diff options
Diffstat (limited to 'keyboard/atreus')
-rw-r--r-- | keyboard/atreus/Makefile | 152 | ||||
-rw-r--r-- | keyboard/atreus/README.md | 186 | ||||
-rw-r--r-- | keyboard/atreus/atreus.c | 29 | ||||
-rw-r--r-- | keyboard/atreus/atreus.h | 28 | ||||
-rw-r--r-- | keyboard/atreus/config.h | 86 | ||||
-rw-r--r-- | keyboard/atreus/keymaps/default.c | 51 | ||||
-rw-r--r-- | keyboard/atreus/keymaps/gerb.c | 66 |
7 files changed, 0 insertions, 598 deletions
diff --git a/keyboard/atreus/Makefile b/keyboard/atreus/Makefile deleted file mode 100644 index a6fddd70d2..0000000000 --- a/keyboard/atreus/Makefile +++ /dev/null @@ -1,152 +0,0 @@ -#---------------------------------------------------------------------------- -# On command line: -# -# make all = Make software. -# -# make clean = Clean out built project files. -# -# make coff = Convert ELF to AVR COFF. -# -# make extcoff = Convert ELF to AVR Extended COFF. -# -# make program = Download the hex file to the device. -# Please customize your programmer settings(PROGRAM_CMD) -# -# make teensy = Download the hex file to the device, using teensy_loader_cli. -# (must have teensy_loader_cli installed). -# -# make dfu = Download the hex file to the device, using dfu-programmer (must -# have dfu-programmer installed). -# -# make flip = Download the hex file to the device, using Atmel FLIP (must -# have Atmel FLIP installed). -# -# make dfu-ee = Download the eeprom file to the device, using dfu-programmer -# (must have dfu-programmer installed). -# -# make flip-ee = Download the eeprom file to the device, using Atmel FLIP -# (must have Atmel FLIP installed). -# -# make debug = Start either simulavr or avarice as specified for debugging, -# with avr-gdb or avr-insight as the front end for debugging. -# -# make filename.s = Just compile filename.c into the assembler code only. -# -# make filename.i = Create a preprocessed source file for use in submitting -# bug reports to the GCC project. -# -# To rebuild project do "make clean" then "make all". -#---------------------------------------------------------------------------- - -# Target file name (without extension). -TARGET = atreus - - -# Directory common source filess exist -TOP_DIR = ../.. -TMK_DIR = ../../tmk_core - -# Directory keyboard dependent files exist -TARGET_DIR = . - -# # project specific files -SRC = atreus.c - -ifdef KEYMAP - SRC := keymaps/$(KEYMAP).c $(SRC) -else - SRC := keymaps/default.c $(SRC) -endif - -ifdef TEENSY2 - OPT_DEFS += -DATREUS_TEENSY2 - ATRUES_UPLOAD_COMMAND = teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex -else - OPT_DEFS += -DATREUS_ASTAR - ATRUES_UPLOAD_COMMAND = while [ ! -r $(USB) ]; do sleep 1; done; \ - avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB) -endif - -CONFIG_H = config.h - -# MCU name -#MCU = at90usb1287 -MCU = atmega32u4 - -# Processor frequency. -# This will define a symbol, F_CPU, in all source code files equal to the -# processor frequency in Hz. You can then use this symbol in your source code to -# calculate timings. Do NOT tack on a 'UL' at the end, this will be done -# automatically to create a 32-bit value in your source code. -# -# This will be an integer division of F_USB below, as it is sourced by -# F_USB after it has run through any CPU prescalers. Note that this value -# does not *change* the processor frequency - it should merely be updated to -# reflect the processor speed set externally so that the code can use accurate -# software delays. -F_CPU = 16000000 - - -# -# LUFA specific -# -# Target architecture (see library "Board Types" documentation). -ARCH = AVR8 - -# Input clock frequency. -# This will define a symbol, F_USB, in all source code files equal to the -# input clock frequency (before any prescaling is performed) in Hz. This value may -# differ from F_CPU if prescaling is used on the latter, and is required as the -# raw input clock is fed directly to the PLL sections of the AVR for high speed -# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' -# at the end, this will be done automatically to create a 32-bit value in your -# source code. -# -# If no clock division is performed on the input clock inside the AVR (via the -# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. -F_USB = $(F_CPU) - -# Interrupt driven control endpoint task(+60) -OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT - - -# Boot Section Size in *bytes* -# Teensy halfKay 512 -# Teensy++ halfKay 1024 -# Atmel DFU loader 4096 -# LUFA bootloader 4096 -# USBaspLoader 2048 -OPT_DEFS += -DBOOTLOADER_SIZE=4096 - - -# Build Options -# comment out to disable the options. -# -#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE = yes # Mouse keys(+4700) -EXTRAKEY_ENABLE = yes # Audio control and System control(+450) -CONSOLE_ENABLE = yes # Console for debug(+400) -COMMAND_ENABLE = yes # Commands for debug and configuration -# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE -# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend -NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA -# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality -# MIDI_ENABLE = YES # MIDI controls -UNICODE_ENABLE = YES # Unicode -# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID - - -# Optimize size but this may cause error "relocation truncated to fit" -#EXTRALDFLAGS = -Wl,--relax - -# Search Path -VPATH += $(TARGET_DIR) -VPATH += $(TOP_DIR) -VPATH += $(TMK_DIR) - -include $(TOP_DIR)/quantum/quantum.mk - -USB ?