diff options
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r-- | docs/feature_rgb_matrix.md | 277 |
1 files changed, 187 insertions, 90 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 08d5c9c4c6..42a57aec19 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -52,7 +52,7 @@ Here is an example using 2 drivers. Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { +const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = { /* Refer to IS31 manual for these locations * driver * | R location @@ -64,7 +64,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { } ``` -Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3`). +Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/led/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3`). --- ### IS31FL3733 :id=is31fl3733 @@ -122,7 +122,7 @@ Currently only 4 drivers are supported, but it would be trivial to support all 8 Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { +const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = { /* Refer to IS31 manual for these locations * driver * | R location @@ -134,7 +134,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { } ``` -Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` for now). +Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/led/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` for now). --- ### IS31FL3737 :id=is31fl3737 @@ -145,9 +145,22 @@ There is basic support for addressable RGB matrix lighting with the I2C IS31FL37 RGB_MATRIX_ENABLE = yes RGB_MATRIX_DRIVER = IS31FL3737 ``` +You can use between 1 and 2 IS31FL3737 IC's. Do not specify `DRIVER_ADDR_2` define for second IC if not present on your keyboard. Configure the hardware via your `config.h`: +| Variable | Description | Default | +|----------|-------------|---------| +| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 | +| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | +| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | | +| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | | +| `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | | +| `DRIVER_ADDR_2` | (Optional) Address for the second RGB driver | | + + +Here is an example using 2 drivers. + ```c // This is a 7-bit address, that gets left-shifted and bit 0 // set to 0 for write, 1 for read (as per I2C protocol) @@ -159,19 +172,21 @@ Configure the hardware via your `config.h`: // ADDR represents A3:A0 of the 7-bit address. // The result is: 0b101(ADDR) #define DRIVER_ADDR_1 0b1010000 -#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. +#define DRIVER_ADDR_2 0b1010001 #define DRIVER_COUNT 2 -#define DRIVER_1_LED_TOTAL 64 -#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL +#define DRIVER_1_LED_TOTAL 30 +#define DRIVER_2_LED_TOTAL 36 +#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) ``` +!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. -Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1` +Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { +const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = { /* Refer to IS31 manual for these locations * driver * | R location @@ -183,7 +198,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { } ``` -Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3737.pdf) and the header file `drivers/issi/is31fl3737.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now). +Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3737.pdf) and the header file `drivers/led/issi/is31fl3737.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0`, `1` for now). --- @@ -228,6 +243,75 @@ Configure the hardware via your `config.h`: ``` --- +### AW20216 :id=aw20216 +There is basic support for addressable RGB matrix lighting with the SPI AW20216 RGB controller. To enable it, add this to your `rules.mk`: + +```makefile +RGB_MATRIX_ENABLE = yes +RGB_MATRIX_DRIVER = AW20216 +``` + +You can use up to 2 AW20216 IC's. Do not specify `DRIVER_<N>_xxx` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`: + +| Variable | Description | Default | +|----------|-------------|---------| +| `DRIVER_1_CS` | (Required) MCU pin connected to first RGB driver chip select line | B13 | +| `DRIVER_2_CS` | (Optional) MCU pin connected to second RGB driver chip select line | | +| `DRIVER_1_EN` | (Required) MCU pin connected to first RGB driver hardware enable line | C13 | +| `DRIVER_2_EN` | (Optional) MCU pin connected to second RGB driver hardware enable line | | +| `DRIVER_1_LED_TOTAL` | (Required) How many RGB lights are connected to first RGB driver | | +| `DRIVER_2_LED_TOTAL` | (Optional) How many RGB lights are connected to second RGB driver | | +| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | | +| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | | +| `AW_SCALING_MAX` | (Optional) LED current scaling value (0-255, higher values mean LED is brighter at full PWM) | 150 | +| `AW_GLOBAL_CURRENT_MAX` | (Optional) Driver global current limit (0-255, higher values means the driver may consume more power) | 150 | +| `AW_SPI_DIVISOR` | (Optional) Clock divisor for SPI communication (powers of 2, smaller numbers means faster communication, should not be less than 4) | 4 | + +Here is an example using 2 drivers. + +```c +#define DRIVER_1_CS B13 +#define DRIVER_2_CS B14 +// Hardware enable lines may be connected to the same pin +#define DRIVER_1_EN C13 +#define DRIVER_2_EN C13 + +#define DRIVER_COUNT 2 +#define DRIVER_1_LED_TOTAL 66 +#define DRIVER_2_LED_TOTAL 32 +#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) +``` + +!