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-rw-r--r--docs/feature_rgb_matrix.md277
1 files changed, 187 insertions, 90 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 08d5c9c4c6..42a57aec19 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -52,7 +52,7 @@ Here is an example using 2 drivers.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c
-const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
@@ -64,7 +64,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
}
```
-Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3`).
+Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/led/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3`).
---
### IS31FL3733 :id=is31fl3733
@@ -122,7 +122,7 @@ Currently only 4 drivers are supported, but it would be trivial to support all 8
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c
-const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
@@ -134,7 +134,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
}
```
-Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` for now).
+Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/led/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` for now).
---
### IS31FL3737 :id=is31fl3737
@@ -145,9 +145,22 @@ There is basic support for addressable RGB matrix lighting with the I2C IS31FL37
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = IS31FL3737
```
+You can use between 1 and 2 IS31FL3737 IC's. Do not specify `DRIVER_ADDR_2` define for second IC if not present on your keyboard.
Configure the hardware via your `config.h`:
+| Variable | Description | Default |
+|----------|-------------|---------|
+| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
+| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
+| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
+| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
+| `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | |
+| `DRIVER_ADDR_2` | (Optional) Address for the second RGB driver | |
+
+
+Here is an example using 2 drivers.
+
```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
@@ -159,19 +172,21 @@ Configure the hardware via your `config.h`:
// ADDR represents A3:A0 of the 7-bit address.
// The result is: 0b101(ADDR)
#define DRIVER_ADDR_1 0b1010000
-#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
+#define DRIVER_ADDR_2 0b1010001
#define DRIVER_COUNT 2
-#define DRIVER_1_LED_TOTAL 64
-#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
+#define DRIVER_1_LED_TOTAL 30
+#define DRIVER_2_LED_TOTAL 36
+#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
```
+!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
-Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
+Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c
-const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
@@ -183,7 +198,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
}
```
-Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3737.pdf) and the header file `drivers/issi/is31fl3737.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
+Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3737.pdf) and the header file `drivers/led/issi/is31fl3737.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0`, `1` for now).
---
@@ -228,6 +243,75 @@ Configure the hardware via your `config.h`:
```
---
+### AW20216 :id=aw20216
+There is basic support for addressable RGB matrix lighting with the SPI AW20216 RGB controller. To enable it, add this to your `rules.mk`:
+
+```makefile
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = AW20216
+```
+
+You can use up to 2 AW20216 IC's. Do not specify `DRIVER_<N>_xxx` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
+
+| Variable | Description | Default |
+|----------|-------------|---------|
+| `DRIVER_1_CS` | (Required) MCU pin connected to first RGB driver chip select line | B13 |
+| `DRIVER_2_CS` | (Optional) MCU pin connected to second RGB driver chip select line | |
+| `DRIVER_1_EN` | (Required) MCU pin connected to first RGB driver hardware enable line | C13 |
+| `DRIVER_2_EN` | (Optional) MCU pin connected to second RGB driver hardware enable line | |
+| `DRIVER_1_LED_TOTAL` | (Required) How many RGB lights are connected to first RGB driver | |
+| `DRIVER_2_LED_TOTAL` | (Optional) How many RGB lights are connected to second RGB driver | |
+| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
+| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
+| `AW_SCALING_MAX` | (Optional) LED current scaling value (0-255, higher values mean LED is brighter at full PWM) | 150 |
+| `AW_GLOBAL_CURRENT_MAX` | (Optional) Driver global current limit (0-255, higher values means the driver may consume more power) | 150 |
+| `AW_SPI_DIVISOR` | (Optional) Clock divisor for SPI communication (powers of 2, smaller numbers means faster communication, should not be less than 4) | 4 |
+
+Here is an example using 2 drivers.
+
+```c
+#define DRIVER_1_CS B13
+#define DRIVER_2_CS B14
+// Hardware enable lines may be connected to the same pin
+#define DRIVER_1_EN C13
+#define DRIVER_2_EN C13
+
+#define DRIVER_COUNT 2
+#define DRIVER_1_LED_TOTAL 66
+#define DRIVER_2_LED_TOTAL 32
+#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
+```
+
+!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
+
+Define these arrays listing all the LEDs in your `<keyboard>.c`:
+
+```c
+const aw_led __flash g_aw_leds[DRIVER_LED_TOTAL] = {
+/* Each AW20216 channel is controlled by a register at some offset between 0x00
+ * and 0xD7 inclusive.
