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-rw-r--r--docs/_summary.md1
-rw-r--r--docs/config_options.md4
-rw-r--r--docs/eeprom_driver.md5
-rw-r--r--docs/feature_mouse_keys.md6
-rw-r--r--docs/feature_pointing_device.md25
-rw-r--r--docs/feature_rgb_matrix.md20
-rw-r--r--docs/feature_split_keyboard.md3
-rw-r--r--docs/feature_stenography.md123
-rw-r--r--docs/feature_tap_dance.md143
-rw-r--r--docs/feature_terminal.md107
-rw-r--r--docs/flashing.md4
-rw-r--r--docs/ja/_summary.md1
-rw-r--r--docs/ja/config_options.md2
-rw-r--r--docs/ja/feature_tap_dance.md1
-rw-r--r--docs/ja/feature_terminal.md112
-rw-r--r--docs/ja/understanding_qmk.md1
-rw-r--r--docs/platformdev_chibios_earlyinit.md2
-rw-r--r--docs/reference_info_json.md36
-rw-r--r--docs/serial_driver.md299
-rw-r--r--docs/understanding_qmk.md1
-rw-r--r--docs/zh-cn/_summary.md1
-rw-r--r--docs/zh-cn/custom_quantum_functions.md7
22 files changed, 503 insertions, 401 deletions
diff --git a/docs/_summary.md b/docs/_summary.md
index 11f5e1dd51..78d7f30ea4 100644
--- a/docs/_summary.md
+++ b/docs/_summary.md
@@ -88,7 +88,6 @@
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Tap-Hold Configuration](tap_hold.md)
- * [Terminal](feature_terminal.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [WPM Calculation](feature_wpm.md)
diff --git a/docs/config_options.md b/docs/config_options.md
index 8227a0e074..c35227a407 100644
--- a/docs/config_options.md
+++ b/docs/config_options.md
@@ -141,7 +141,7 @@ If you define these options you will enable the associated feature, which may in
## Behaviors That Can Be Configured
* `#define TAPPING_TERM 200`
- * how long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
+ * how long before a key press becomes a hold
* `#define TAPPING_TERM_PER_KEY`
* enables handling for per key `TAPPING_TERM` settings
* `#define RETRO_TAPPING`
@@ -174,6 +174,8 @@ If you define these options you will enable the associated feature, which may in
* sets the timer for leader key chords to run on each key press rather than overall
* `#define LEADER_KEY_STRICT_KEY_PROCESSING`
* Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify `MT(MOD_CTL, KC_A)` if you want to use `KC_A`.
+* `#define MOUSE_EXTENDED_REPORT`
+ * Enables support for extended reports (-32767 to 32767, instead of -127 to 127), which may allow for smoother reporting, and prevent maxing out of the reports. Applies to both Pointing Device and Mousekeys.
* `#define ONESHOT_TIMEOUT 300`
* how long before oneshot times out
* `#define ONESHOT_TAP_TOGGLE 2`
diff --git a/docs/eeprom_driver.md b/docs/eeprom_driver.md
index 6dcf10c04d..306ebacb3f 100644
--- a/docs/eeprom_driver.md
+++ b/docs/eeprom_driver.md
@@ -43,8 +43,9 @@ Module | Equivalent `#define` | Source
-----------------|---------------------------------|------------------------------------------
CAT24C512 EEPROM | `#define EEPROM_I2C_CAT24C512` | <https://www.sparkfun.com/products/14764>
RM24C512C EEPROM | `#define EEPROM_I2C_RM24C512C` | <https://www.sparkfun.com/products/14764>
-24LC64 EEPROM | `#define EEPROM_I2C_24LC64` | <https://www.microchip.com/wwwproducts/en/24LC64>
-24LC128 EEPROM | `#define EEPROM_I2C_24LC128` | <https://www.microchip.com/wwwproducts/en/24LC128>
+24LC32A EEPROM | `#define EEPROM_I2C_24LC32A` | <https://www.microchip.com/en-us/product/24LC32A>
+24LC64 EEPROM | `#define EEPROM_I2C_24LC64` | <https://www.microchip.com/en-us/product/24LC64>
+24LC128 EEPROM | `#define EEPROM_I2C_24LC128` | <https://www.microchip.com/en-us/product/24LC128>
24LC256 EEPROM | `#define EEPROM_I2C_24LC256` | <https://www.sparkfun.com/products/525>
MB85RC256V FRAM | `#define EEPROM_I2C_MB85RC256V` | <https://www.adafruit.com/product/1895>
diff --git a/docs/feature_mouse_keys.md b/docs/feature_mouse_keys.md
