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-rw-r--r--common_features.mk5
-rw-r--r--docs/_summary.md1
-rw-r--r--docs/config_options.md4
-rw-r--r--docs/feature_key_overrides.md229
-rw-r--r--docs/syllabus.md1
-rw-r--r--docs/understanding_qmk.md1
-rw-r--r--quantum/process_keycode/process_key_override.c518
-rw-r--r--quantum/process_keycode/process_key_override.h147
-rw-r--r--quantum/process_keycode/process_key_override_private.h24
-rw-r--r--quantum/quantum.c19
-rw-r--r--quantum/quantum.h4
-rw-r--r--quantum/quantum_keycodes.h5
-rw-r--r--show_options.mk1
-rw-r--r--tmk_core/common/action_util.c28
14 files changed, 984 insertions, 3 deletions
diff --git a/common_features.mk b/common_features.mk
index 8080113efd..74b94ecd77 100644
--- a/common_features.mk
+++ b/common_features.mk
@@ -335,6 +335,11 @@ ifeq ($(strip $(PRINTING_ENABLE)), yes)
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
+ifeq ($(strip $(KEY_OVERRIDE_ENABLE)), yes)
+ OPT_DEFS += -DKEY_OVERRIDE_ENABLE
+ SRC += $(QUANTUM_DIR)/process_keycode/process_key_override.c
+endif
+
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
diff --git a/docs/_summary.md b/docs/_summary.md
index 4141e01e77..6c39aeda09 100644
--- a/docs/_summary.md
+++ b/docs/_summary.md
@@ -77,6 +77,7 @@
* [Combos](feature_combo.md)
* [Debounce API](feature_debounce_type.md)
* [Key Lock](feature_key_lock.md)
+ * [Key Overrides](feature_key_overrides.md)
* [Layers](feature_layers.md)
* [One Shot Keys](one_shot_keys.md)
* [Pointing Device](feature_pointing_device.md)
diff --git a/docs/config_options.md b/docs/config_options.md
index 980195ac68..0c98b31010 100644
--- a/docs/config_options.md
+++ b/docs/config_options.md
@@ -195,6 +195,8 @@ If you define these options you will enable the associated feature, which may in
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
* `#define TAP_HOLD_CAPS_DELAY 80`
* Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPSLOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
+* `#define KEY_OVERRIDE_REPEAT_DELAY 500`
+ * Sets the key repeat interval for [key overrides](feature_key_overrides.md).
## RGB Light Configuration
@@ -400,6 +402,8 @@ Use these to enable or disable building certain features. The more you have enab
* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
* `AUDIO_ENABLE`
* Enable the audio subsystem.
+* `KEY_OVERRIDE_ENABLE`
+ * Enable the key override feature
* `RGBLIGHT_ENABLE`
* Enable keyboard underlight functionality
* `LEADER_ENABLE`
diff --git a/docs/feature_key_overrides.md b/docs/feature_key_overrides.md
new file mode 100644
index 0000000000..861c4bef5d
--- /dev/null
+++ b/docs/feature_key_overrides.md
@@ -0,0 +1,229 @@
+# Key Overrides
+
+Key overrides allow you to override modifier-key combinations to send a different modifier-key combination or perform completely custom actions. Don't want `shift` + `1` to type `!` on your computer? Use a key override to make your keyboard type something different when you press `shift` + `1`. The general behavior is like this: If `modifiers w` + `key x` are pressed, replace these keys with `modifiers y` + `key z` in the keyboard report.
+
+You can use key overrides in a similar way to momentary layer/fn keys to activate custom keycodes/shortcuts, with a number of benefits: You completely keep the original use of the modifier keys, while being able to save space by removing fn keys from your keyboard. You can also easily configure _combinations of modifiers_ to trigger different actions than individual modifiers, and much more. The possibilities are quite vast and this documentation contains a few examples for inspiration throughout.
+
+##### A few more examples to get started: You could use key overrides to...
