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-rw-r--r--keyboard/planck/backlight.c49
1 files changed, 0 insertions, 49 deletions
diff --git a/keyboard/planck/backlight.c b/keyboard/planck/backlight.c
deleted file mode 100644
index 7eacaeed00..0000000000
--- a/keyboard/planck/backlight.c
+++ /dev/null
@@ -1,49 +0,0 @@
-
-#include <avr/io.h>
-#include "backlight.h"
-
-#define CHANNEL OCR1C
-
-void backlight_init_ports()
-{
-
- Setup PB7 as output and output low.
- DDRB |= (1<<7);
- PORTB &= ~(1<<7);
-
- // Use full 16-bit resolution.
- ICR1 = 0xFFFF;
-
- // I could write a wall of text here to explain... but TL;DW
- // Go read the ATmega32u4 datasheet.
- // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
-
- // Pin PB7 = OCR1C (Timer 1, Channel C)
- // Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
- // (i.e. start high, go low when counter matches.)
- // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
- // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
-
- TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
- TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
-
- backlight_init();
-}
-
-void backlight_set(uint8_t level)
-{
- if ( level == 0 )
- {
- // Turn off PWM control on PB7, revert to output low.
- TCCR1A &= ~(_BV(COM1C1));
- // CHANNEL = level << OFFSET | 0x0FFF;
- CHANNEL = ((1 << level) - 1);
- }
- else
- {
- // Turn on PWM control of PB7
- TCCR1A |= _BV(COM1C1);
- // CHANNEL = level << OFFSET | 0x0FFF;
- CHANNEL = ((1 << level) - 1);
- }
-} \ No newline at end of file