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-rw-r--r--keyboards/ai03/orbit/orbit.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/keyboards/ai03/orbit/orbit.h b/keyboards/ai03/orbit/orbit.h
index 7f3b1aca32..7b9c238ad4 100644
--- a/keyboards/ai03/orbit/orbit.h
+++ b/keyboards/ai03/orbit/orbit.h
@@ -18,35 +18,6 @@
#include "quantum.h"
-#define XXX KC_NO
-
-/* This a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-#define LAYOUT( \
- L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
- L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
- L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
- L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
- L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45 \
-) { \
- { L00, L01, L02, L03, L04, L05, L06 }, \
- { L10, L11, L12, L13, L14, L15, L16 }, \
- { L20, L21, L22, L23, L24, L25, L26 }, \
- { L30, L31, L32, L33, L34, L35, L36 }, \
- { XXX, L41, L42, L43, L44, L45, L46 }, \
- { R00, R01, R02, R03, R04, R05, R06 }, \
- { R10, R11, R12, R13, R14, R15, R16 }, \
- { R20, R21, R22, R23, R24, R25, R26 }, \
- { R30, R31, R32, R33, R34, R35, R36 }, \
- { R40, R41, R42, R43, R44, R45, XXX } \
-}
-
void led_toggle(uint8_t id, bool on);
void set_all_leds(bool leds[6]);
void set_layer_indicators(uint8_t layer);