+- Send `brightness up/down` when pressing `ctrl` + `volume up/down`.
+- Send `delete` when pressing `shift` + `backspace`.
+- Create custom shortcuts or change existing ones: E.g. Send `ctrl`+`shift`+`z` when `ctrl`+`y` is pressed.
+- Run custom code when `ctrl` + `alt` + `esc` is pressed.
+
+## Setup
+
+To enable this feature, you need to add `KEY_OVERRIDE_ENABLE = yes` to your `rules.mk`.
+
+Then, in your `keymap.c` file, you'll need to define the array `key_overrides`, which defines all key overrides to be used. Each override is a value of type `key_override_t`. The array `key_overrides` is `NULL`-terminated and contains pointers to `key_override_t` values (`const key_override_t **`).
+
+## Creating Key Overrides
+
+The `key_override_t` struct has many options that allow you to precisely tune your overrides. The full reference is shown below. Instead of manually creating a `key_override_t` value, it is recommended to use these dedicated initializers:
+
+#### `ko_make_basic(modifiers, key, replacement)`
+Returns a `key_override_t`, which sends `replacement` (can be a key-modifer combination), when `key` and `modifiers` are all pressed down. This override still activates if any additional modifiers not specified in `modifiers` are also pressed down. See `ko_make_with_layers_and_negmods` to customize this behavior.
+
+#### `ko_make_with_layers(modifiers, key, replacement, layers)`
+Additionally takes a bitmask `layers` that defines on which layers the override is used.
+
+#### `ko_make_with_layers_and_negmods(modifiers, key, replacement, layers, negative_mods)`
+Additionally takes a bitmask `negative_mods` that defines which modifiers may not be pressed for this override to activate.
+
+#### `ko_make_with_layers_negmods_and_options(modifiers, key, replacement, layers, negative_mods, options)`
+Additionally takes a bitmask `options` that specifies additional options. See `ko_option_t` for available options.
+
+For more customization possibilities, you may directly create a `key_override_t`, which allows you to customize even more behavior. Read further below for details and examples.
+
+## Simple Example
+
+This shows how the mentioned example of sending `delete` when `shift` + `backspace` are pressed is realized:
+
+```c
+const key_override_t delete_key_override = ko_make_basic(MOD_MASK_SHIFT, KC_BSPACE, KC_DELETE);
+
+// This globally defines all key overrides to be used
+const key_override_t **key_overrides = (const key_override_t *[]){
+ &delete_key_override,
+ NULL // Null terminate the array of overrides!
+};
+```
+
+## Intermediate Difficulty Examples
+
+### Media Controls & Screen Brightness
+
+In this example a single key is configured to control media, volume and screen brightness by using key overrides.
+
+- The key is set to send `play/pause` in the keymap.
+
+The following key overrides will be configured:
+
+- `Ctrl` + `play/pause` will send `next track`.
+- `Ctrl` + `Shift` + `play/pause` will send `previous track`.
+- `Alt` + `play/pause` will send `volume up`.
+- `Alt` + `Shift` + `play/pause` will send `volume down`.
+- `Ctrl` + `Alt` + `play/pause` will send `brightness up`.
+- `Ctrl` + `Alt` + `Shift` + `play/pause` will send `brightness down`.
