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Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r-- | docs/feature_rgb_matrix.md | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index bac49b75ff..f5653b99e0 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -798,11 +798,11 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 -#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set -#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set -#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set -#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set -#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set +#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set +#define RGB_MATRIX_DEFAULT_HUE 0 // Sets the default hue value, if none has been set +#define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set +#define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set +#define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature) #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right. // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR |