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diff --git a/docs/faq_keymap.md b/docs/faq_keymap.md
index 84d8548d46..2d00e8bef9 100644
--- a/docs/faq_keymap.md
+++ b/docs/faq_keymap.md
@@ -67,24 +67,8 @@ After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in y
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
## Input Special Characters Other Than ASCII like Cédille 'Ç'
-NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
-See this post for example **MACRO** code.
-
-http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
-
-On **Windows** you can use `AltGr` key or **Alt code**.
-* http://en.wikipedia.org/wiki/AltGr_key
-* http://en.wikipedia.org/wiki/Alt_code
-
-On **Mac** OS defines `Option` key combinations.
-* http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
-
-On **Xorg** you can use `compose` key, instead.
-* http://en.wikipedia.org/wiki/Compose_key
-
-And see this for **Unicode** input.
-* http://en.wikipedia.org/wiki/Unicode_input
+See the [Unicode](feature_unicode.md) feature.
## `Fn` Key on macOS
@@ -130,51 +114,6 @@ https://github.com/tekezo/Karabiner/issues/403
See the [Grave Escape](feature_grave_esc.md) feature.
-## Arrow on Right Modifier Keys with Dual-Role
-This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
-```
-
-#include "keymap_common.h"
-
-
-/* Arrow keys on right modifier keys with TMK dual role feature
- *
- * https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
- * https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
- */
-const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: qwerty */
- [0] = LAYOUT( \
- ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
- LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
- LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
- FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
- [1] = LAYOUT( \
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
- TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
-};
-
-const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
- [1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
- [2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
- [3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
- [4] = ACTION_LAYER_MOMENTARY(1),
- [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
- [6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
- [7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
- [8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
-};
-
-```
-
-Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
-
-
## Eject on Mac OSX
`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.