+
+
+```c
+const key_override_t next_track_override =
+ ko_make_with_layers_negmods_and_options(
+ MOD_MASK_CTRL, // Trigger modifiers: ctrl
+ KC_MPLY, // Trigger key: play/pause
+ KC_MNXT, // Replacement key
+ ~0, // Activate on all layers
+ MOD_MASK_SA, // Do not activate when shift or alt are pressed
+ ko_option_no_reregister_trigger); // Specifies that the play key is not registered again after lifting ctrl
+
+const key_override_t prev_track_override = ko_make_with_layers_negmods_and_options(MOD_MASK_CS, KC_MPLY,
+ KC_MPRV, ~0, MOD_MASK_ALT, ko_option_no_reregister_trigger);
+
+const key_override_t vol_up_override = ko_make_with_layers_negmods_and_options(MOD_MASK_ALT, KC_MPLY,
+ KC_VOLU, ~0, MOD_MASK_CS, ko_option_no_reregister_trigger);
+
+const key_override_t vol_down_override = ko_make_with_layers_negmods_and_options(MOD_MASK_SA, KC_MPLY,
+ KC_VOLD, ~0, MOD_MASK_CTRL, ko_option_no_reregister_trigger);
+
+const key_override_t brightness_up_override = ko_make_with_layers_negmods_and_options(MOD_MASK_CA, KC_MPLY,
+ KC_BRIU, ~0, MOD_MASK_SHIFT, ko_option_no_reregister_trigger);
+
+const key_override_t brightness_down_override = ko_make_basic(MOD_MASK_CSA, KC_MPLY, KC_BRID);
+
+// This globally defines all key overrides to be used
+const key_override_t **key_overrides = (const key_override_t *[]){
+ &next_track_override,
+ &prev_track_override,
+ &vol_up_override,
+ &vol_down_override,
+ &brightness_up_override,
+ &brightness_down_override,
+ NULL
+};
+```
+
+### Flexible macOS-friendly Grave Escape
+The [Grave Escape feature](https://docs.qmk.fm/using-qmk/advanced-keycodes/feature_grave_esc) is limited in its configurability and has [bugs when used on macOS](https://docs.qmk.fm/using-qmk/advanced-keycodes/feature_grave_esc#caveats). Key overrides can be used to achieve a similar functionality as Grave Escape, but with more customization and without bugs on macOS.
+
+```c
+// Shift + esc = ~
+const key_override_t tilde_esc_override = ko_make_basic(MOD_MASK_SHIFT, KC_ESC, S(KC_GRAVE));
+
+// GUI + esc = `
+const key_override_t grave_esc_override = ko_make_basic(MOD_MASK_GUI, KC_ESC, KC_GRAVE);
+
+const key_override_t **key_overrides = (const key_override_t *[]){
+ &tilde_esc_override,
+ &grave_esc_override,
+ NULL
+};
+```
+
+In addition to not encountering unexpected bugs on macOS, you can also change the behavior as you wish. Instead setting `GUI` + `ESC` = `` ` `` you may change it to an arbitrary other modifier, for example `Ctrl` + `ESC` = `` ` ``.
+
+## Advanced Examples
+### Modifiers as Layer Keys
+
+Do you really need a dedicated key to toggle your fn layer? With key overrides, perhaps not. This example shows how you can configure to use `rGUI` + `rAlt` (right GUI and right alt) to access a momentary layer like an fn layer. With this you completely eliminate the need to use a dedicated layer key. Of course the choice of modifier keys can be changed as needed, `rGUI` + `rAlt` is just an example here.
+
+```c
+// This is called when the override activates and deactivates. Enable the fn layer on activation and disable on deactivation
+bool momentary_layer(bool key_down, void *layer) {
+ if (key_down) {
+ layer_on((uint8_t)(uintptr_t)layer);
+ } else {
+ layer_off((uint8_t)(uintptr_t)layer);
+ }
+
+ return false;
+}
+
+const key_override_t fn_override = {.trigger_mods = MOD_BIT(KC_RGUI) | MOD_BIT(KC_RCTL), //
+ .layers = ~(1 << LAYER_FN), //
+ .suppressed_mods = MOD_BIT(KC_RGUI) | MOD_BIT(KC_RCTL), //
+ .options = ko_option_no_unregister_on_other_key_down, //
+ .negative_mod_mask = (uint8_t) ~(MOD_BIT(KC_RGUI) | MOD_BIT(KC_RCTL)), //
+ .custom_action = momentary_layer, //
+ .context = (void *)LAYER_FN, //
+ .trigger = KC_NO, //
+ .replacement = KC_NO, //
+ .enabled = NULL};
+```
+
+## Keycodes
+
+You can enable, disable and toggle all key overrides on the fly.