index 905da36e43..8e474c4245 100644
--- a/docs/feature_mouse_keys.md
+++ b/docs/feature_mouse_keys.md
@@ -87,9 +87,9 @@ This is an extension of the accelerated mode. The kinetic mode uses a quadratic
|`MK_KINETIC_SPEED` |undefined|Enable kinetic mode |
|`MOUSEKEY_DELAY` |5 |Delay between pressing a movement key and cursor movement |
|`MOUSEKEY_INTERVAL` |10 |Time between cursor movements in milliseconds |
-|`MOUSEKEY_MOVE_DELTA` |5 |Step size for accelerating from initial to base speed |
+|`MOUSEKEY_MOVE_DELTA` |16 |Step size for accelerating from initial to base speed |
|`MOUSEKEY_INITIAL_SPEED` |100 |Initial speed of the cursor in pixel per second |
-|`MOUSEKEY_BASE_SPEED` |1000 |Maximum cursor speed at which acceleration stops |
+|`MOUSEKEY_BASE_SPEED` |5000 |Maximum cursor speed at which acceleration stops |
|`MOUSEKEY_DECELERATED_SPEED` |400 |Decelerated cursor speed |
|`MOUSEKEY_ACCELERATED_SPEED` |3000 |Accelerated cursor speed |
|`MOUSEKEY_WHEEL_INITIAL_MOVEMENTS` |16 |Initial number of movements of the mouse wheel |
@@ -100,7 +100,7 @@ This is an extension of the accelerated mode. The kinetic mode uses a quadratic
Tips:
* The smoothness of the cursor movement depends on the `MOUSEKEY_INTERVAL` setting. The shorter the interval is set the smoother the movement will be. Setting the value too low makes the cursor unresponsive. Lower settings are possible if the micro processor is fast enough. For example: At an interval of `8` milliseconds, `125` movements per second will be initiated. With a base speed of `1000` each movement will move the cursor by `8` pixels.
-* Mouse wheel movements are implemented differently from cursor movements. While it's okay for the cursor to move multiple pixels at once for the mouse wheel this would lead to jerky movements. Instead, the mouse wheel operates at step size `1`. Setting mouse wheel speed is done by adjusting the number of wheel movements per second.
+* Mouse wheel movements are implemented differently from cursor movements. While it's okay for the cursor to move multiple pixels at once for the mouse wheel this would lead to jerky movements. Instead, the mouse wheel operates at step size `2`. Setting mouse wheel speed is done by adjusting the number of wheel movements per second.
### Constant mode
diff --git a/docs/feature_pointing_device.md b/docs/feature_pointing_device.md
index 02c1e64a31..5dacc9f5ab 100644
--- a/docs/feature_pointing_device.md
+++ b/docs/feature_pointing_device.md
@@ -72,7 +72,6 @@ The Analog Joystick is an analog (ADC) driven sensor. There are a variety of jo
|`ANALOG_JOYSTICK_SPEED_MAX` | (Optional) The maximum value used for motion. | `2` |
|`ANALOG_JOYSTICK_CLICK_PIN` | (Optional) The pin wired up to the press switch of the analog stick. | _not defined_ |
-
### Cirque Trackpad
To use the Cirque Trackpad sensor, add this to your `rules.mk`:
@@ -96,21 +95,30 @@ This supports the Cirque Pinnacle 1CA027 Touch Controller, which is used in the
|`CIRQUE_PINNACLE_X_UPPER` | (Optional) The maximum reachable X value on the sensor. | `1919` |
|`CIRQUE_PINNACLE_Y_LOWER` | (Optional) The minimum reachable Y value on the sensor. | `63` |
|`CIRQUE_PINNACLE_Y_UPPER` | (Optional) The maximum reachable Y value on the sensor. | `1471` |
+|`CIRQUE_PINNACLE_ATTENUATION` | (Optional) Sets the attenuation of the sensor data. | `ADC_ATTENUATE_4X` |
|`CIRQUE_PINNACLE_TAPPING_TERM` | (Optional) Length of time that a touch can be to be considered a tap. | `TAPPING_TERM`/`200` |
|`CIRQUE_PINNACLE_TOUCH_DEBOUNCE` | (Optional) Length of time that a touch can be to be considered a tap. | `TAPPING_TERM`/`200` |
+**`CIRQUE_PINNACLE_ATTENUATION`** is a measure of how much data is suppressed in regards to sensitivity. The higher the attenuation, the less sensitive the touchpad will be.
