KC_DOT) // :
+ #define KN_SCLN LSFT(KC_COMM) // :
+ #define KN_PIPE RALT(KN_LABK) // |
+ #define KN_QUES LSFT(KN_PLUS) // ?
+ #define KN_CIRC LSFT(KN_UMLA) // ^
+ #define KN_ASTR LSFT(KN_QUOT) // *
+ #define KN_TILD RALT(KN_UMLA) // ~
+ #define KN_BSLS RALT(KN_PLUS) //
+
+#define OSM_LCTL OSM(MOD_LCTL)
+#define OSM_LALT OSM(MOD_LALT)
+#define OSM_LSFT OSM(MOD_LSFT)
+
+#define KC_HYP LSFT(LALT(LCTL(KC_LGUI)))
+
+#define KC_COPY LCTL(KC_C)
+#define KC_PASTE LCTL(KC_V)
+#define KC_UNDO LCTL(KC_Z)
+#define KC_REDO LCTL(LSFT(KC_Z))
+
+// Layers
+enum {
+ BASE = 0,
+ NAV,
+ SYM
+};
+
+//Macros
+enum {
+ KF_1 = 0, // 1, F1
+ KF_2, // ...
+ KF_3,
+ KF_4,
+ KF_5,
+ KF_6,
+ KF_7,
+ KF_8,
+ KF_9,
+ KF_10,
+ KF_11,
+ KF_12
+};
+
+// Tapdance
+enum {
+ TD_FUN = 0,
+ TD_EQ
+};
+
+//State and timers
+uint16_t kf_timers[12];
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [BASE] = {
+
+ { M(KF_11) ,M(KF_1) ,M(KF_2) ,M(KF_3) ,M(KF_4) ,M(KF_5) ,KC_NO ,M(KF_6) ,M(KF_7) ,M(KF_8) ,M(KF_9) ,M(KF_10) ,M(KF_12) },
+ { KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_NO ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KN_AO },
+ { OSM_LCTL ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_NO ,KC_H ,KC_J ,KC_K ,KC_L ,KN_OE ,KN_AE },
+ { OSM_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_DELT ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KN_MINS ,OSM_LSFT },
+ { MO(NAV) ,OSM_LCTL ,OSM_LALT ,KC_LGUI ,MO(SYM) ,KC_BSPC ,KC_ENT ,KC_SPC ,MO(SYM) ,KC_LEAD ,KC_LALT ,KC_LCTRL ,KC_HYP }
+
+ },
+ [NAV] = {
+
+ { KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS },
+ { KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_NO ,KC_HOME ,KC_PGDN ,KC_PGUP ,KC_END ,KC_TRNS ,KC_TRNS },
+ { KC_TRNS ,KC_LSFT ,KC_LCTL ,KC_LALT ,KC_L ,KC_TRNS ,KC_NO ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT ,KC_TRNS ,KC_TRNS },
+ { KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS },
+ { KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_VOLD ,KC_VOLU }
+
+ },
+ [SYM] = {
+
+ { KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,TD(TD_EQ) ,KC_NO ,TD(TD_FUN) ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS },
+ { KC_TRNS ,KN_LABK ,KN_RABK ,KN_LCBR ,KN_RCBR ,KN_PLUS ,KC_NO ,KN_AT ,KN_DQT ,KN_QUOT ,KN_GRAV ,KN_SLSH ,KC_TRNS },
+ { KC_TRNS ,KN_EXLM ,KN_EQL ,KN_LPRN ,KN_RPRN ,KN_MINS ,KC_NO ,KN_UNDS ,KN_CIRC ,KN_DLR ,KN_AMPR ,KN_PIPE ,KC_TRNS },
+ { KC_TRNS ,KN_EUR ,KN_PERC ,KN_LBRC ,KN_RBRC ,KN_ASTR ,KC_TRNS ,KN_HASH ,KN_SCLN ,KN_COLN ,KN_QUES ,KN_BSLS ,KC_TRNS },
+ { KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS }
+
+ }
+};
+
+#define TAP_ONCE(code) \
+ register_code (code); \
+ unregister_code (code)
+
+static void m_tapn (uint8_t code, ...) {
+ uint8_t kc = code;
+ va_list ap;
+
+ va_start(ap, code);
+ do {
+ register_code(kc);
+ unregister_code(kc);
+ wait_ms(50);
+ kc = va_arg(ap, int);
+ } while (kc != 0);
+ va_end(ap);
+}
+
+static void m_handle_kf (keyrecord_t *record, uint8_t id) {
+ uint8_t code = id - KF_1;
+