+
+|Keycode |Description |Function Equivalent|
+|----------|---------------------------------|--------|
+|`KEY_OVERRIDE_ON` |Turns on Key Override feature | `key_override_on(void)`|
+|`KEY_OVERRIDE_OFF` |Turns off Key Override feature |`key_override_off(void)`|
+|`KEY_OVERRIDE_TOGGLE` |Toggles Key Override feature on and off |`key_override_toggle(void)`|
+
+## Reference for `key_override_t`
+
+Advanced users may need more customization than what is offered by the simple `ko_make` initializers. For this, directly create a `key_override_t` value and set all members. Below is a reference for all members of `key_override_t`.
+
+| Member | Description |
+|--------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
+| `uint16_t trigger` | The non-modifier keycode that triggers the override. This keycode, and the necessary modifiers (`trigger_mods`) must be pressed to activate this override. Set this to the keycode of the key that should activate the override. Set to `KC_NO` to require only the necessary modifiers to be pressed and no non-modifier. |
+| `uint8_t trigger_mods` | Which mods need to be down for activation. If both sides of a modifier are set (e.g. left ctrl and right ctrl) then only one is required to be pressed (e.g. left ctrl suffices). Use the `MOD_MASK_XXX` and `MOD_BIT()` macros for this. |
+| `layer_state_t layers` | This is a BITMASK (!), defining which layers this override applies to. To use this override on layer i set the ith bit `(1 << i)`. |
+| `uint8_t negative_mod_mask` | Which modifiers cannot be down. It must hold that `(active_modifiers & negative_mod_mask) == 0`, otherwise the key override will not be activated. An active override will be deactivated once this is no longer true. |
+| `uint8_t suppressed_mods` | Modifiers to 'suppress' while the override is active. To suppress a modifier means that even though the modifier key is held down, the host OS sees the modifier as not pressed. Can be used to suppress the trigger modifiers, as a trivial example. |
+| `uint16_t replacement` | The complex keycode to send as replacement when this override is triggered. This can be a simple keycode, a key-modifier combination (e.g. `C(KC_A)`), or `KC_NO` (to register no replacement keycode). Use in combination with suppressed_mods to get the correct modifiers to be sent. |
+| `ko_option_t options` | Options controlling the behavior of the override, such as what actions are allowed to activate the override. |
+| `bool (*custom_action)(bool activated, void *context)` | If not NULL, this function will be called right before the replacement key is registered, along with the provided context and a flag indicating whether the override was activated or deactivated. This function allows you to run some custom actions for specific key overrides. If you return `false`, the replacement key is not registered/unregistered as it would normally. Return `true` to register and unregister the override normally. |
+| `void *context` | A context that will be passed to the custom action function. |
+| `bool *enabled` | If this points to false this override will not be used. Set to NULL to always have this override enabled. |
+
+### Reference for `ko_option_t`
+
+Bitfield with various options controlling the behavior of a key override.
+
+| Value | Description |
+|------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
+| `ko_option_activation_trigger_down` | Allow activating when the trigger key is pressed down. |
+| `ko_option_activation_required_mod_down` | Allow activating when a necessary modifier is pressed down. |
+| `ko_option_activation_negative_mod_up` | Allow activating when a negative modifier is released. |
+| `ko_option_one_mod` | If set, any of the modifiers in `trigger_mods` will be enough to activate the override (logical OR of modifiers). If not set, all the modifiers in `trigger_mods` have to be pressed (logical AND of modifiers). |
+| `ko_option_no_unregister_on_other_key_down` | If set, the override will not deactivate when another key is pressed down. Use only if you really know you need this. |
+| `ko_option_no_reregister_trigger` | If set, the trigger key will never be registered again after the override is deactivated. |
+| `ko_options_default` | The default options used by the `ko_make_xxx` functions |
+
+## For Advanced Users: Inner Workings
+
+This section explains how a key override works in detail, explaining where each member of `key_override_t` comes into play. Understanding this is essential to be able to take full advantage of all the options offered by key overrides.