+
+Default attenuation is set to 4X, although if you are using a thicker overlay (such as the curved overlay) you will want a lower attenuation such as 2X. The possible values are:
+* `ADC_ATTENUATE_4X`: Least sensitive
+* `ADC_ATTENUATE_3X`
+* `ADC_ATTENUATE_2X`
+* `ADC_ATTENUATE_1X`: Most sensitive
+
| I2C Setting | Description | Default |
|--------------------------|---------------------------------------------------------------------------------|---------|
|`CIRQUE_PINNACLE_ADDR` | (Required) Sets the I2C Address for the Cirque Trackpad | `0x2A` |
|`CIRQUE_PINNACLE_TIMEOUT` | (Optional) The timeout for i2c communication with the trackpad in milliseconds. | `20` |
-| SPI Setting | Description | Default |
-|-------------------------------|------------------------------------------------------------------------|---------------|
-|`CIRQUE_PINNACLE_CLOCK_SPEED` | (Optional) Sets the clock speed that the sensor runs at. | `1000000` |
-|`CIRQUE_PINNACLE_SPI_LSBFIRST` | (Optional) Sets the Least/Most Significant Byte First setting for SPI. | `false` |
-|`CIRQUE_PINNACLE_SPI_MODE` | (Optional) Sets the SPI Mode for the sensor. | `1` |
-|`CIRQUE_PINNACLE_SPI_DIVISOR` | (Optional) Sets the SPI Divisor used for SPI communication. | _varies_ |
-|`CIRQUE_PINNACLE_SPI_CS_PIN` | (Required) Sets the Cable Select pin connected to the sensor. | _not defined_ |
+| SPI Setting | Description | Default |
+|-------------------------------|------------------------------------------------------------------------|----------------|
+|`CIRQUE_PINNACLE_CLOCK_SPEED` | (Optional) Sets the clock speed that the sensor runs at. | `1000000` |
+|`CIRQUE_PINNACLE_SPI_LSBFIRST` | (Optional) Sets the Least/Most Significant Byte First setting for SPI. | `false` |
+|`CIRQUE_PINNACLE_SPI_MODE` | (Optional) Sets the SPI Mode for the sensor. | `1` |
+|`CIRQUE_PINNACLE_SPI_DIVISOR` | (Optional) Sets the SPI Divisor used for SPI communication. | _varies_ |
+|`CIRQUE_PINNACLE_SPI_CS_PIN` | (Required) Sets the Cable Select pin connected to the sensor. | _not defined_ |
Default Scaling/CPI is 1024.
@@ -259,6 +267,7 @@ The following configuration options are only available when using `SPLIT_POINTIN
|`POINTING_DEVICE_ROTATION_270_RIGHT` | (Optional) Rotates the X and Y data by 270 degrees. | _not defined_ |
|`POINTING_DEVICE_INVERT_X_RIGHT` | (Optional) Inverts the X axis report. | _not defined_ |
|`POINTING_DEVICE_INVERT_Y_RIGHT` | (Optional) Inverts the Y axis report. | _not defined_ |
+|`MOUSE_EXTENDED_REPORT` | (Optional) Enables support for extended mouse reports. (-32767 to 32767, instead of just -127 to 127) |
!> If there is a `_RIGHT` configuration option or callback, the [common configuration](feature_pointing_device.md?id=common-configuration) option will work for the left. For correct left/right detection you should setup a [handedness option](feature_split_keyboard?id=setting-handedness), `EE_HANDS` is usually a good option for an existing board that doesn't do handedness by hardware.