= /dev/cu.usbmodem1411 - -upload: build - $(ATRUES_UPLOAD_COMMAND) diff --git a/keyboard/atreus/README.md b/keyboard/atreus/README.md deleted file mode 100644 index aacf2841f4..0000000000 --- a/keyboard/atreus/README.md +++ /dev/null @@ -1,186 +0,0 @@ -atreus keyboard firmware -====================== - -## Quantum MK Firmware - -You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you. - - BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality - MIDI_ENABLE = yes # MIDI controls - # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not // - BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID - -## Atreus specific information - -These configuration files are specifically for the Atreus keyboards created by Phil Hagelberg (@technomancy). This keyboard is available in two variants: one powered by a Teensy 2, one powered by an A-Star. This repository currently assumes that you have an A-Star powered Atreus. If you are using a Teensy2, specify that by adding `TEENSY2=yes` to your `make` commands. - -If you are coming from the [atreus-firmware](https://github.com/technomancy/atreus-firmware), we've also brought forward the `make upload` command for you to use. - -## Quick aliases to common actions - -Your keymap can include shortcuts to common operations (called "function actions" in tmk). - -### Switching and toggling layers - -`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack. - -`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer). - -`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack. - -### Fun with modifier keys - -* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias -* `RSFT(kc)` - applies right Shift to *kc* -* `LCTL(kc)` - applies left Control to *kc* -* `RCTL(kc)` - applies right Control to *kc* -* `LALT(kc)` - applies left Alt to *kc* -* `RALT(kc)` - applies right Alt to *kc* -* `LGUI(kc)` - applies left GUI (command/win) to *kc* -* `RGUI(kc)` - applies right GUI (command/win) to *kc* - -You can also chain these, like this: - - LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress. - -The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`. - - KC_TILD ~ - KC_EXLM ! - KC_AT @ - KC_HASH # - KC_DLR $ - KC_PERC % - KC_CIRC ^ - KC_AMPR & - KC_ASTR * - KC_LPRN ( - KC_RPRN ) - KC_UNDS _ - KC_PLUS + - KC_LCBR { - KC_RCBR } - KC_PIPE | - KC_COLN : - -`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down. - -These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available): - - * MOD_LCTL - * MOD_LSFT - * MOD_LALT - * MOD_LGUI - -These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. - -We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact: - - * `CTL_T(kc)` - is LCTL when held and *kc* when tapped - * `SFT_T(kc)` - is LSFT when held and *kc* when tapped - * `ALT_T(kc)` - is LALT when held and *kc* when tapped - * `GUI_T(kc)` - is LGUI when held and *kc* when tapped - * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/) - -### Temporarily setting the default layer - -`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does. - -### Remember: These are just aliases - -These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action). - -Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them. - -## Macro shortcuts: Send a whole string when pressing just one key - -Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c). - -```c -const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. -{ - switch(id) { - case 0: // this would trigger when you hit a key mapped as M(0) - if (record->event.pressed) { - return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes - } - break; - } - return MACRO_NONE; -}; -``` -A macro can include the following commands: - -* I() change interval of stroke in milliseconds. -* D() press key. -* U() release key. -* T() type key(press and release). -* W() wait (milliseconds). -* END end mark. - -So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends. - -Note: Using macros to have your keyboard send passwords for you is a bad idea. - -### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc) - -Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: - - #include "keymap_<layout>.h" - -Where <layout> is "colemak" or "dvorak". After including this line, you will get access to: - - * `CM_*` for