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-rw-r--r--docs/feature_macros.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/feature_macros.md b/docs/feature_macros.md
index f5bd5be41b..08310555fb 100644
--- a/docs/feature_macros.md
+++ b/docs/feature_macros.md
@@ -33,7 +33,7 @@ You can define up to 32 macros in a `keymap.json` file, as used by [Configurator
],
"layout": "LAYOUT_all",
"layers": [
- ["MACRO_0", "MACRO_1", "MACRO_2", "MACRO_3"]
+ ["QK_MACRO_0", "QK_MACRO_1", "QK_MACRO_2", "QK_MACRO_3"]
]
}
```
@@ -52,7 +52,7 @@ If you type in a language other than English, or use a non-QWERTY layout like Co
],
"layout": "LAYOUT_all",
"layers": [
- ["MACRO_0"]
+ ["QK_MACRO_0"]
]
}
```
@@ -199,7 +199,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#### Advanced Macros
-In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance.
+In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance.
In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.
@@ -374,7 +374,7 @@ This will clear all keys besides the mods currently pressed.
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
```c
-bool is_alt_tab_active = false; // ADD this near the begining of keymap.c
+bool is_alt_tab_active = false; // ADD this near the beginning of keymap.c
uint16_t alt_tab_timer = 0; // we will be using them soon.
enum custom_keycodes { // Make sure have the awesome keycode ready