diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/feature_led_matrix.md | 3 | ||||
-rw-r--r-- | docs/feature_rgb_matrix.md | 3 |
2 files changed, 2 insertions, 4 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md index cc036eb80f..fd87012e69 100644 --- a/docs/feature_led_matrix.md +++ b/docs/feature_led_matrix.md @@ -364,8 +364,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_ #define LED_MATRIX_KEYPRESSES // reacts to keypresses #define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects -#define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off -#define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects +#define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off #define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 11b9b1c5bc..361b981697 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -791,8 +791,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master #define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects -#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off -#define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects +#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) |