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diff --git a/keyboards/1upkeyboards/super16v2/config.h b/keyboards/1upkeyboards/super16v2/config.h
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-/* Copyright 2022 MechMerlin
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-#include "config_common.h"
-
-/* key matrix size */
-#define MATRIX_ROWS 4
-#define MATRIX_COLS 4
-
-#define MOUSEKEY_MOVE_DELTA 25
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-
-// 0 1 2 3
-#define MATRIX_ROW_PINS { D1, D2, D3, D4 }
-#define MATRIX_COL_PINS { D5, D6, C2, D0 }
-
-#define ENCODERS_PAD_A { B1, B3 }
-#define ENCODERS_PAD_B { B2, B4 }
-
-
-/* COL2ROW, ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
-/*
- * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
- */
-#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
-
-//#define LED_NUM_LOCK_PIN B0
-//#define LED_CAPS_LOCK_PIN B1
-//#define LED_SCROLL_LOCK_PIN B2
-//#define LED_COMPOSE_PIN B3
-//#define LED_KANA_PIN B4
-
-//#define BACKLIGHT_PIN B7
-//#define BACKLIGHT_LEVELS 3
-//#define BACKLIGHT_BREATHING
-
-#define RGB_DI_PIN B5
-#define RGB_MATRIX_LED_COUNT 20
-#ifdef RGB_DI_PIN
-# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-# define RGBLIGHT_LIMIT_VAL 255
-#endif
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
-# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
-// RGB Matrix Animation modes. Explicitly enabled
-// For full list of effects, see:
-// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-//# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-//# define ENABLE_RGB_MATRIX_MULTISPLASH
-//# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-#endif
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5
-
-/* define if matrix has ghost (lacks anti-ghosting diodes) */
-//#define MATRIX_HAS_GHOST
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
- * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
- */
-//#define GRAVE_ESC_CTRL_OVERRIDE
-
-/*
- * Force NKRO
- *
- * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
- * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
- * makefile for this to work.)
- *
- * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
- * until the next keyboard reset.
- *
- * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
- * fully operational during normal computer usage.
- *
- * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
- * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
- * bootmagic, NKRO mode will always be enabled until it is toggled again during a
- * power-up.
- *
- */
-//#define FORCE_NKRO
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
-
-/* Bootmagic Lite key configuration */
-//#define BOOTMAGIC_LITE_ROW 0
-//#define BOOTMAGIC_LITE_COLUMN 0