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Diffstat (limited to 'docs/feature_encoders.md')
-rw-r--r-- | docs/feature_encoders.md | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index 1c521a4eff..74857c265d 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md @@ -102,9 +102,9 @@ Using encoder mapping pumps events through the normal QMK keycode processing pip ## Callbacks -When not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `<keyboard>.c`: +?> [**Default Behaviour**](https://github.com/qmk/qmk_firmware/blob/master/quantum/encoder.c#L79-#L98): all encoders installed will function as volume up (`KC_VOLU`) on clockwise rotation and volume down (`KC_VOLD`) on counter-clockwise rotation. If you do not wish to override this, no further configuration is necessary. -?> Those who are adding new keyboard support where encoders are enabled at the keyboard level should include basic encoder functionality at the keyboard level (`<keyboard>.c`) using the `encoder_update_kb()` function, that way it works for QMK Configuator users and exists in general. +If you would like the alter the default behaviour, and are not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `<keyboard>.c`: ```c bool encoder_update_kb(uint8_t index, bool clockwise) { @@ -113,9 +113,9 @@ bool encoder_update_kb(uint8_t index, bool clockwise) { } if (index == 0) { /* First encoder */ if (clockwise) { - tap_code_delay(KC_VOLU, 10); + tap_code(KC_PGDN); } else { - tap_code_delay(KC_VOLD, 10); + tap_code(KC_PGUP); } } else if (index == 1) { /* Second encoder */ if (clockwise) { @@ -134,9 +134,9 @@ or `keymap.c`: bool encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* First encoder */ if (clockwise) { - tap_code_delay(KC_VOLU, 10); + tap_code(KC_PGDN); } else { - tap_code_delay(KC_VOLD, 10); + tap_code(KC_PGUP); } } else if (index == 1) { /* Second encoder */ if (clockwise) { @@ -149,7 +149,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) { } ``` -!> If you return `true` in the keymap level `_user` function, it will allow the keyboard level encoder code to run on top of your own. Returning `false` will override the keyboard level function, if setup correctly. This is generally the safest option to avoid confusion. +!> If you return `true` in the keymap level `_user` function, it will allow the keyboard/core level encoder code to run on top of your own. Returning `false` will override the keyboard level function, if setup correctly. This is generally the safest option to avoid confusion. ## Hardware |