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Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r-- | docs/feature_rgb_matrix.md | 34 |
1 files changed, 13 insertions, 21 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 822bc8f734..44899d70d9 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -12,7 +12,7 @@ There is basic support for addressable RGB matrix lighting with the I2C IS31FL37 ```make RGB_MATRIX_ENABLE = yes -RGB_MATRIX_DRIVER = IS31FL3731 +RGB_MATRIX_DRIVER = is31fl3731 ``` You can use between 1 and 4 IS31FL3731 IC's. Do not specify `DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`: @@ -76,7 +76,7 @@ There is basic support for addressable RGB matrix lighting with the I2C IS31FL37 ```make RGB_MATRIX_ENABLE = yes -RGB_MATRIX_DRIVER = IS31FL3733 +RGB_MATRIX_DRIVER = is31fl3733 ``` You can use between 1 and 4 IS31FL3733 IC's. Do not specify `DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`: @@ -162,7 +162,7 @@ There is basic support for addressable RGB matrix lighting with the I2C IS31FL37 ```make RGB_MATRIX_ENABLE = yes -RGB_MATRIX_DRIVER = IS31FL3736 +RGB_MATRIX_DRIVER = is31fl3736 ``` You can use between 1 and 4 IS31FL3736 IC's. Do not specify `DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. @@ -238,7 +238,7 @@ There is basic support for addressable RGB matrix lighting with the I2C IS31FL37 ```make RGB_MATRIX_ENABLE = yes -RGB_MATRIX_DRIVER = IS31FL3737 +RGB_MATRIX_DRIVER = is31fl3737 ``` You can use between 1 and 4 IS31FL3737 IC's. Do not specify `DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. @@ -386,7 +386,7 @@ Currently only 4 drivers are supported, but it would be trivial to support for m Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const is31_led __flash g_is31_leds[RGB_MATRIX_LED_COUNT] = { +const is31_led PROGMEM g_is31_leds[RGB_MATRIX_LED_COUNT] = { /* Refer to IS31 manual for these locations * driver * | R location @@ -406,7 +406,7 @@ Eg `#define ISSI_MANUAL_SCALING 3` Then Define the array listing all the LEDs you want to override in your `<keyboard>.c`: ```c -const is31_led __flash g_is31_scaling[ISSI_MANUAL_SCALING] = { +const is31_led PROGMEM g_is31_scaling[ISSI_MANUAL_SCALING] = { * LED Index * | R scaling * | | G scaling @@ -428,7 +428,7 @@ There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{ ```make RGB_MATRIX_ENABLE = yes -RGB_MATRIX_DRIVER = WS2812 +RGB_MATRIX_DRIVER = ws2812 ``` Configure the hardware via your `config.h`: @@ -450,7 +450,7 @@ There is basic support for APA102 based addressable LED strands. To enable it, a ```make RGB_MATRIX_ENABLE = yes -RGB_MATRIX_DRIVER = APA102 +RGB_MATRIX_DRIVER = apa102 ``` Configure the hardware via your `config.h`: @@ -470,7 +470,7 @@ There is basic support for addressable RGB matrix lighting with the SPI AW20216 ```make RGB_MATRIX_ENABLE = yes -RGB_MATRIX_DRIVER = AW20216 +RGB_MATRIX_DRIVER = aw20216 ``` You can use up to 2 AW20216 IC's. Do not specify `DRIVER_<N>_xxx` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`: @@ -650,11 +650,8 @@ enum rgb_matrix_effects { RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues -#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation -#endif -#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out @@ -667,7 +664,6 @@ enum rgb_matrix_effects { RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out -#endif RGB_MATRIX_EFFECT_MAX }; ``` @@ -707,14 +703,12 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | -?> These modes don't require any additional defines. - |Framebuffer Defines |Description | |------------------------------------------------------|----------------------------------------------| |`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP` |Enables `RGB_MATRIX_TYPING_HEATMAP` | |`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN` |Enables `RGB_MATRIX_DIGITAL_RAIN` | -?> These modes also require the `RGB_MATRIX_FRAMEBUFFER_EFFECTS` define to be available. +?> These modes introduce additional logic that can increase firmware size. |Reactive Defines |Description | |------------------------------------------------------|----------------------------------------------| @@ -731,7 +725,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_SOLID_SPLASH` |Enables `RGB_MATRIX_SOLID_SPLASH` | |`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Enables `RGB_MATRIX_SOLID_MULTISPLASH` | -?> These modes also require the `RGB_MATRIX_KEYPRESSES` or `RGB_MATRIX_KEYRELEASES` define to be available. +?> These modes introduce additional logic that can increase firmware size. ### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap @@ -872,9 +866,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master ## Additional `config.h` Options :id=additional-configh-options ```c -#define RGB_MATRIX_KEYPRESSES // reacts to keypresses -#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) -#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects +#define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses) #define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) @@ -887,7 +879,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master #define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature) #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right. - // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR + // If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR #define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards ``` |