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 295e610fc4..247b77bcb1 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -86,6 +86,7 @@ You can use between 1 and 4 IS31FL3733 IC's. Do not specify `DRIVER_ADDR_<N>` de
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `ISSI_PWM_FREQUENCY` | (Optional) PWM Frequency Setting - IS31FL3733B only | 0 |
+| `ISSI_GLOBALCURRENT` | (Optional) Configuration for the Global Current Register | 0xFF |
| `ISSI_SWPULLUP` | (Optional) Set the value of the SWx lines on-chip de-ghosting resistors | PUR_0R (Disabled) |
| `ISSI_CSPULLUP` | (Optional) Set the value of the CSx lines on-chip de-ghosting resistors | PUR_0R (Disabled) |
| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
@@ -172,6 +173,7 @@ Configure the hardware via your `config.h`:
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `ISSI_PWM_FREQUENCY` | (Optional) PWM Frequency Setting - IS31FL3737B only | 0 |
+| `ISSI_GLOBALCURRENT` | (Optional) Configuration for the Global Current Register | 0xFF |
| `ISSI_SWPULLUP` | (Optional) Set the value of the SWx lines on-chip de-ghosting resistors | PUR_0R (Disabled) |
| `ISSI_CSPULLUP` | (Optional) Set the value of the CSx lines on-chip de-ghosting resistors | PUR_0R (Disabled) |
| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
@@ -409,6 +411,7 @@ You can use up to 2 AW20216 IC's. Do not specify `DRIVER_<N>_xxx` defines for IC
| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
| `AW_SCALING_MAX` | (Optional) LED current scaling value (0-255, higher values mean LED is brighter at full PWM) | 150 |
| `AW_GLOBAL_CURRENT_MAX` | (Optional) Driver global current limit (0-255, higher values means the driver may consume more power) | 150 |
+| `AW_SPI_MODE` | (Optional) Mode for SPI communication (0-3, defines polarity and phase of the clock) | 3 |
| `AW_SPI_DIVISOR` | (Optional) Clock divisor for SPI communication (powers of 2, smaller numbers means faster communication, should not be less than 4) | 4 |
Here is an example using 2 drivers.
@@ -665,7 +668,22 @@ In order to change the delay of temperature decrease define `RGB_MATRIX_TYPING_H
#define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 50
```
-Heatmap effect may not light up the correct adjacent LEDs for certain key matrix layout such as split keyboards. The following define will limit the effect to pressed keys only:
+As heatmap uses the physical position of the leds set in the g_led_config, you may need to tweak the following options to get the best effect for your keyboard. Note the size of this grid is `224x64`.
+
+Limit the distance the effect spreads to surrounding keys.
+
+```c
+#define RGB_MATRIX_TYPING_HEATMAP_SPREAD 40
+```
+
+Limit how hot surrounding keys get from each press.
+
+```c
+#define RGB_MATRIX_TYPING_HEATMAP_AREA_LIMIT 16
+```
+
+Remove the spread effect entirely.
+
```c
#define RGB_MATRIX_TYPING_HEATMAP_SLIM
```
diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md
index eefafdbf75..4cd0768377 100644
--- a/docs/feature_split_keyboard.md
+++ b/docs/feature_split_keyboard.md
@@ -143,6 +143,9 @@ Next, you will have to flash the EEPROM files once for the correct hand to the c
* ARM controllers with a DFU compatible bootloader (e.g. Proton-C):
* `:dfu-util-split-left`
* `:dfu-util-split-right`
+* ARM controllers with a UF2 compatible bootloader:
+ * `:uf2-split-left`
+ * `:uf2-split-right`
Example:
diff --git a/docs/feature_stenography.md b/docs/feature_stenography.md
index 2b52bb17a6..e13fe845c5 100644
--- a/docs/feature_stenography.md
+++ b/docs/feature_stenography.md
@@ -8,46 +8,107 @@ The [Open Steno Project](https://www.openstenoproject.org/) has built an open-so
Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar.
-To use Plover with QMK just enable NKRO and optionally adjust your layout if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
+To enable NKRO, add `NKRO_ENABLE = yes` in your `rules.mk` and make sure to press `NK_ON` to turn it on because `NKRO_ENABLE = yes` merely adds the possibility of switching to NKRO mode but it doesn't automatically switch to it. If you want to automatically switch, add `#define FORCE_NKRO` in your `config.h`.
