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Diffstat (limited to 'keyboards/25keys/zinc/reva/config.h')
-rw-r--r--keyboards/25keys/zinc/reva/config.h68
1 files changed, 0 insertions, 68 deletions
diff --git a/keyboards/25keys/zinc/reva/config.h b/keyboards/25keys/zinc/reva/config.h
deleted file mode 100644
index f740f4d011..0000000000
--- a/keyboards/25keys/zinc/reva/config.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
-Copyright 2018 monksoffunk
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#pragma once
-
-#define TAPPING_FORCE_HOLD
-#define TAPPING_TERM 100
-
-/* Use I2C or Serial */
-#define USE_SERIAL
-#define SOFT_SERIAL_PIN D2
-
-/* Select hand configuration */
-#define MASTER_LEFT
-//#define MASTER_RIGHT
-//#define EE_HANDS
-
-/* key matrix size */
-// Rows are doubled-up
-#define MATRIX_ROWS 8
-#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
-
-// wiring of each half
-#define MATRIX_COLS 6
-#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3}
-
-#define DIODE_DIRECTION COL2ROW
-
-/* Set 0 if debouncing isn't needed */
-#define DEBOUNCE 5
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-//#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-//#define LOCKING_RESYNC_ENABLE
-
-/* ws2812 RGB LED */
-#define RGB_DI_PIN D3
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-// #define NO_DEBUG
-
-/* disable print */
-// #define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT