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-rw-r--r--keyboard/planck/keymaps/cbbrowne/keymap.c173
1 files changed, 0 insertions, 173 deletions
diff --git a/keyboard/planck/keymaps/cbbrowne/keymap.c b/keyboard/planck/keymaps/cbbrowne/keymap.c
deleted file mode 100644
index 14a5be1708..0000000000
--- a/keyboard/planck/keymaps/cbbrowne/keymap.c
+++ /dev/null
@@ -1,173 +0,0 @@
-#include "planck.h"
-#ifdef BACKLIGHT_ENABLE
- #include "backlight.h"
-#endif
-#include "config.h"
-#include "quantum.h"
-
-/* Each layer is given a name to aid in readability, which is then
- used in the keymap matrix below. The underscores do not denote
- anything - you can have a layer called STUFF or any other name.
-
- Layer names don't all need to be of the same length, obviously, and
- you could also skip them entirely and just use numbers, though that
- means needing to manage the numbers.
-
- It is preferable to keep the symbols short so that a line worth of
- key mappings fits compactly onto a line of code. */
-
-/* This was originally based on planck/keymaps/default/default.c, and
- then cbbrowne has revised things */
-
-/* Things I did not like about the default mapping
-
- - I found control too hard to get to. I use it more than Tab, so
- switched it there.
- - Having dash on [lower-j] is a bit nonintuitive, but may be OK
- - I'll bet I should switch ESC/TAB
- - I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
- and shift ESC off the first column so KC_LCTL and KC_LALT can
- be on the first column.
- - I needed to swap ' and ENTER
-
- - All of the above are done :-)
-
- - Dropped out support for Dvorak and friends. They aren't
- improvements to me
-*/
-
-
-/* Some interesting things implemented
-
- - There is a macro that writes out "cbbrowne" to show that I could
- - There is a (somewhat cruddy) linear congruential random number
- generator.
- - I would like to be seeding it with clock info to make it look
- more random
- - There are two macros that use the random number generators
- - one, M_RANDDIGIT, generates a random digit based on state
- of the random number generator
- - the other, M_RANDLETTER, generates a random letter based on state
- of the random number generator
- - in both, note the use of register_code()/unregister_code()
- to indicate the desired key
- - I do indeed want a sweet number pad!
-*/
-
-/* Other things to do...
-
- - Need to think about what zsh and readline actions I use lots
- - Ought to ensure that Control-Alt-Delete is convenient enough
- - How about Alt-F1 thru Alt-F8?
- - What's the keystroke to get from X to console these days?
- - A layer for doing console switching would not be a bad idea
-*/
-
-enum layers {
- _QW = 0, /* Qwerty mapping */
- _LW, /* Lower layer, where top line has symbols !@#$%^&*() */
- _RS, /* Raised layer, where top line has digits 1234567890 */
- _KP, /* Key pad */
-};
-
-enum macro_id {
- M_LED = 0,
- M_USERNAME,
- M_RANDDIGIT,
- M_RANDLETTER,
- M_VERSION
-};
-
-/* Note that Planck has dimensions 4 rows x 12 columns */
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-[_QW] = { /* Qwerty */
- {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
- {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT },
- {KC_TAB, M(M_LED), KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
-},
-[_RS] = { /* RAISE */
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
- {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS},
- {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
-},
-[_LW] = { /* LOWER */
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
- {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
- {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS},
- {KC_TRNS, DF(_KP), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
-},
-[_KP] = { /* Key Pad */
- {KC_ESC, M(M_USERNAME), M(M_VERSION), KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
- {KC_LCTL, M(M_RANDDIGIT), KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
- {KC_LSFT, M(M_RANDLETTER), KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
- {BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
-}
-};
-
-const uint16_t PROGMEM fn_actions[] = {
-};
-
-/* This bit of logic seeds a wee linear congruential random number generator */
-/* lots of prime numbers everywhere... */
-static uint16_t random_value = 157;
-
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- uint8_t clockbyte=0;
- clockbyte = TCNT1 % 256;
- uint8_t rval;
- // MACRODOWN only works in this function
- switch(id) {
- case M_LED:
- if (record->event.pressed) {
- register_code(KC_RSFT);
-#ifdef BACKLIGHT_ENABLE
- backlight_step();
-#endif
- } else {
- unregister_code(KC_RSFT);
- }
- break;
- case M_USERNAME:
- if (record->event.pressed) {
- SEND_STRING("cbbrowne");
- }
- break;
- case M_VERSION:
- if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE);
- }
- break;
- case M_RANDDIGIT:
- /* Generate, based on random number generator, a keystroke for
- a numeric digit chosen at random */
- random_value = ((random_value + randadd) * randmul) % randmod;
- if (record->event.pressed) {
- /* Here, we mix the LCRNG with low bits from one of the system
- clocks via XOR in the theory that this may be more random
- than either separately */
- rval = (random_value ^ clockbyte) % 10;
- /* Note that KC_1 thru KC_0 are a contiguous range */
- register_code (KC_1 + rval);
- unregister_code (KC_1 + rval);
- }
- break;
- case M_RANDLETTER:
- /* Generate, based on random number generator, a keystroke for
- a letter chosen at random */
- /* Here, we mix the LCRNG with low bits from one of the system
- clocks via XOR in the theory that this may be more random
- than either separately */
- random_value = ((random_value + randadd) * randmul) % randmod;
- if (record->event.pressed) {
- rval = (random_value ^ clockbyte) % 26;
- register_code (KC_A + rval);
- unregister_code (KC_A + rval);
- }
- break;
- }
- return MACRO_NONE;
-};