+
+You may also need to adjust your layout, either in QMK or in Plover, if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
## Plover with Steno Protocol :id=plover-with-steno-protocol
-Plover also understands the language of several steno machines. QMK can speak a couple of these languages, TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
+Plover also understands the language of several steno machines. QMK can speak a couple of these languages: TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
+
+When QMK speaks to Plover over a steno protocol, Plover will not use the keyboard as input. This means that you can switch back and forth between a standard keyboard and your steno keyboard, or even switch layers from Plover to standard and back without needing to activate/deactivate Plover.
+
+In this mode, Plover expects to speak with a steno machine over a serial port so QMK will present itself to the operating system as a virtual serial port in addition to a keyboard.
-When QMK speaks to Plover over a steno protocol Plover will not use the keyboard as input. This means that you can switch back and forth between a standard keyboard and your steno keyboard, or even switch layers from Plover to standard and back without needing to activate/deactivate Plover.
+> Note: Due to hardware limitations, you might not be able to run both a virtual serial port and mouse emulation at the same time.
-In this mode Plover expects to speak with a steno machine over a serial port so QMK will present itself to the operating system as a virtual serial port in addition to a keyboard. By default QMK will speak the TX Bolt protocol but can be switched to GeminiPR; the last protocol used is stored in non-volatile memory so QMK will use the same protocol on restart.
+!> Serial stenography protocols are not supported on [V-USB keyboards](compatible_microcontrollers#atmel-avr).
-> Note: Due to hardware limitations you may not be able to run both a virtual serial port and mouse emulation at the same time.
+To enable stenography protocols, add the following lines to your `rules.mk`:
+```mk
+STENO_ENABLE = yes
+```
### TX Bolt :id=tx-bolt
-TX Bolt communicates the status of 24 keys over a very simple protocol in variable-sized (1-5 byte) packets.
+TX Bolt communicates the status of 24 keys over a simple protocol in variable-sized (1&ndash;4 bytes) packets.
-### GeminiPR :id=geminipr
+To select TX Bolt, add the following lines to your `rules.mk`:
+```mk
+STENO_ENABLE = yes
+STENO_PROTOCOL = txbolt
+```
-GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including supporting non-English theories.
+Each byte of the packet represents a different group of steno keys. Determining the group of a certain byte of the packet is done by checking the first two bits, the remaining bits are set if the corresponding steno key was pressed for the stroke. The last set of keys (as indicated by leading `11`) needs to keep track of less keys than there are bits so one of the bits is constantly 0.
-## Configuring QMK for Steno :id=configuring-qmk-for-steno
+The start of a new packet can be detected by comparing the group “ID” (the two MSBs) of the current byte to that of the previously received byte. If the group “ID” of the current byte is smaller or equal to that of the previous byte, it means that the current byte is the beginning of a new packet.
-Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
+The format of TX Bolt packets is shown below.
+```
+00HWPKTS 01UE*OAR 10GLBPRF 110#ZDST
+```
+
+Examples of steno strokes and the associated packet:
+- `EUBG` = `01110000 10101000`
+- `WAZ` = `00010000 01000010 11001000`
+- `PHAPBGS` = `00101000 01000010 10101100 11000010`
+
+### GeminiPR :id=geminipr
+
+GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including differentiating between top and bottom `S-`, and supporting non-English theories.
-```make
+To select GeminiPR, add the following lines to your `rules.mk`:
+```mk
STENO_ENABLE = yes
-MOUSEKEY_ENABLE = no
+STENO_PROTOCOL = geminipr
```
-In your keymap create a new layer for Plover. You will need to include `keymap_steno.h`. See `planck/keymaps/steno/keymap.c` for an example. Remember to create a key to switch to the layer as well as a key for exiting the layer. If you would like to switch modes on the fly you can use the keycodes `QK_STENO_BOLT` and `QK_STENO_GEMINI`. If you only want to use one of the protocols you may set it up in your initialization function:
+All packets in the GeminiPR protocol consist of exactly six bytes, used as bit-arrays for different groups of keys. The beginning of a packet is indicated by setting the most significant bit (MSB) to 1 while setting the MSB of the remaining five bytes to 0.
-```c
-void eeconfig_init_user() {
- steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT
-}
+The format of GeminiPR packets is shown below.