+ * See drivers/awinic/aw20216.h for the mapping between register offsets and
+ * driver pin locations.
+ * driver
+ * | R location
+ * | | G location
+ * | | | B location
+ * | | | | */
+ { 0, CS1_SW1, CS2_SW1, CS3_SW1 },
+ { 0, CS4_SW1, CS5_SW1, CS6_SW1 },
+ { 0, CS7_SW1, CS8_SW1, CS9_SW1 },
+ { 0, CS10_SW1, CS11_SW1, CS12_SW1 },
+ { 0, CS13_SW1, CS14_SW1, CS15_SW1 },
+ ...
+ { 1, CS1_SW1, CS2_SW1, CS3_SW1 },
+ { 1, CS13_SW1, CS14_SW1, CS15_SW1 },
+ { 1, CS16_SW1, CS17_SW1, CS18_SW1 },
+ { 1, CS4_SW2, CS5_SW2, CS6_SW2 },
+ ...
+};
+```
+
+---
## Common Configuration :id=common-configuration
@@ -364,46 +448,46 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|Define |Description |
|-------------------------------------------------------|-----------------------------------------------|
-|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
-|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
-|`#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Disables `MATRIX_GRADIENT_LEFT_RIGHT` |
-|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
-|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
-|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
-|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
-|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
-|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` |
-|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` |
-|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
-|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
-|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
-|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
-|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
-|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` |
-|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
-|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
-|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
-|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
-|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
-|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
+|`#define ENABLE_RGB_MATRIX_ALPHAS_MODS` |Enables `RGB_MATRIX_ALPHAS_MODS` |
+|`#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Enables `RGB_MATRIX_GRADIENT_UP_DOWN` |
+|`#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Enables `MATRIX_GRADIENT_LEFT_RIGHT` |
+|`#define ENABLE_RGB_MATRIX_BREATHING` |Enables `RGB_MATRIX_BREATHING` |
+|`#define ENABLE_RGB_MATRIX_BAND_SAT` |Enables `RGB_MATRIX_BAND_SAT` |
+|`#define ENABLE_RGB_MATRIX_BAND_VAL` |Enables `RGB_MATRIX_BAND_VAL` |
+|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Enables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
+|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Enables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
+|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Enables `RGB_MATRIX_BAND_SPIRAL_SAT` |
+|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Enables `RGB_MATRIX_BAND_SPIRAL_VAL` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_ALL` |Enables `RGB_MATRIX_CYCLE_ALL` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Enables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Enables `RGB_MATRIX_CYCLE_UP_DOWN` |
+|`#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Enables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN` |Enables `RGB_MATRIX_CYCLE_OUT_IN` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Enables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Enables `RGB_MATRIX_CYCLE_PINWHEEL` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL` |Enables `RGB_MATRIX_CYCLE_SPIRAL` |
+|`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` |
+|`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` |
+|`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` |
+|`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` |
+|`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
+|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |
+|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
+|`#define ENABLE_RGB_MATRIX_HUE_WAVE ` |Enables `RGB_MATRIX_HUE_WAVE ` |
+|`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP` |Enables `RGB_MATRIX_TYPING_HEATMAP` |
