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Diffstat (limited to 'drivers/haptic/solenoid.c')
-rw-r--r--drivers/haptic/solenoid.c155
1 files changed, 114 insertions, 41 deletions
diff --git a/drivers/haptic/solenoid.c b/drivers/haptic/solenoid.c
index 14d868bffe..637a77da3d 100644
--- a/drivers/haptic/solenoid.c
+++ b/drivers/haptic/solenoid.c
@@ -20,11 +20,22 @@
#include "haptic.h"
#include "gpio.h"
#include "usb_device_state.h"
-
-bool solenoid_on = false;
-bool solenoid_buzzing = false;
-uint16_t solenoid_start = 0;
-uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
+#include <stdlib.h>
+
+uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
+static pin_t solenoid_pads[] = SOLENOID_PINS;
+#define NUMBER_OF_SOLENOIDS (sizeof(solenoid_pads) / sizeof(pin_t))
+bool solenoid_on[NUMBER_OF_SOLENOIDS] = {false};
+bool solenoid_buzzing[NUMBER_OF_SOLENOIDS] = {false};
+uint16_t solenoid_start[NUMBER_OF_SOLENOIDS] = {0};
+#ifdef SOLENOID_PIN_ACTIVE_LOW
+# define low true
+# define high false
+#else
+# define low false
+# define high true
+#endif
+static bool solenoid_active_state[NUMBER_OF_SOLENOIDS];
extern haptic_config_t haptic_config;
@@ -36,7 +47,7 @@ void solenoid_buzz_off(void) {
haptic_set_buzz(0);
}
-void solenoid_set_buzz(int buzz) {
+void solenoid_set_buzz(uint8_t buzz) {
haptic_set_buzz(buzz);
}
@@ -44,59 +55,121 @@ void solenoid_set_dwell(uint8_t dwell) {
solenoid_dwell = dwell;
}
-void solenoid_stop(void) {
- SOLENOID_PIN_WRITE_INACTIVE();
- solenoid_on = false;
- solenoid_buzzing = false;
+/**
+ * @brief Stops a specific solenoid
+ *
+ * @param index select which solenoid to check/stop
+ */
+void solenoid_stop(uint8_t index) {
+ writePin(solenoid_pads[index], !solenoid_active_state[index]);
+ solenoid_on[index] = false;
+ solenoid_buzzing[index] = false;
}
-void solenoid_fire(void) {
- if (!haptic_config.buzz && solenoid_on) return;
- if (haptic_config.buzz && solenoid_buzzing) return;
+/**
+ * @brief Fires off a specific solenoid
+ *
+ * @param index Selects which solenoid to fire
+ */
+void solenoid_fire(uint8_t index) {
+ if (!haptic_config.buzz && solenoid_on[index]) return;
+ if (haptic_config.buzz && solenoid_buzzing[index]) return;
+
+ solenoid_on[index] = true;
+ solenoid_buzzing[index] = true;
+ solenoid_start[index] = timer_read();
+ writePin(solenoid_pads[index], solenoid_active_state[index]);
+}
- solenoid_on = true;
- solenoid_buzzing = true;
- solenoid_start = timer_read();
- SOLENOID_PIN_WRITE_ACTIVE();
+/**
+ * @brief Handles selecting a non-active solenoid, and firing it.
+ *
+ */
+void solenoid_fire_handler(void) {
+#ifndef SOLENOID_RANDOM_FIRE
+ if (NUMBER_OF_SOLENOIDS > 1) {
+ uint8_t i = rand() % NUMBER_OF_SOLENOIDS;
+ if (!solenoid_on[i]) {
+ solenoid_fire(i);
+ }
+ } else {
+ solenoid_fire(0);
+ }
+#else
+ for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
+ if (!solenoid_on[i]) {
+ solenoid_fire(i);
+ break;
+ }
+ }
+#endif
}
+/**
+ * @brief Checks active solenoid to stop them, and to handle buzz mode
+ *
+ */
void solenoid_check(void) {
- uint16_t elapsed = 0;
+ uint16_t elapsed[NUMBER_OF_SOLENOIDS] = {0};
- if (!solenoid_on) return;
+ for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
+ if (!solenoid_on[i]) continue;
- elapsed = timer_elapsed(solenoid_start);
+ elapsed[i] = timer_elapsed(solenoid_start[i]);
- // Check if it's time to finish this solenoid click cycle
- if (elapsed > solenoid_dwell) {
- solenoid_stop();
- return;
- }
+ // Check if it's time to finish this solenoid click cycle
+ if (elapsed[i] > solenoid_dwell) {
+ solenoid_stop(i);
+ continue;
+ }
- // Check whether to buzz the solenoid on and off
- if (haptic_config.buzz) {
- if ((elapsed % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
- if (!solenoid_buzzing) {
- solenoid_buzzing = true;
- SOLENOID_PIN_WRITE_ACTIVE();
- }
- } else {
- if (solenoid_buzzing) {
- solenoid_buzzing = false;
- SOLENOID_PIN_WRITE_INACTIVE();
+ // Check whether to buzz the solenoid on and off
+ if (haptic_config.buzz) {
+ if ((elapsed[i] % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
+ if (!solenoid_buzzing[i]) {
+ solenoid_buzzing[i] = true;
+ writePin(solenoid_pads[i], solenoid_active_state[i]);
+ }
+ } else {
+ if (solenoid_buzzing[i]) {
+ solenoid_buzzing[i] = false;
+ writePin(solenoid_pads[i], !solenoid_active_state[i]);
+ }
}
}
}
}
+/**
+ * @brief Initial configuration for solenoids
+ *
+ */
void solenoid_setup(void) {
- SOLENOID_PIN_WRITE_INACTIVE();
- setPinOutput(SOLENOID_PIN);
- if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
- solenoid_fire();
+#ifdef SOLENOID_PINS_ACTIVE_STATE
+ bool state_temp[] = SOLENOID_PINS_ACTIVE_STATE;
+ uint8_t bound_check = (sizeof(state_temp) / sizeof(bool));
+#endif
+
+ for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
+#ifdef SOLENOID_PINS_ACTIVE_STATE
+ solenoid_active_state[i] = (bound_check - i) ? state_temp[i] : high;
+#else
+ solenoid_active_state[i] = high;
+#endif
+ writePin(solenoid_pads[i], !solenoid_active_state[i]);
+ setPinOutput(solenoid_pads[i]);
+ if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
+ solenoid_fire(i);
+ }
}
}
+/**
+ * @brief stops solenoids prior to device reboot, to prevent them from being locked on
+ *
+ */
void solenoid_shutdown(void) {
- SOLENOID_PIN_WRITE_INACTIVE();
+ for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
+ writePin(solenoid_pads[i], !solenoid_active_state[i]);
+ }
}