+```
+1 Fn #1 #2 #3 #4 #5 #6
+0 S1- S2- T- K- P- W- H-
+0 R- A- O- *1 *2 res1 res2
+0 pwr *3 *4 -E -U -F -R
+0 -P -B -L -G -T -S -D
+0 #7 #8 #9 #A #B #C -Z
```
-Once you have your keyboard flashed launch Plover. Click the 'Configure...' button. In the 'Machine' tab select the Stenotype Machine that corresponds to your desired protocol. Click the 'Configure...' button on this tab and enter the serial port or click 'Scan'. Baud rate is fine at 9600 (although you should be able to set as high as 115200 with no issues). Use the default settings for everything else (Data Bits: 8, Stop Bits: 1, Parity: N, no flow control).
+Examples of steno strokes and the associated packet:
+- `EUBG` = `10000000 00000000 00000000 00001100 00101000 00000000`
+- `WAZ` = `10000000 00000010 00100000 00000000 00000000 00000001`
+- `PHAPBGS` = `10000000 00000101 00100000 00000000 01101010 00000000`
-On the display tab click 'Open stroke display'. With Plover disabled you should be able to hit keys on your keyboard and see them show up in the stroke display window. Use this to make sure you have set up your keymap correctly. You are now ready to steno!
+### Switching protocols on the fly :id=switching-protocols-on-the-fly
+
+If you wish to switch the serial protocol used to transfer the steno chords without having to recompile your keyboard firmware every time, you can press the `QK_STENO_BOLT` and `QK_STENO_GEMINI` keycodes in order to switch protocols on the fly.
+
+To enable these special keycodes, add the following lines to your `rules.mk`:
+```mk
+STENO_ENABLE = yes
+STENO_PROTOCOL = all
+```
+
+If you want to switch protocols programatically, as part of a custom macro for example, don't use `tap_code(QK_STENO_*)`, as `tap_code` only supports [basic keycodes](keycodes_basic). Instead, you should use `steno_set_mode(STENO_MODE_*)`, whose valid arguments are `STENO_MODE_BOLT` and `STENO_MODE_GEMINI`.
+
+The default protocol is Gemini PR but the last protocol used is stored in non-volatile memory so QMK will remember your choice between reboots of your keyboard &mdash; assuming that your keyboard features (emulated) EEPROM.
+
+Naturally, this option takes the most amount of firmware space as it needs to compile the code for all the available stenography protocols. In most cases, compiling a single stenography protocol is sufficient.
+
+The default value for `STENO_PROTOCOL` is `all`.
+
+## Configuring QMK for Steno :id=configuring-qmk-for-steno
+
+After enabling stenography and optionally selecting a protocol, you may also need disable mouse keys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
+
+!> If you had *explicitly* set `VIRSTER_ENABLE = no`, none of the serial stenography protocols (GeminiPR, TX Bolt) will work properly. You are expected to either set it to `yes`, remove the line from your `rules.mk` or send the steno chords yourself in an alternative way using the [provided interceptable hooks](#interfacing-with-the-code).
+
+In your keymap, create a new layer for Plover, that you can fill in with the [steno keycodes](#keycode-reference) (you will need to include `keymap_steno.h`, see `planck/keymaps/steno/keymap.c` for an example). Remember to create a key to switch to the layer as well as a key for exiting the layer.
+
+Once you have your keyboard flashed, launch Plover. Click the 'Configure...' button. In the 'Machine' tab, select the Stenotype Machine that corresponds to your desired protocol. Click the 'Configure...' button on this tab and enter the serial port or click 'Scan'. Baud rate is fine at 9600 (although you should be able to set as high as 115200 with no issues). Use the default settings for everything else (Data Bits: 8, Stop Bits: 1, Parity: N, no flow control).
+
+To test your keymap, you can chord keys on your keyboard and either look at the output of the 'paper tape' (Tools > Paper Tape) or that of the 'layout display' (Tools > Layout Display). If your strokes correctly show up, you are now ready to steno!
## Learning Stenography :id=learning-stenography
@@ -60,7 +121,7 @@ On the display tab click 'Open stroke display'. With Plover disabled you should
The steno code has three interceptable hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
```c
-bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]);
+bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[MAX_STROKE_SIZE]);
```
This function is called when a chord is about to be sent. Mode will be one of `STENO_MODE_BOLT` or `STENO_MODE_GEMINI`. This represents the actual chord that would be sent via whichever protocol. You can modify the chord provided to alter what gets sent. Remember to return true if you want the regular sending process to happen.