+ if (record->event.pressed) {
+ kf_timers[code] = timer_read ();
+ } else {
+ uint8_t kc_base;
+ uint8_t long_press = (kf_timers[code] && timer_elapsed (kf_timers[code]) > TAPPING_TERM);
+
+ kf_timers[code] = 0;
+
+ switch(id){
+ case KF_1 ... KF_10:
+ if (long_press) {
+ // Long press
+ kc_base = KC_F1;
+ } else {
+ kc_base = KC_1;
+ }
+ code += kc_base;
+ break;
+ case KF_11:
+ code = long_press ? KC_F11 : KC_ESC;
+ break;
+ case KF_12:
+ code = long_press ? KC_F12 : KN_PLUS;
+ break;
+ }
+ register_code (code);
+ unregister_code (code);
+ }
+}
+
+const uint16_t PROGMEM fn_actions[] = {
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch (id) {
+ case KF_1 ... KF_12:
+ m_handle_kf(record, id);
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Custom keycodes
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ bool queue = true;
+
+ //Cancle one-shot mods.
+ switch (keycode) {
+ case KC_ESC:
+ if (record->event.pressed && get_oneshot_mods() && !has_oneshot_mods_timed_out()) {
+ clear_oneshot_mods();
+ queue = false;
+ }
+ break;
+ }
+ return queue;
+}
+
+// TAP DANCE SETTINGS
+void dance_eq (qk_tap_dance_state_t *state, void *user_data) {
+ switch (state->count) {
+ case 1: // ===
+ register_code(KC_LSHIFT);
+ m_tapn(KC_0, KC_0, KC_0, 0);
+ unregister_code(KC_LSHIFT);
+ break;
+ case 2:
+ register_code(KC_LSHIFT);
+ m_tapn(KC_1, KC_0, KC_0, 0);
+ unregister_code(KC_LSHIFT);
+ break;
+ default:
+ reset_tap_dance(state);
+ }
+}
+
+void dance_fun (qk_tap_dance_state_t *state, void *user_data) {
+ switch (state->count) {
+ case 1: // =>
+ register_code(KC_LSHIFT);
+ m_tapn(KC_0, KN_LABK, 0);
+ unregister_code(KC_LSHIFT);
+ break;
+ case 2: // () => {}
+ register_code(KC_LSHIFT);
+ m_tapn(KC_8, KC_9, KC_SPC, KC_0, KN_LABK, KC_SPC, 0);
+ unregister_code(KC_LSHIFT);
+ register_code(KC_RALT);
+ m_tapn(KC_7, 0);
+ unregister_code(KC_RALT);
+ TAP_ONCE(KC_ENT);
+ break;
+ default:
+ reset_tap_dance(state);
+ }
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_FUN] = ACTION_TAP_DANCE_FN (dance_fun)
+ ,[TD_EQ] = ACTION_TAP_DANCE_FN (dance_eq)
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+ set_unicode_input_mode(UC_WINC);
+};
+
+LEADER_EXTERNS();
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+ LEADER_DICTIONARY() {
+ leading = false;
+ leader_end();
+ SEQ_ONE_KEY(KC_L){
+ register_code(KC_RGUI);
+ TAP_ONCE(KC_L);
+ unregister_code(KC_RGUI);
+ };
+
+
+ SEQ_TWO_KEYS (KC_A, KC_W) {
+ //Web - chrome
+ register_code (KC_LGUI); TAP_ONCE (KC_1); unregister_code (KC_LGUI);
+ }
+ SEQ_TWO_KEYS (KC_A, KC_P) {
+ //sPotify
+ register_code (KC_LGUI); TAP_ONCE (KC_2); unregister_code (KC_LGUI);
+
+ }
+ SEQ_TWO_KEYS (KC_A, KC_T) {
+ //Total Commander
+ register_code (KC_LGUI); TAP_ONCE (KC_3); unregister_code (KC_LGUI);
+
+ }
+ SEQ_TWO_KEYS (KC_A, KC_A) {
+ //Atom
+ register_code (KC_LGUI); TAP_ONCE (KC_4); unregister_code (KC_LGUI);
+
+ }
+ SEQ_TWO_KEYS (KC_A, KC_E) {
+ //Emacs
+ register_code (KC_LGUI); TAP_ONCE (KC_5); unregister_code (KC_LGUI);