+
+#### Activation
+
+When the necessary keys are pressed (`trigger_mods` + `trigger`), the override is 'activated' and the replacement key is registered in the keyboard report (`replacement`), while the `trigger` key is removed from the keyboard report. The trigger modifiers may also be removed from the keyboard report upon activation of an override (`suppressed_mods`). The override will not activate if any of the `negative_modifiers` are pressed.
+
+Overrides can activate in three different cases:
+
+1. The trigger key is pressed down and necessary modifiers are already down.
+2. A necessary modifier is pressed down, while the trigger key and other necessary modifiers are already down.
+3. A negative modifier is released, while all necessary modifiers and the trigger key are already down.
+
+Use the `option` member to customize which of these events are allowed to activate your overrides (default: all three).
+
+In any case, a key override can only activate if the `trigger` key is the _last_ non-modifier key that was pressed down. This emulates the behavior of how standard OSes (macOS, Windows, Linux) handle normal key input (to understand: Hold down `a`, then also hold down `b`, then hold down `shift`; `B` will be typed but not `A`).
+
+#### Deactivation
+
+An override is 'deactivated' when one of the trigger keys (`trigger_mods`, `trigger`) is lifted, another non-modifier key is pressed down, or one of the `negative_modifiers` is pressed down. When an override deactivates, the `replacement` key is removed from the keyboard report, while the `suppressed_mods` that are still held down are re-added to the keyboard report. By default, the `trigger` key is re-added to the keyboard report if it is still held down and no other non-modifier key has been pressed since. This again emulates the behavior of how standard OSes handle normal key input (To understand: hold down `a`, then also hold down `b`, then also `shift`, then release `b`; `A` will not be typed even though you are holding the `a` and `shift` keys). Use the `option` field `ko_option_no_reregister_trigger` to prevent re-registering the trigger key in all cases.
+
+#### Key Repeat Delay
+
+A third way in which standard OS-handling of modifier-key input is emulated in key overrides is with a ['key repeat delay'](https://www.dummies.com/computers/pcs/set-your-keyboards-repeat-delay-and-repeat-rate/). To explain what this is, let's look at how normal keyboard input is handled by mainstream OSes again: If you hold down `a`, followed by `shift`, you will see the letter `a` is first typed, then for a short moment nothing is typed and then repeating `A`s are typed. Take note that, although shift is pressed down just after `a` is pressed, it takes a moment until `A` is typed. This is caused by the aforementioned key repeat delay, and it is a feature that prevents unwanted repeated characters from being typed.
+
+This applies equally to releasing a modifier: When you hold `shift`, then press `a`, the letter `A` is typed. Now if you release `shift` first, followed by `a` shortly after, you will not see the letter `a` being typed, even though for a short moment of time you were just holding down the key `a`. This is because no modified characters are typed until the key repeat delay has passed.
+
+ This exact behavior is implemented in key overrides as well: If a key override for `shift` + `a` = `b` exists, and `a` is pressed and held, followed by `shift`, you will not immediately see the letter `b` being typed. Instead, this event is deferred for a short moment, until the key repeat delay has passed, measured from the moment when the trigger key (`a`) was pressed down.
+
+The duration of the key repeat delay is controlled with the `KEY_OVERRIDE_REPEAT_DELAY` macro. Define this value in your `config.h` file to change it. It is 500ms by default.