@@ -72,15 +133,23 @@ bool process_steno_user(uint16_t keycode, keyrecord_t *record) { return true; }
This function is called when a keypress has come in, before it is processed. The keycode should be one of `QK_STENO_BOLT`, `QK_STENO_GEMINI`, or one of the `STN_*` key values.
```c
-bool postprocess_steno_user(uint16_t keycode, keyrecord_t *record, steno_mode_t mode, uint8_t chord[6], int8_t pressed);
+bool postprocess_steno_user(uint16_t keycode, keyrecord_t *record, steno_mode_t mode, uint8_t chord[MAX_STROKE_SIZE], int8_t n_pressed_keys);
```
-This function is called after a key has been processed, but before any decision about whether or not to send a chord. If `IS_PRESSED(record->event)` is false, and `pressed` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This is where to put hooks for things like, say, live displays of steno chords or keys.
+This function is called after a key has been processed, but before any decision about whether or not to send a chord. This is where to put hooks for things like, say, live displays of steno chords or keys.
+
+If `IS_PRESSED(record->event)` is false, and `n_pressed_keys` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This relieves you of the need of keeping track of where a packet ends and another begins.
+
+The `chord` argument contains the packet of the current chord as specified by the protocol in use. This is *NOT* simply a list of chorded steno keys of the form `[STN_E, STN_U, STN_BR, STN_GR]`. Refer to the appropriate protocol section of this document to learn more about the format of the packets in your steno protocol/mode of choice.
+The `n_pressed_keys` argument is the number of physical keys actually being held down.
+This is not always equal to the number of bits set to 1 (aka the [Hamming weight](https://en.wikipedia.org/wiki/Hamming_weight)) in `chord` because it is possible to simultaneously press down four keys, then release three of those four keys and then press yet another key while the fourth finger is still holding down its key.
+At the end of this scenario given as an example, `chord` would have five bits set to 1 but
+`n_pressed_keys` would be set to 2 because there are only two keys currently being pressed down.
## Keycode Reference :id=keycode-reference
-As defined in `keymap_steno.h`.
+You must include `keymap_steno.h` to your `keymap.c` with `#include "keymap_steno.h"` before you can use these keycodes
> Note: TX Bolt does not support the full set of keys. The TX Bolt implementation in QMK will map the GeminiPR keys to the nearest TX Bolt key so that one key map will work for both.
@@ -124,10 +193,10 @@ As defined in `keymap_steno.h`.
|`STN_SR`|`STN_SR`| `-S`|
|`STN_DR`|`STN_DR`| `-D`|
|`STN_ZR`|`STN_ZR`| `-Z`|
-|`STN_FN`|| (GeminiPR only)|
-|`STN_RES1`||(GeminiPR only)|
-|`STN_RES2`||(GeminiPR only)|
-|`STN_PWR`||(GeminiPR only)|
+|`STN_FN`|| (Function)|
+|`STN_RES1`||(Reset 1)|
+|`STN_RES2`||(Reset 2)|
+|`STN_PWR`||(Power)|
If you do not want to hit two keys with one finger combined keycodes can be used. These are also defined in `keymap_steno.h`, and causes both keys to be reported as pressed or released. To use these keycodes define `STENO_COMBINEDMAP` in your `config.h` file.
diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md
index c055a9989a..05134ec229 100644
--- a/docs/feature_tap_dance.md
+++ b/docs/feature_tap_dance.md
@@ -14,55 +14,48 @@ Optionally, you might want to set a custom `TAPPING_TERM` time by adding somethi
```c
#define TAPPING_TERM 175
+#define TAPPING_TERM_PER_KEY
```
-The `TAPPING_TERM` time is the maximum time allowed between taps of your Tap Dance key, and is measured in milliseconds. For example, if you used the above `#define` statement and set up a Tap Dance key that sends `Space` on single-tap and `Enter` on double-tap, then this key will send `ENT` only if you tap this key twice in less than 175ms. If you tap the key, wait more than 175ms, and tap the key again you'll end up sending `SPC SPC` instead.
