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-rw-r--r--docs/feature_layouts.md15
1 files changed, 7 insertions, 8 deletions
diff --git a/docs/feature_layouts.md b/docs/feature_layouts.md
index 4d75270dcd..5763b73806 100644
--- a/docs/feature_layouts.md
+++ b/docs/feature_layouts.md
@@ -43,15 +43,15 @@ The folder name must be added to the keyboard's `rules.mk`:
LAYOUTS = 60_ansi
-`LAYOUTS` can be appended in the subproject's `rules.mk`:
+`LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
- LAYOUTS += 60_iso
+ LAYOUTS = 60_iso
-but the `LAYOUT_<layout>` variable must be defined in `<subproject>.h` as well.
+but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
## Tips for making layouts keyboard-agnostic
-Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<subproject>.h` should not be included here) file that is being compiled:
+Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
@@ -61,17 +61,16 @@ In your config.h, you can also use this variable to include the keyboard's `conf
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
-* `KEYBOARD_<keyboard>`
-* `SUBPROJECT_<subproject>`
+* `KEYBOARD_<folder1>_<folder2>`
For example:
```c
#ifdef KEYBOARD_planck
- #ifdef SUBPROJECT_rev4
+ #ifdef KEYBOARD_planck_rev4
planck_rev4_function();
#endif
#endif
```
-Note that the names are lowercase and match the folder/file names for the keyboard/subproject exactly. \ No newline at end of file
+Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly. \ No newline at end of file