+
+
+## Difference to Combos
+
+Note that key overrides are very different from [combos](https://docs.qmk.fm/#/feature_combo). Combos require that you press down several keys almost _at the same time_ and can work with any combination of non-modifier keys. Key overrides work like keyboard shortcuts (e.g. `ctrl` + `z`): They take combinations of _multiple_ modifiers and _one_ non-modifier key to then perform some custom action. Key overrides are implemented with much care to behave just like normal keyboard shortcuts would in regards to the order of pressed keys, timing, and interacton with other pressed keys. There are a number of optional settings that can be used to really fine-tune the behavior of each key override as well. Using key overrides also does not delay key input for regular key presses, which inherently happens in combos and may be undesirable.
diff --git a/docs/syllabus.md b/docs/syllabus.md
index ec7f66ba78..b33bd9e727 100644
--- a/docs/syllabus.md
+++ b/docs/syllabus.md
@@ -40,6 +40,7 @@ These topics start to dig into some of the features that QMK supports. You don't
* [Tap Dance](feature_tap_dance.md)
* [Combos](feature_combo.md)
* [Userspace](feature_userspace.md)
+ * [Key Overrides](feature_key_overrides.md)
# Advanced Topics
diff --git a/docs/understanding_qmk.md b/docs/understanding_qmk.md
index 331b1c893c..e3dd5cb780 100644
--- a/docs/understanding_qmk.md
+++ b/docs/understanding_qmk.md
@@ -146,6 +146,7 @@ The `process_record()` function itself is deceptively simple, but hidden within
* [`bool process_audio(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_audio.c#L19)
* [`bool process_steno(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_steno.c#L160)
* [`bool process_music(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_music.c#L114)
+ * [`bool process_key_override(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/5a1b857dea45a17698f6baa7dd1b7a7ea907fb0a/quantum/process_keycode/process_key_override.c#L397)
* [`bool process_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_tap_dance.c#L141)
* [`bool process_unicode_common(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_unicode_common.c#L169)
calls one of:
diff --git a/quantum/process_keycode/process_key_override.c b/quantum/process_keycode/process_key_override.c
new file mode 100644
index 0000000000..fe43eacc40
--- /dev/null
+++ b/quantum/process_keycode/process_key_override.c
@@ -0,0 +1,518 @@
+/*
+ * Copyright 2021 Jonas Gessner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "quantum.h"
+#include "report.h"
+#include "timer.h"
+#include "process_key_override_private.h"
+
+#include <debug.h>
+
+#ifndef KEY_OVERRIDE_REPEAT_DELAY
+# define KEY_OVERRIDE_REPEAT_DELAY 500
+#endif
+
+// For benchmarking the time it takes to call process_key_override on every key press (needs keyboard debugging enabled as well)
+// #define BENCH_KEY_OVERRIDE
+
+// For debug output (needs keyboard debugging enabled as well)
+// #define DEBUG_KEY_OVERRIDE
+
+#ifdef DEBUG_KEY_OVERRIDE
+# define key_override_printf dprintf
+#else
+# define key_override_printf(str, ...) \
+ {}
+#endif
+
+// Helpers
+
+// Private functions implemented elsewhere in qmk/tmk
+extern uint8_t extract_mod_bits(uint16_t code);
+extern void set_weak_override_mods(uint8_t mods);
+extern void clear_weak_override_mods(void);
+extern void set_suppressed_override_mods(uint8_t mods);
+extern void clear_suppressed_override_mods(void);
+
+static uint16_t clear_mods_from(uint16_t keycode) {
+ switch (keycode) {
+ case QK_MODS ... QK_MODS_MAX:
+ break;
+ default:
+ return keycode;
+ }
+
+ static const uint16_t all_mods = QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | QK_RCTL | QK_RSFT | QK_RALT | QK_RGUI;
+
+ return (keycode & ~(all_mods));
+}
+
+// Internal variables
+static const key_override_t *active_override = NULL;
+static bool active_override_trigger_is_down = false;
+
+// Used to keep track of what non-modifier key was last pressed down. We never want to activate an override for a trigger key that is not the last non-mod key that was pressed down. OSes internally completely unregister a key that is held when a different key is held down after. We want to respect this here.
