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-rw-r--r--keyboards/atom47/keymaps/default/keymap.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/keyboards/atom47/keymaps/default/keymap.c b/keyboards/atom47/keymaps/default/keymap.c
index 233ff2b8b7..945e66ab7b 100644
--- a/keyboards/atom47/keymaps/default/keymap.c
+++ b/keyboards/atom47/keymaps/default/keymap.c
@@ -1,4 +1,4 @@
-#include "atom47.h"
+#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@@ -13,25 +13,25 @@
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-[_MA] = KEYMAP_ANSI(
+[_MA] = LAYOUT_ansi(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_FN1), \
KC_LCTL, KC_LGUI, KC_LALT, MO(_PN), KC_SPC, KC_SPC, MO(_FN), KC_RALT, KC_APP, KC_RCTRL), \
-[_FN] = KEYMAP_ANSI(
+[_FN] = LAYOUT_ansi(
_______, KC_VOLD, KC_VOLU, KC_MUTE, RESET, _______, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, _______, \
_______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC, BL_INC, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______), \
-[_FN1] = KEYMAP_ANSI(
+[_FN1] = LAYOUT_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, \
_______, _______, _______, _______, _______, KC_QUOT, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_RSFT, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______), \
-[_PN] = KEYMAP_ANSI(
+[_PN] = LAYOUT_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, \
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, \