diff options
Diffstat (limited to 'keyboards/atreus62/keymaps/xyverz/keymap.c')
-rw-r--r-- | keyboards/atreus62/keymaps/xyverz/keymap.c | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/keyboards/atreus62/keymaps/xyverz/keymap.c b/keyboards/atreus62/keymaps/xyverz/keymap.c new file mode 100644 index 0000000000..11c7c33d67 --- /dev/null +++ b/keyboards/atreus62/keymaps/xyverz/keymap.c @@ -0,0 +1,155 @@ +/* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk + I've blatantly stolen what works for me from the Planck and Preonic + layouts and modified this file to fit me. Initial credet goes to + u/profet23 for the doing all the work and adding this keyboard to + QMK in the first place. + + I've got Dvorak, Qwerty, and Colemak layouts at this time, with the + possibility of adding more in the future. + + The bottom row is fairly Kinesis-ish since the Contour and Advantage + keyboards have been my daily drivers for the last 17 years. I hope + You can get some enjoyment out of this layout should you chose it! + +CHANGELOG: + + 0.1 - Initial commit. Based off of Profet's default keymap. + 0.2 - Converted to a more Planck/Preonic keymap style file with + persistent layers enabled. Renamed layers to reflect OLKB maps. + Added a TODO list. + 0.3 - Moved location of media & volume keys. Added Print Screen, + Scroll Lock and Pause keys. Added a WOW gaming layer that + changes the location of Ctrl & Alt to the thumb keys. Added + readme. + 0.4 - After more useage, I realized that the ESC key was in the way + of my muscle memory (gee, thanks, Planck!) so I moved it to + the normal Caps Lock position, and moved Caps Lock to the same + position on the RAISE and LOWER layers. Added code to turn off + the Pro Micro LEDs after flashing. + 0.5 - Converted keymap to LAYOUT standard. + 0.6 - Swapped ESC and GRV in all layers. + 0.7 - Brought code up to current standards. + 0.8 - Added MACLOCK macro. + 0.9 - Updated code to correspond to new setPinInput behaviour + 0.10 - Re-ordered the layers (swapped Destiny & WoW layers in the + list). Removed duplicated keys from RAISE and LOWER layers. + Updated readme.md and fixed an aesthetic typo in keymap.c. + 0.11 - Added DEL_GUI macro. Removed WOW layer since I'm no longer + supporting Blizzard in any way. + +TODO: + + * Make the layout more efficient, even if it means changing the RAISE + and LOWER functionality. + * Add legends in comments for each layer. Maybe. + +*/ + +// this is the style you want to emulate. +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +#include QMK_KEYBOARD_H + +enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _DESTINY, _LOWER, _RAISE, _ADJUST }; + +enum atreus62_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, DESTINY, LOWER, RAISE, ADJUST }; + +// Aliases to make the keymap clearer. +#define CTL_ENT CTL_T(KC_ENT) +#define DEL_GUI GUI_T(KC_DEL) +#define LOWER MO(_LOWER) +#define RAISE MO(_RAISE) +#define ADJUST MO(_ADJUST) +#define MACLOCK LGUI(LCTL(KC_Q)) + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_DVORAK] = LAYOUT ( /* dvorak */ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, + KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, + KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, DEL_GUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL + ), + + [_QWERTY] = LAYOUT ( /* qwerty */ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, + KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL + ), + + [_COLEMAK] = LAYOUT ( /* colemak */ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL, + KC_GRV, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL + ), + + [_DESTINY] = LAYOUT ( /* Dvorak with minor modifications for playing Destiny 2 and other FPS Looters */ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, + KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, + KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL + ), + + [_LOWER] = LAYOUT ( + KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______, + _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, + _______, _______, KC_HOME, KC_END, _______, KC_DEL, MACLOCK, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ + ), + [_RAISE] = LAYOUT ( + KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______, + _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, + _______, _______, KC_HOME, KC_END, _______, KC_DEL, MACLOCK, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ + ), + [_ADJUST] = LAYOUT ( + _______, _______, _______, KC_F13, KC_F14, KC_F15, _______, _______, _______, _______, _______, _______, + _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), +}; +//clang-format on + +void matrix_init_user(void) { +#ifdef BOOTLOADER_CATERINA + // This will disable the red LEDs on the ProMicros + setPinInput(D5); + setPinInput(B0); +#endif +}; + +layer_state_t layer_state_set_user(layer_state_t state) { + return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (record->event.pressed) { + switch (keycode) { + case DVORAK: + set_single_persistent_default_layer(_DVORAK); + return false; + case QWERTY: + set_single_persistent_default_layer(_QWERTY); + return false; + case COLEMAK: + set_single_persistent_default_layer(_COLEMAK); + return false; + case DESTINY: + set_single_persistent_default_layer(_DESTINY); + return false; + case WOW: + set_single_persistent_default_layer(_WOW); + return false; + } + } + return true; +}; |