+
+ }
+ SEQ_TWO_KEYS (KC_A, KC_C) {
+ //Cmdr
+ register_code (KC_LGUI); TAP_ONCE (KC_6); unregister_code (KC_LGUI);
+
+ }
+ SEQ_TWO_KEYS (KC_A, KC_S) {
+ //Slack
+ register_code (KC_LGUI); TAP_ONCE (KC_7); unregister_code (KC_LGUI);
+ }
+
+ SEQ_TWO_KEYS (KC_U, KC_L) {
+ set_unicode_input_mode(UC_LNX);
+ }
+
+
+ SEQ_TWO_KEYS (KC_U, KC_W) {
+ set_unicode_input_mode(UC_WINC);
+ }
+
+
+ SEQ_TWO_KEYS (KC_S, KC_S) {
+ // ¯\_(ツ)_/¯
+ unicode_input_start(); register_hex(0xaf); unicode_input_finish();
+ register_code (KC_LALT);
+ register_code (KC_LCTL);
+ TAP_ONCE (KN_PLUS);
+ unregister_code (KC_LCTL);
+ unregister_code (KC_LALT);
+
+ register_code (KC_RSFT); TAP_ONCE (KC_8); unregister_code (KC_RSFT);
+ unicode_input_start (); register_hex(0x30c4); unicode_input_finish();
+ register_code (KC_RSFT); TAP_ONCE (KC_9); TAP_ONCE(KC_7); unregister_code (KC_RSFT);
+ unicode_input_start (); register_hex(0xaf); unicode_input_finish();
+ }
+
+ SEQ_TWO_KEYS (KC_S, KC_F) {
+ // 凸(ツ)凸
+ unicode_input_start(); register_hex(0x51F8); unicode_input_finish();
+ register_code (KC_RSFT); TAP_ONCE (KC_8); unregister_code (KC_RSFT);
+ unicode_input_start (); register_hex(0x30c4); unicode_input_finish();
+ register_code (KC_RSFT); TAP_ONCE (KC_9); unregister_code (KC_RSFT);
+ unicode_input_start (); register_hex(0x51F8); unicode_input_finish();
+ }
+
+ SEQ_TWO_KEYS (KC_S, KC_L) {
+ // λ
+ unicode_input_start();
+ register_hex(0x03bb);
+ unicode_input_finish();
+ }
+ };
+};
diff --git a/keyboards/atreus62/keymaps/mneme/unicode b/keyboards/atreus62/keymaps/mneme/unicode
new file mode 100644
index 0000000000..b3f62b6d31
--- /dev/null
+++ b/keyboards/atreus62/keymaps/mneme/unicode
@@ -0,0 +1,114 @@
+Todo
+☐ 2610 Todo
+☑ 2611 Done
+☒ 2612 Failed
+
+Operator
+× 00D7 Multiplication
+÷ 00F7 Division
+≤ 2264 LessEqual
+≥ 2265 MoreEqual
+± 00B1 Plusminus
+
+Math
+∏ 220F Product
+∑ 2211 Sum
+≈ 2248 Almost
+≡ 2261 Equivalent
+∞ 221E Infinity
+‰ 2030 Mille
+
+Set
+⊂ 2282 Subset
+⊃ 2283 sUperset
+∩ 2229 Intersextion
+∪ 222A Union
+∈ 2208 Element
+∉ 2209 Notelement
+∍ 220D Contains
+∌ 220C doesNotcontain
+
+Logic
+¬ 00AC Not
+∧ 2227 And
+∨ 2228 Or
+∃ 2203 Exists
+∄ 2204 Notexists
+
+Greek
+µ 00B5 Micro
+λ 03BB Lamda
+Ω 2126 Omega
+α 03B1 Alpha
+β 03B2 Beta
+γ 03B3 Gamma
+π 03C0 Pi
+δ 03B4 Delta
+
+Other
+☁ 2601 Cloud
+☼ 263C Sun
+☂ 2602 Rain
+☠ 2620 Skull
+♺ 267A Recycle
+👍1F44D thumbsUp
+👎1F44E thumbsDown
+💩 1F4A9 Poo
+
+
+//Todo
+SEQ_THREE_KEYS(KC_U, KC_G, KC_T){m_unicode(0x2610);}; // Todo
+SEQ_THREE_KEYS(KC_U, KC_G, KC_D){m_unicode(0x2611);}; // Done
+SEQ_THREE_KEYS(KC_U, KC_G, KC_F){m_unicode(0x2612);}; // Failed
+
+//Operator
+SEQ_THREE_KEYS(KC_U, KC_O, KC_M){m_unicode(0x00D7);}; // Multiplication
+SEQ_THREE_KEYS(KC_U, KC_O, KC_D){m_unicode(0x00F7);}; // Division
+SEQ_THREE_KEYS(KC_U, KC_O, KC_L){m_unicode(0x2264);}; // LessEqual
+SEQ_THREE_KEYS(KC_U, KC_O, KC_M){m_unicode(0x2265);}; // MoreEqual
+SEQ_THREE_KEYS(KC_U, KC_O, KC_P){m_unicode(0x00B1);}; // Plusminus
+
+//Math