+The `TAPPING_TERM` time is the maximum time allowed between taps of your Tap Dance key, and is measured in milliseconds. For example, if you used the above `#define` statement and set up a Tap Dance key that sends `Space` on single-tap and `Enter` on double-tap, then this key will send `ENT` only if you tap this key twice in less than 175ms. If you tap the key, wait more than 175ms, and tap the key again you'll end up sending `SPC SPC` instead. The `TAPPING_TERM_PER_KEY` definition is only needed if you control the tapping term through a [custom `get_tapping_term` function](tap_hold.md#tapping_term), which may be needed because `TAPPING_TERM` affects not just tap-dance keys.
-Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that takes a number which will later be used as an index into the `tap_dance_actions` array.
+Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro. That macro takes a number which will later be used as an index into the `tap_dance_actions` array and turns it into a tap-dance keycode.
After this, you'll want to use the `tap_dance_actions` array to specify what actions shall be taken when a tap-dance key is in action. Currently, there are five possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
* `ACTION_TAP_DANCE_LAYER_MOVE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
- * This is the same as `ACTION_TAP_DANCE_DUAL_ROLE`, but renamed to something that is clearer about its functionality. Both names will work.
* `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
-* ~~`ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`~~: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
- * This is deprecated in favor of the Per Key Tapping Term functionality, as outlined [here](tap_hold.md#tapping-term). You'd want to check for the specific `TD()` macro that you want to use (such as `TD(TD_ESC_CAPS)`) instead of using this specific Tap Dance function.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
!> Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported.
-Similar to the first option, the second option is good for simple layer-switching cases.
+Similar to the first option, the second and third option are good for simple layer-switching cases.
-For more complicated cases, use the third or fourth options (examples of each are listed below).
-
-Finally, the fifth option is particularly useful if your non-Tap-Dance keys start behaving weirdly after adding the code for your Tap Dance keys. The likely problem is that you changed the `TAPPING_TERM` time to make your Tap Dance keys easier for you to use, and that this has changed the way your other keys handle interrupts.
+For more complicated cases, like blink the LEDs, fiddle with the backlighting, and so on, use the fourth or fifth option. Examples of each are listed below.
## Implementation Details :id=implementation
Well, that's the bulk of it! You should now be able to work through the examples below, and to develop your own Tap Dance functionality. But if you want a deeper understanding of what's going on behind the scenes, then read on for the explanation of how it all works!
-The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and reset the timer.
-
-This means that you have `TAPPING_TERM` time to tap the key again; you do not have to input all the taps within a single `TAPPING_TERM` timeframe. This allows for longer tap counts, with minimal impact on responsiveness.
+Let's go over the three functions mentioned in `ACTION_TAP_DANCE_FN_ADVANCED` in a little more detail. They all receive the same too arguments: a pointer to a structure that holds all dance related state information, and a pointer to a use case specific state variable. The three functions differ in when they are called. The first, `on_each_tap_fn()`, is called every time the tap dance key is *pressed*. Before it is called, the counter is incremented and the timer is reset. The second function, `on_dance_finished_fn()`, is called when the tap dance is interrupted or ends because `TAPPING_TERM` milliseconds have passed since the last tap. When the `finished` field of the dance state structure is set to `true`, the `on_dance_finished_fn()` is skipped. After `on_dance_finished_fn()` was called or would have been called, but no sooner than when the tap dance key is *released*, `on_dance_reset_fn()` is called. It is possible to end a tap dance immediately, skipping `on_dance_finished_fn()`, but not `on_dance_reset_fn`, by calling `reset_tap_dance(state)`.
-Our next stop is `tap_dance_task()`. This handles the timeout of tap-dance keys.
+To accomplish this logic, the tap dance mechanics use three entry points. The main entry point is `process_tap_dance()`, called from `process_record_quantum()` *after* `process_record_kb()` and `process_record_user()`. This function is responsible for calling `on_each_tap_fn()` and `on_dance_reset_fn()`. In order to handle interruptions of a tap dance, another entry point, `preprocess_tap_dance()` is run right at the beginning of `process_record_quantum()`. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. Finally, `tap_dance_task()` periodically checks whether `TAPPING_TERM` has passed since the last key press and finishes a tap dance if that is the case.
-For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
+This means that you have `TAPPING_TERM` time to tap the key again; you do not have to input all the taps within a single `TAPPING_TERM` timeframe. This allows for longer tap counts, with minimal impact on responsiveness.
## Examples :id=examples
-### Simple Example :id=simple-example
+### Simple Example: Send `ESC` on Single Tap, `C