+|`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN` |Enables `RGB_MATRIX_DIGITAL_RAIN` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE` |Enables `RGB_MATRIX_SOLID_REACTIVE` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
+|`#define ENABLE_RGB_MATRIX_SPLASH` |Enables `RGB_MATRIX_SPLASH` |
+|`#define ENABLE_RGB_MATRIX_MULTISPLASH` |Enables `RGB_MATRIX_MULTISPLASH` |
+|`#define ENABLE_RGB_MATRIX_SOLID_SPLASH` |Enables `RGB_MATRIX_SOLID_SPLASH` |
+|`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Enables `RGB_MATRIX_SOLID_MULTISPLASH` |
### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap
@@ -485,28 +569,29 @@ For inspiration and examples, check out the built-in effects under `quantum/rgb_
These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
-|RGB |HSV |
-|-------------------|-------------------|
-|`RGB_WHITE` |`HSV_WHITE` |
-|`RGB_RED` |`HSV_RED` |
-|`RGB_CORAL` |`HSV_CORAL` |
-|`RGB_ORANGE` |`HSV_ORANGE` |
-|`RGB_GOLDENROD` |`HSV_GOLDENROD` |
-|`RGB_GOLD` |`HSV_GOLD` |
-|`RGB_YELLOW` |`HSV_YELLOW` |
-|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` |
-|`RGB_GREEN` |`HSV_GREEN` |
-|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` |
-|`RGB_TURQUOISE` |`HSV_TURQUOISE` |
-|`RGB_TEAL` |`HSV_TEAL` |
-|`RGB_CYAN` |`HSV_CYAN` |
-|`RGB_AZURE` |`HSV_AZURE` |
-|`RGB_BLUE` |`HSV_BLUE` |
-|`RGB_PURPLE` |`HSV_PURPLE` |
-|`RGB_MAGENTA` |`HSV_MAGENTA` |
-|`RGB_PINK` |`HSV_PINK` |
-
-These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
+|RGB |HSV |
+|---------------------|---------------------|
+|`RGB_AZURE` |`HSV_AZURE` |
+|`RGB_BLACK`/`RGB_OFF`|`HSV_BLACK`/`HSV_OFF`|
+|`RGB_BLUE` |`HSV_BLUE` |
+|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` |
+|`RGB_CORAL` |`HSV_CORAL` |
+|`RGB_CYAN` |`HSV_CYAN` |
+|`RGB_GOLD` |`HSV_GOLD` |
+|`RGB_GOLDENROD` |`HSV_GOLDENROD` |
+|`RGB_GREEN` |`HSV_GREEN` |
+|`RGB_MAGENTA` |`HSV_MAGENTA` |
+|`RGB_ORANGE` |`HSV_ORANGE` |
+|`RGB_PINK` |`HSV_PINK` |
+|`RGB_PURPLE` |`HSV_PURPLE` |
+|`RGB_RED` |`HSV_RED` |
+|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` |
+|`RGB_TEAL` |`HSV_TEAL` |
+|`RGB_TURQUOISE` |`HSV_TURQUOISE` |
+|`RGB_WHITE` |`HSV_WHITE` |
+|`RGB_YELLOW` |`HSV_YELLOW` |
+
+These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/color.h). Feel free to add to this list!
## Additional `config.h` Options :id=additional-configh-options
@@ -657,29 +742,41 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
}
```
-### Suspended state :id=suspended-state
-To use the suspend feature, make sure that `#define RGB_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
+#### Examples :id=indicator-examples
-Additionally add this to your `<keyboard>.c`:
+This example sets the modifiers to be a specific color based on the layer state. You can use a switch case here, instead, if you would like. This uses HSV and then converts to RGB, because this allows the brightness to be limited (important when using the WS2812 driver).
```c
-void suspend_power_down_kb(void) {
- rgb_matrix_set_suspend_state(true);
- suspend_power_down_user();
-}
-
-void suspend_wakeup_init_kb(void) {
- rgb_matrix_set_suspend_state(false);
- suspend_wakeup_init_user();
+void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
+ HSV hsv = {0, 255, 255};
+
+ if (layer_state_is(layer_state, 2)) {
+ hsv = {130, 255, 255};
+ } else {
+ hsv = {30, 255, 255};
+ }
+
+ if (hsv.v > rgb_matrix_get_val()) {
+ hsv.v = rgb_matrix_get_val();
+ }
+ RGB rgb = hsv_to_rgb(hsv);
+
+ for (uint8_t i = led_min; i <= led_max; i++) {
+ if (HAS_FLAGS(g_led_config.flags[i], 0x01)) { // 0x01 == LED_FLAG_MODIFIER
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ }
}
```
-or add this to your `keymap.c`:
-```c
-void suspend_power_down_user(void) {
- rgb_matrix_set_suspend_state(true);
-}
-void suspend_wakeup_init_user(void) {
- rgb_matrix_set_suspend_state(false);
+If you want to indicate a Host LED status (caps lock, num lock, etc), you can use something like this to light up the caps lock key:
+
+```c
+void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
+ if (host_keyboard_led_state().caps_lock) {
+ RGB_MATRIX_INDICATOR_SET_COLOR(5, 255, 255, 255); // assuming caps lock is at led #5
+ } else {
+ RGB_MATRIX_INDICATOR_SET_COLOR(5, 0, 0, 0);
+ }
}
```