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Diffstat (limited to 'docs/feature_led_matrix.md')
-rw-r--r-- | docs/feature_led_matrix.md | 199 |
1 files changed, 36 insertions, 163 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md index 5a62cc5309..372407b90c 100644 --- a/docs/feature_led_matrix.md +++ b/docs/feature_led_matrix.md @@ -1,14 +1,31 @@ -# RGB Matrix Lighting +# LED Matrix Lighting + +This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it. + +If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead. ## Driver configuration ### IS31FL3731 -There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: +There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: LED_MATRIX_ENABLE = IS31FL3731 + +You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`: -Configure the hardware via your `config.h`: +| Variable | Description | Default | +|----------|-------------|---------| +| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 | +| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | +| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | | +| `LED_DRIVER_LED_COUNT` | (Required) How many LED lights are present across all drivers | | +| `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | | +| `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | | +| `LED_DRIVER_ADDR_3` | (Optional) Address for the third LED driver | | +| `LED_DRIVER_ADDR_4` | (Optional) Address for the fourth LED driver | | + +Here is an example using 2 drivers. // This is a 7-bit address, that gets left-shifted and bit 0 // set to 0 for write, 1 for read (as per I2C protocol) @@ -21,9 +38,9 @@ Configure the hardware via your `config.h`: #define LED_DRIVER_ADDR_2 0b1110110 #define LED_DRIVER_COUNT 2 - #define LED_DRIVER_1_LED_TOTAL 25 - #define LED_DRIVER_2_LED_TOTAL 24 - #define LED_DRIVER_LED_TOTAL LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL + #define LED_DRIVER_1_LED_COUNT 25 + #define LED_DRIVER_2_LED_COUNT 24 + #define LED_DRIVER_LED_COUNT LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. @@ -32,175 +49,31 @@ Define these arrays listing all the LEDs in your `<keyboard>.c`: const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { /* Refer to IS31 manual for these locations * driver - * | R location - * | | G location - * | | | B location - * | | | | */ - {0, C1_3, C2_3, C3_3}, + * | LED address + * | | */ + {0, C3_3}, .... } -Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now). - -### IS31FL3733 - -There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`: - - RGB_MATRIX_ENABLE = IS31FL3733 - -Configure the hardware via your `config.h`: - - // This is a 7-bit address, that gets left-shifted and bit 0 - // set to 0 for write, 1 for read (as per I2C protocol) - // The address will vary depending on your wiring: - // 00 <-> GND - // 01 <-> SCL - // 10 <-> SDA - // 11 <-> VCC - // ADDR1 represents A1:A0 of the 7-bit address. - // ADDR2 represents A3:A2 of the 7-bit address. - // The result is: 0b101(ADDR2)(ADDR1) - #define DRIVER_ADDR_1 0b1010000 - #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. - - #define DRIVER_COUNT 1 - #define DRIVER_1_LED_TOTAL 64 - #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL - -Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1` - -Define these arrays listing all the LEDs in your `<keyboard>.c`: - - const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { - /* Refer to IS31 manual for these locations - * driver - * | R location - * | | G location - * | | | B location - * | | | | */ - {0, B_1, A_1, C_1}, - .... - } - -Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now). - -From this point forward the configuration is the same for all the drivers. - - const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { - /* {row | col << 4} - * | {x=0..224, y=0..64} - * | | modifier - * | | | */ - {{0|(0<<4)}, {20.36*0, 21.33*0}, 1}, - {{0|(1<<4)}, {20.36*1, 21.33*0}, 1}, - .... - } - -The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is: - - x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION - y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION - -Where all variables are decimels/floats. - -`modifier` is a boolean, whether or not a certain key is considered a modifier (used in some effects). +Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ). ## Keycodes -All RGB keycodes are currently shared with the RGBLIGHT system: - - * `RGB_TOG` - toggle - * `RGB_MOD` - cycle through modes - * `RGB_HUI` - increase hue - * `RGB_HUD` - decrease hue - * `RGB_SAI` - increase saturation - * `RGB_SAD` - decrease saturation - * `RGB_VAI` - increase value - * `RGB_VAD` - decrease value - * `RGB_SPI` - increase speed effect (no EEPROM support) - * `RGB_SPD` - decrease speed effect (no EEPROM support) - - - * `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system - -## RGB Matrix Effects - -These are the effects that are currently available: - - enum rgb_matrix_effects { - RGB_MATRIX_SOLID_COLOR = 1, - RGB_MATRIX_ALPHAS_MODS, - RGB_MATRIX_DUAL_BEACON, - RGB_MATRIX_GRADIENT_UP_DOWN, - RGB_MATRIX_RAINDROPS, - RGB_MATRIX_CYCLE_ALL, - RGB_MATRIX_CYCLE_LEFT_RIGHT, - RGB_MATRIX_CYCLE_UP_DOWN, - RGB_MATRIX_RAINBOW_BEACON, - RGB_MATRIX_RAINBOW_PINWHEELS, - RGB_MATRIX_RAINBOW_MOVING_CHEVRON, - RGB_MATRIX_JELLYBEAN_RAINDROPS, - RGB_MATRIX_DIGITAL_RAIN, - #ifdef RGB_MATRIX_KEYPRESSES - RGB_MATRIX_SOLID_REACTIVE, - RGB_MATRIX_SPLASH, - RGB_MATRIX_MULTISPLASH, - RGB_MATRIX_SOLID_SPLASH, - RGB_MATRIX_SOLID_MULTISPLASH, - #endif - RGB_MATRIX_EFFECT_MAX - }; - -You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`: - - -|Define |Description | -|---------------------------------------------------|--------------------------------------------| -|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` | -|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | -|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` | -|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | -|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | -|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | -|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | -|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | -|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | -|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`| -|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | -|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | -|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | -|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` | -|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | -|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | +All LED matrix keycodes are currently shared with the [backlight system](feature_backlight.md). + +## LED Matrix Effects +Currently no LED matrix effects have been created. ## Custom layer effects Custom layer effects can be done by defining this in your `<keyboard>.c`: - void rgb_matrix_indicators_kb(void) { - rgb_matrix_set_color(index, red, green, blue); + void led_matrix_indicators_kb(void) { + led_matrix_set_index_value(index, value); } -A similar function works in the keymap as `rgb_matrix_indicators_user`. - -## Additional `config.h` Options - - #define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot) - #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened) - #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects - #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended - #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1 - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 - -## EEPROM storage - -The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with: - - #define EECONFIG_RGB_MATRIX (uint32_t *)16 - -Where `16` is an unused index from `eeconfig.h`. +A similar function works in the keymap as `led_matrix_indicators_user`. ## Suspended state @@ -208,10 +81,10 @@ To use the suspend feature, add this to your `<keyboard>.c`: void suspend_power_down_kb(void) { - rgb_matrix_set_suspend_state(true); + led_matrix_set_suspend_state(true); } void suspend_wakeup_init_kb(void) { - rgb_matrix_set_suspend_state(false); + led_matrix_set_suspend_state(false); } |