all of the Colemak-equivalent characters - * `DV_*` for all of the Dvorak-equivalent characters - -These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features. - -To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`. - -## Additional language support - -In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `รน` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support). - -## Unicode support - -You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile. - -## Other firmware shortcut keycodes - -* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`) -* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things -* `BL_ON` - turns the backlight on -* `BL_OFF` - turns the backlight off -* `BL_<n>` - sets the backlight to level *n* -* `BL_INC` - increments the backlight level by one -* `BL_DEC` - decrements the backlight level by one -* `BL_TOGG` - toggles the backlight -* `BL_STEP` - steps through the backlight levels - -Enable the backlight from the Makefile. - -## MIDI functionalty - -This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. - -## Bluetooth functionality - -This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will. - -## Building - -Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button. - -Depending on which keymap you would like to use, you will have to compile slightly differently. - -### Default -To build with the default keymap, simply run `make`. - -### Other Keymaps -Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files. - -To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like: -``` -$ make KEYMAP=[default|jack|<name>] -``` -Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. diff --git a/keyboard/atreus/atreus.c b/keyboard/atreus/atreus.c deleted file mode 100644 index 9d1de631bb..0000000000 --- a/keyboard/atreus/atreus.c +++ /dev/null @@ -1,29 +0,0 @@ -#include "atreus.h" - -__attribute__ ((weak)) -void matrix_init_user(void) { - // leave these blank -}; - -__attribute__ ((weak)) -void matrix_scan_user(void) { - // leave these blank -}; - -void matrix_init_kb(void) { - // put your keyboard start-up code here - // runs once when the firmware starts up - - if (matrix_init_user) { - (*matrix_init_user)(); - } -}; - -void matrix_scan_kb(void) { - // put your looping keyboard code here - // runs every cycle (a lot) - - if (matrix_scan_user) { - (*matrix_scan_user)(); - } -}; diff --git a/keyboard/atreus/atreus.h b/keyboard/atreus/atreus.h deleted file mode 100644 index 8d5989e442..0000000000 --- a/keyboard/atreus/atreus.h +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef ATREUS_H -#define ATREUS_H - -#include "matrix.h" -#include "keymap_common.h" -#include "backlight.h" -#include <stddef.h> - -// This a shortcut to help you visually see your layout. -// The first section contains all of the arguements -// The second converts the arguments into a two-dimensional array -#define KEYMAP( \ - k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ - k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ - k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, \ - k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a \ -) \ -{ \ - { k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \ - { k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \ - { k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \ - { k2a, k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a } \ -} - -void matrix_init_user(void); -void matrix_scan_user(void); - -#endif diff --git a/keyboard/atreus/config.h b/keyboard/atreus/config.h deleted file mode 100644 index ca0cd7e47a..0000000000 --- a/keyboard/atreus/config.h +++ /dev/null @@ -1,86 +0,0 @@ -/* -Copyright 2012 Jun Wako <wakojun@gmail.com> - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#ifndef CONFIG_H -#define CONFIG_H - -#include "config_common.h" - -/* USB Device descriptor parameter */ - -#define VENDOR_ID 0xFEED -#define PRODUCT_ID 0x6060 -#define DEVICE_VER 0x0001 -#define MANUFACTURER Technomancy -#define PRODUCT Atreus -#define DESCRIPTION q.m.k. keyboard firmware for Atreus - -/* key matrix size */ -#define MATRIX_ROWS 4 -#define MATRIX_COLS 11 - -// Change this to how you wired your keyboard -// COLS: Left to right, ROWS: Top to bottom -#if defined(ATREUS_ASTAR) - #define COLS (int []){ B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 } - #define ROWS (int []){ D0, D1, D3, D2 } -#elif defined(ATREUS_TEENSY2) - #define COLS (int []){ F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0} - #define ROWS (int []){ D0, D1, D2, D3 } -#endif - -/* COL2ROW or ROW2COL */ -#define DIODE_DIRECTION COL2ROW - -/* define if matrix has ghost */ -//#define MATRIX_HAS_GHOST - -/* number of backlight levels */ -//#define BACKLIGHT_LEVELS 3 - -/* Set 0 if debouncing isn't needed */ -#define DEBOUNCE 5 - -/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ -#define LOCKING_SUPPORT_ENABLE -/* Locking resynchronize hack */ -#define LOCKING_RESYNC_ENABLE - -/* key combination for command */ -#define IS_COMMAND() ( \ - keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ -) - -/* - * Feature disable options - * These options are also useful to firmware size reduction. - */ - -/* disable debug print */ -//#define NO_DEBUG - -/* disable print */ -//#define NO_PRINT - -/* disable action features */ -//#define NO_ACTION_LAYER -//#define NO_ACTION_TAPPING -//#define NO_ACTION_ONESHOT -//#define NO_ACTION_MACRO -//#define NO_ACTION_FUNCTION - -#endif diff --git a/keyboard/atreus/keymaps/default.c b/keyboard/atreus/keymaps/default.c deleted file mode 100644 index 1c4280ff56..0000000000 --- a/keyboard/atreus/keymaps/default.c +++ /dev/null @@ -1,51 +0,0 @@ -// this is the style you want to emulate. -// This is the canonical layout file for the Quantum project. If you want to add another keyboard, - -#include "atreus.h" - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -#define _QW 0 -#define _RS 1 -#define _LW 2 - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -[_QW] = { /* Qwerty */ - {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P }, - {KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN }, - {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH }, - {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT } -}, -[_RS] = { /* [> RAISE <] */ - {KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR}, - {KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS}, - {KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_LALT, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS}, - {TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL} -}, -[_LW] = { /* [> LOWER <] */ - {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10}, - {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11}, - {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12}, - {KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET} -}}; - -const uint16_t PROGMEM fn_actions[] = { - -}; - -const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) -{ - // MACRODOWN only works in this function - switch(id) { - case 0: - if (record->event.pressed) { - register_code(KC_RSFT); - } else { - unregister_code(KC_RSFT); - } - break; - } - return MACRO_NONE; -}; diff --git a/keyboard/atreus/keymaps/gerb.c b/keyboard/atreus/keymaps/gerb.c deleted file mode 100644 index 1ba3942e3b..0000000000 --- a/keyboard/atreus/keymaps/gerb.c +++ /dev/null @@ -1,66 +0,0 @@ -// This is the personal keymap of Chris Gerber (@gerbercj). I haven't worked out the kinks -// with the Colemak and Dvorak support yet, but everything else works nicely. - -#include "atreus.h" - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -#define _QW 0 -#define _CM 1 -#define _DV 2 -#define _L1 3 -#define _L2 4 - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_QW] = { /* Qwerty */ - {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P }, - {KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN}, - {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH}, - {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT } - }, - [_CM] = { /* Colemak */ - {KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN}, - {KC_A, KC_R, KC_S, KC_T, KC_D, KC_NO, KC_H, KC_N, KC_E, KC_I, KC_O }, - {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH}, - {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT } - }, - [_DV] = { /* Dvorak */ - {KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L }, - {KC_A, KC_O, KC_E, KC_U, KC_I, KC_NO, KC_D, KC_H, KC_T, KC_N, KC_S }, - {KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z }, - {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_ENT } - }, - [_L1] = { /* LAYER 1 */ - {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_VOLU, KC_7, KC_8, KC_9, KC_LBRC}, - {KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_VOLD, KC_4, KC_5, KC_6, KC_RBRC}, - {KC_GRV, KC_MPRV, KC_MPLY, KC_MNXT, KC_MINS, KC_LALT, KC_MUTE, KC_1, KC_2, KC_3, KC_BSLS}, - {TG(_L2), KC_APP, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL } - }, - [_L2] = { /* LAYER 2 */ - {KC_TRNS, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, KC_NO, DF(_QW), KC_F7, KC_F8, KC_F9, KC_F10 }, - {KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, KC_NO, DF(_CM), KC_F6, KC_F5, KC_F6, KC_F11 }, - {KC_BTN4, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_LALT, DF(_DV), KC_F1, KC_F2, KC_F3, KC_F12 }, - {KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, RESET } - } -}; - -const uint16_t PROGMEM fn_actions[] = { - -}; - -const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) -{ - // MACRODOWN only works in this function - switch(id) { - case 0: - if (record->event.pressed) { - register_code(KC_RSFT); - } else { - unregister_code(KC_RSFT); - } - break; - } - return MACRO_NONE; -}; |