+SEQ_THREE_KEYS(KC_U, KC_M, KC_P){m_unicode(0x220F);}; // Product
+SEQ_THREE_KEYS(KC_U, KC_M, KC_S){m_unicode(0x2211);}; // Sum
+SEQ_THREE_KEYS(KC_U, KC_M, KC_A){m_unicode(0x2248);}; // Almost
+SEQ_THREE_KEYS(KC_U, KC_M, KC_E){m_unicode(0x2261);}; // Equivalent
+SEQ_THREE_KEYS(KC_U, KC_M, KC_I){m_unicode(0x221E);}; // Infinity
+SEQ_THREE_KEYS(KC_U, KC_M, KC_M){m_unicode(0x2030);}; // Mille
+
+//Set
+SEQ_THREE_KEYS(KC_U, KC_S, KC_S){m_unicode(0x2282);}; Subset
+SEQ_THREE_KEYS(KC_U, KC_S, KC_P){m_unicode(0x2283);}; suPerset
+SEQ_THREE_KEYS(KC_U, KC_S, KC_I){m_unicode(0x2229);}; Intersection
+SEQ_THREE_KEYS(KC_U, KC_S, KC_U){m_unicode(0x222A);}; Union
+SEQ_THREE_KEYS(KC_U, KC_S, KC_E){m_unicode(0x2208);}; Element
+SEQ_THREE_KEYS(KC_U, KC_S, KC_N){m_unicode(0x2209);}; Notelement
+SEQ_THREE_KEYS(KC_U, KC_S, KC_C){m_unicode(0x220D);}; Contains
+SEQ_THREE_KEYS(KC_U, KC_S, KC_D){m_unicode(0x220C);}; doesNotcontain
+
+//Logic
+SEQ_THREE_KEYS(KC_U, KC_L, KC_N){m_unicode(0x00AC);}; // Not
+SEQ_THREE_KEYS(KC_U, KC_L, KC_A){m_unicode(0x2227);}; // And
+SEQ_THREE_KEYS(KC_U, KC_L, KC_O){m_unicode(0x2228);}; // Or
+SEQ_THREE_KEYS(KC_U, KC_L, KC_E){m_unicode(0x2203);}; // Exists
+SEQ_THREE_KEYS(KC_U, KC_L, KC_N){m_unicode(0x2204);}; // Notexists
+
+//Greek
+SEQ_THREE_KEYS(KC_U, KC_G, KC_M){m_unicode(0x00B5);}; // Micro
+SEQ_THREE_KEYS(KC_U, KC_G, KC_L){m_unicode(0x03BB);}; // Lamda
+SEQ_THREE_KEYS(KC_U, KC_G, KC_O){m_unicode(0x2126);}; // Omega
+SEQ_THREE_KEYS(KC_U, KC_G, KC_A){m_unicode(0x03B1);}; // Alpha
+SEQ_THREE_KEYS(KC_U, KC_G, KC_B){m_unicode(0x03B2);}; // Beta
+SEQ_THREE_KEYS(KC_U, KC_G, KC_G){m_unicode(0x03B3);}; // Gamma
+SEQ_THREE_KEYS(KC_U, KC_G, KC_P){m_unicode(0x03C0);}; // Pi
+SEQ_THREE_KEYS(KC_U, KC_G, KC_D){m_unicode(0x03B4);}; // Delta
+
+//Zother
+SEQ_THREE_KEYS(KC_U, KC_Z, KC_C){m_unicode(0x2601);}; // Cloud
+SEQ_THREE_KEYS(KC_U, KC_Z, KC_S){m_unicode(0x263C);}; // Sun
+SEQ_THREE_KEYS(KC_U, KC_Z, KC_R){m_unicode(0x2602);}; // Rain
+SEQ_THREE_KEYS(KC_U, KC_Z, KC_K){m_unicode(0x2620);}; // sKull
+SEQ_THREE_KEYS(KC_U, KC_Z, KC_R){m_unicode(0x267A);}; // rEcycle
+SEQ_THREE_KEYS(KC_U, KC_Z, KC_U){m_unicode(0x1F44D);}; // thumbsUp
+SEQ_THREE_KEYS(KC_U, KC_Z, KC_D){m_unicode(0x1F44E);}; // thumbsDown
+SEQ_THREE_KEYS(KC_U, KC_Z, KC_P){m_unicode(0x1F4A9);}; // Poo
diff --git a/keyboards/atreus62/keymaps/xyverz/keymap.c b/keyboards/atreus62/keymaps/xyverz/keymap.c
new file mode 100644
index 0000000000..67e66584a6
--- /dev/null
+++ b/keyboards/atreus62/keymaps/xyverz/keymap.c
@@ -0,0 +1,175 @@
+/* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk
+ I've blatantly stolen what works for me from the Planck and Preonic
+ layouts and modified this file to fit me. Initial credet goes to
+ u/profet23 for the doing all the work and adding this keyboard to
+ QMK in the first place.
+
+ I've got Dvorak, Qwerty, and Colemak layouts at this time, with the
+ possibility of adding more in the future.
+
+ The bottom row is fairly Kinesis-ish since the Contour and Advantage