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. + +Define these arrays listing all the LEDs in your `<keyboard>.c`: + +```c +const aw_led __flash g_aw_leds[DRIVER_LED_TOTAL] = { +/* Each AW20216 channel is controlled by a register at some offset between 0x00 + * and 0xD7 inclusive. + * See drivers/awinic/aw20216.h for the mapping between register offsets and + * driver pin locations. + * driver + * | R location + * | | G location + * | | | B location + * | | | | */ + { 0, CS1_SW1, CS2_SW1, CS3_SW1 }, + { 0, CS4_SW1, CS5_SW1, CS6_SW1 }, + { 0, CS7_SW1, CS8_SW1, CS9_SW1 }, + { 0, CS10_SW1, CS11_SW1, CS12_SW1 }, + { 0, CS13_SW1, CS14_SW1, CS15_SW1 }, + ... + { 1, CS1_SW1, CS2_SW1, CS3_SW1 }, + { 1, CS13_SW1, CS14_SW1, CS15_SW1 }, + { 1, CS16_SW1, CS17_SW1, CS18_SW1 }, + { 1, CS4_SW2, CS5_SW2, CS6_SW2 }, + ... +}; +``` + +--- ## Common Configuration :id=common-configuration @@ -364,46 +448,46 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con |Define |Description | |-------------------------------------------------------|-----------------------------------------------| -|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` | -|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` | -|`#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Disables `MATRIX_GRADIENT_LEFT_RIGHT` | -|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` | -|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` | -|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` | -|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` | -|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` | -|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` | -|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` | -|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | -|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | -|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | -|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` | -|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` | -|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` | -|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` | -|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` | -|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | -|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | -|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | -|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | -|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | -|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` | -|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | -|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` | -|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | -|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`| -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`| -|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | -|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` | -|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | -|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | +|`#define ENABLE_RGB_MATRIX_ALPHAS_MODS` |Enables `RGB_MATRIX_ALPHAS_MODS` | +|`#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Enables `RGB_MATRIX_GRADIENT_UP_DOWN` | +|`#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Enables `MATRIX_GRADIENT_LEFT_RIGHT` | +|`#define ENABLE_RGB_MATRIX_BREATHING` |Enables `RGB_MATRIX_BREATHING` | +|`#define ENABLE_RGB_MATRIX_BAND_SAT` |Enables `RGB_MATRIX_BAND_SAT` | +|`#define ENABLE_RGB_MATRIX_BAND_VAL` |Enables `RGB_MATRIX_BAND_VAL` | +|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Enables `RGB_MATRIX_BAND_PINWHEEL_SAT` | +|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Enables `RGB_MATRIX_BAND_PINWHEEL_VAL` | +|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Enables `RGB_MATRIX_BAND_SPIRAL_SAT` | +|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Enables `RGB_MATRIX_BAND_SPIRAL_VAL` | +|`#define ENABLE_RGB_MATRIX_CYCLE_ALL` |Enables `RGB_MATRIX_CYCLE_ALL` | +|`#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Enables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | +|`#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Enables `RGB_MATRIX_CYCLE_UP_DOWN` | +|`#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Enables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` | +|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN` |Enables `RGB_MATRIX_CYCLE_OUT_IN` | +|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Enables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` | +|`#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Enables `RGB_MATRIX_CYCLE_PINWHEEL` | +|`#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL` |Enables `RGB_MATRIX_CYCLE_SPIRAL` | +|`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` | +|`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` | +|`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` | +|`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` | +|`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | +|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` | +|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` | +|`#define ENABLE_RGB_MATRIX_HUE_WAVE ` |Enables `RGB_MATRIX_HUE_WAVE ` | +|`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP` |Enables `RGB_MATRIX_TYPING_HEATMAP` | +|`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN` |Enables `RGB_MATRIX_DIGITAL_RAIN` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE` |Enables `RGB_MATRIX_SOLID_REACTIVE` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_WIDE` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_CROSS` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`| +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`| +|`#define ENABLE_RGB_MATRIX_SPLASH` |Enables `RGB_MATRIX_SPLASH` | +|`#define ENABLE_RGB_MATRIX_MULTISPLASH` |Enables `RGB_MATRIX_MULTISPLASH` | +|`#define ENABLE_RGB_MATRIX_SOLID_SPLASH` |Enables `RGB_MATRIX_SOLID_SPLASH` | +|`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Enables `RGB_MATRIX_SOLID_MULTISPLASH` | ### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap @@ -485,28 +569,29 @@ For inspiration and examples, check out the built-in effects under `quantum/rgb_ These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions. -|RGB |HSV | -|-------------------|-------------------| -|`RGB_WHITE` |`HSV_WHITE` | -|`RGB_RED` |`HSV_RED` | -|`RGB_CORAL` |`HSV_CORAL` | -|`RGB_ORANGE` |`HSV_ORANGE` | -|`RGB_GOLDENROD` |`HSV_GOLDENROD` | -|`RGB_GOLD` |`HSV_GOLD` | -|`RGB_YELLOW` |`HSV_YELLOW` | -|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` | -|`RGB_GREEN` |`HSV_GREEN` | -|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` | -|`RGB_TURQUOISE` |`HSV_TURQUOISE` | -|`RGB_TEAL` |`HSV_TEAL` | -|`RGB_CYAN` |`HSV_CYAN` | -|`RGB_AZURE` |`HSV_AZURE` | -|`RGB_BLUE` |`HSV_BLUE` | -|`RGB_PURPLE` |`HSV_PURPLE` | -|`RGB_MAGENTA` |`HSV_MAGENTA` | -|`RGB_PINK` |`HSV_PINK` | - -These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list! +|RGB |HSV | +|---------------------|---------------------| +|`RGB_AZURE` |`HSV_AZURE` | +|`RGB_BLACK`/`RGB_OFF`|`HSV_BLACK`/`HSV_OFF`| +|`RGB_BLUE` |`HSV_BLUE` | +|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` | +|`RGB_CORAL` |`HSV_CORAL` | +|`RGB_CYAN` |`HSV_CYAN` | +|`RGB_GOLD` |`HSV_GOLD` | +|`RGB_GOLDENROD` |`HSV_GOLDENROD` | +|`RGB_GREEN` |`HSV_GREEN` | +|`RGB_MAGENTA` |`HSV_MAGENTA` | +|`RGB_ORANGE` |`HSV_ORANGE` | +|`RGB_PINK` |`HSV_PINK` | +|`RGB_PURPLE` |`HSV_PURPLE` | +|`RGB_RED` |`HSV_RED` | +|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` | +|`RGB_TEAL` |`HSV_TEAL` | +|`RGB_TURQUOISE` |`HSV_TURQUOISE` | +|`RGB_WHITE` |`HSV_WHITE` | +|`RGB_YELLOW` |`HSV_YELLOW` | + +These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/color.h). Feel free to add to this list! ## Additional `config.h` Options :id=additional-configh-options @@ -657,29 +742,41 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { } ``` -### Suspended state :id=suspended-state -To use the suspend feature, make sure that `#define RGB_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file. +#### Examples :id=indicator-examples -Additionally add this to your `<keyboard>.c`: +This example sets the modifiers to be a specific color based on the layer state. You can use a switch case here, instead, if you would like. This uses HSV and then converts to RGB, because this allows the brightness to be limited (important when using the WS2812 driver). ```c -void suspend_power_down_kb(void) { - rgb_matrix_set_suspend_state(true); - suspend_power_down_user(); -} - -void suspend_wakeup_init_kb(void) { - rgb_matrix_set_suspend_state(false); - suspend_wakeup_init_user(); +void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { + HSV hsv = {0, 255, 255}; + + if (layer_state_is(layer_state, 2)) { + hsv = {130, 255, 255}; + } else { + hsv = {30, 255, 255}; + } + + if (hsv.v > rgb_matrix_get_val()) { + hsv.v = rgb_matrix_get_val(); + } + RGB rgb = hsv_to_rgb(hsv); + + for (uint8_t i = led_min; i <= led_max; i++) { + if (HAS_FLAGS(g_led_config.flags[i], 0x01)) { // 0x01 == LED_FLAG_MODIFIER + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + } + } } ``` -or add this to your `keymap.c`: -```c -void suspend_power_down_user(void) { - rgb_matrix_set_suspend_state(true); -} -void suspend_wakeup_init_user(void) { - rgb_matrix_set_suspend_state(false); +If you want to indicate a Host LED status (caps lock, num lock, etc), you can use something like this to light up the caps lock key: + +```c +void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { + if (host_keyboard_led_state().caps_lock) { + RGB_MATRIX_INDICATOR_SET_COLOR(5, 255, 255, 255); // assuming caps lock is at led #5 + } else { + RGB_MATRIX_INDICATOR_SET_COLOR(5, 0, 0, 0); + } } ``` |