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-rw-r--r--docs/porting_your_keyboard_to_qmk.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/porting_your_keyboard_to_qmk.md b/docs/porting_your_keyboard_to_qmk.md
index 05787042fd..3fa08830b2 100644
--- a/docs/porting_your_keyboard_to_qmk.md
+++ b/docs/porting_your_keyboard_to_qmk.md
@@ -20,7 +20,7 @@ For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the
`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number.
-## `/keyboards/<keyboard>/Makefile`
+## `/keyboards/<keyboard>/rules.mk`
The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
@@ -34,7 +34,7 @@ The values at the top likely won't need to be changed, since most boards use the
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
-At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](#makefile-options).
+At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](getting_started_make_guide.md#makefile-options).
## `/keyboards/<keyboard>/readme.md`
@@ -42,7 +42,7 @@ This is where you'll describe your keyboard - please write as much as you can ab
## `/keyboards/<keyboard>/<keyboard>.c`
-This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps)
+This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](custom_quantum_functions.md).
## `/keyboards/<keyboard>/<keyboard>.h`