+ keyboards have been my daily drivers for the last 17 years. I hope
+ You can get some enjoyment out of this layout should you chose it!
+
+CHANGELOG:
+
+ 0.1 - Initial commit. Based off of Profet's default keymap.
+ 0.2 - Converted to a more Planck/Preonic keymap style file with
+ persistent layers enabled. Renamed layers to reflect OLKB maps.
+ Added a TODO list.
+
+TODO:
+
+ * Make the layout more efficient, even if it means changing the RAISE
+ and LOWER functionality.
+ * Add legends in comments for each layer. Maybe.
+ * Add a gaming layer.
+
+*/
+
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+#include "atreus62.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _DVORAK 0
+#define _QWERTY 1
+#define _COLEMAK 2
+#define _WOW 3
+#define _LOWER 4
+#define _RAISE 5
+#define _ADJUST 16
+
+enum atreus52_keycodes {
+ DVORAK = SAFE_RANGE,
+ QWERTY,
+ COLEMAK,
+ WOW,
+ LOWER,
+ RAISE
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_DVORAK] = { /* dvorak */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
+ { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
+ { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
+ { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LGUI, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
+ },
+
+ [_QWERTY] = { /* qwerty */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
+ { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL },
+ { KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
+ { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
+ },
+
+ [_COLEMAK] = { /* colemak */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
+ { KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL },
+ { KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, _______, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
+ { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL}
+ },
+
+ [_WOW] = { /* Dvorak with minor modifications for playing World of Warcraft */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
+ { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
+ { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
+ { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, CTL_T(KC_ENT), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
+ },
+
+ [_LOWER] = {
+ { KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
+ { KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE },
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______ },
+ { _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
+ },
+ [_RAISE] = {
+ { KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
+ { KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS },
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______ },
+ { _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
+ },
+ [_ADJUST] = {
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ { _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW },
+ { _______, _______, _______, _______, _______, _______, _______, _____