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Diffstat (limited to 'keyboards/atlantis/ak81_ve/config.h')
-rw-r--r-- | keyboards/atlantis/ak81_ve/config.h | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/keyboards/atlantis/ak81_ve/config.h b/keyboards/atlantis/ak81_ve/config.h deleted file mode 100644 index e097c47cb0..0000000000 --- a/keyboards/atlantis/ak81_ve/config.h +++ /dev/null @@ -1,109 +0,0 @@ -/* Copyright 2022 @fOmey - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma once - -#include "config_common.h" - -/* Key matrix size */ -#define MATRIX_ROWS 6 -#define MATRIX_COLS 15 - -/* Key matrix pins */ -#define MATRIX_ROW_PINS { F1, F7, F6, F5, F4, D5 } -#define MATRIX_COL_PINS { F0, C7, C6, B6, B5, B4, D7, D6, B2, B7, D3, D2, D1, D0, B3 } - -/* Encoder pins */ -#define ENCODERS_PAD_A { E6 } -#define ENCODERS_PAD_B { B0 } -#define ENCODER_RESOLUTION 4 -#define ENCODERS 1 -#define ENCODERS_CCW_KEY { { 4, 5 } } // Note: array is { col, row ) -#define ENCODERS_CW_KEY { { 3, 5 } } // Note: array is { col, row ) - -/* LED pins */ -#define LED_CAPS_LOCK_PIN D4 -#define LED_PIN_ON_STATE 0 - -/* COL2ROW or ROW2COL */ -#define DIODE_DIRECTION COL2ROW - -/* Set 0 if debouncing isn't needed */ -#define DEBOUNCE 5 - -/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ -#define LOCKING_SUPPORT_ENABLE - -/* Locking resynchronize hack */ -#define LOCKING_RESYNC_ENABLE -#define FORCE_NKRO - -#define RGB_DI_PIN B1 -#ifdef RGB_DI_PIN - -#define RGB_MATRIX_KEYPRESSES -#define RGB_MATRIX_FRAMEBUFFER_EFFECTS -#define RGB_DISABLE_WHEN_USB_SUSPENDED true -#define DRIVER_LED_TOTAL 96 -#define RGB_MATRIX_STARTUP_HUE 170 -#define RGB_MATRIX_STARTUP_SAT 255 -#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 -#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS - -#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue -#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes -#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes -#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation -#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness -#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient -#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right -#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in -#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right -#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard -#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard -#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue -#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation -#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back -#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left -#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right -#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges -#define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues -#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out -#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out - -#endif
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