+static uint16_t last_key_down = 0;
+// When was the last key pressed down?
+static uint32_t last_key_down_time = 0;
+
+// What timestamp are we comparing to when waiting to register a deferred key?
+static uint32_t defer_reference_time = 0;
+// What delay should pass until deferred key is registered?
+static uint32_t defer_delay = 0;
+
+// Holds the keycode that should be registered at a later time, in order to not get false key presses
+static uint16_t deferred_register = 0;
+
+// TODO: in future maybe save in EEPROM?
+static bool enabled = true;
+
+// Public variables
+__attribute__((weak)) const key_override_t **key_overrides = NULL;
+
+// Forward decls
+static const key_override_t *clear_active_override(const bool allow_reregister);
+
+void key_override_on(void) {
+ enabled = true;
+ key_override_printf("Key override ON\n");
+}
+
+void key_override_off(void) {
+ enabled = false;
+ clear_active_override(false);
+ key_override_printf("Key override OFF\n");
+}
+
+void key_override_toggle(void) {
+ if (key_override_is_enabled()) {
+ key_override_off();
+ } else {
+ key_override_on();
+ }
+}
+
+bool key_override_is_enabled(void) { return enabled; }
+
+// Returns whether the modifiers that are pressed are such that the override should activate
+static bool key_override_matches_active_modifiers(const key_override_t *override, const uint8_t mods) {
+ // Check that negative keys pass
+ if ((override->negative_mod_mask & mods) != 0) {
+ return false;
+ }
+
+ // Immediately return true if the override requires no mods down
+ if (override->trigger_mods == 0) {
+ return true;
+ }
+
+ if ((override->options & ko_option_one_mod) != 0) {
+ // At least one of the trigger modifiers must be down
+ return (override->trigger_mods & mods) != 0;
+ } else {
+ // All trigger modifiers must be down, but each mod can be active on either side (if both sides are specified).
+
+ // Which mods, regardless of side, are required?
+ uint8_t one_sided_required_mods = (override->trigger_mods & 0b1111) | (override->trigger_mods >> 4);
+
+ // Which of the required modifiers are active?
+ uint8_t active_required_mods = override->trigger_mods & mods;
+
+ // Move the active requird mods to one side
+ uint8_t one_sided_active_required_mods = (active_required_mods & 0b1111) | (active_required_mods >> 4);
+
+ // Check that there is a full match between the required one-sided mods and active required one sided mods
+ return one_sided_active_required_mods == one_sided_required_mods;
+ }
+
+ return false;
+}
+
+static void schedule_deferred_register(const uint16_t keycode) {
+ if (timer_elapsed32(last_key_down_time) < KEY_OVERRIDE_REPEAT_DELAY) {
+ // Defer until KEY_OVERRIDE_REPEAT_DELAY has passed since the trigger key was pressed down. This emulates the behavior as holding down a key x, then holding down shift shortly after. Usually the shifted key X is not immediately produced, but rather a 'key repeat delay' passes before any repeated character is output.
+ defer_reference_time = last_key_down_time;
+ defer_delay = KEY_OVERRIDE_REPEAT_DELAY;
+ } else {
+ // Wait a very short time when a modifier event triggers the override to avoid false activations when e.g. a modifier is pressed just before a key is released (with the intention of pairing the modifier with a different key), or a modifier is lifted shortly before the trigger key is lifted. Operating systems by default reject modifier-events that happen very close to a non-modifier event.
+ defer_reference_time = timer_read32();
+ defer_delay = 50; // 50ms
+ }
+ deferred_register = keycode;
+}
+
+const key_override_t *clear_active_override(const bool allow_reregister) {
+ if (active_override == NULL) {
+ return NULL;
+ }
+
+ key_override_printf("Deactivating override\n");
+
+ deferred_register = 0;
+
+ // Clear the suppressed mods
+ clear_suppressed_override_mods();
+
+ // Unregister the replacement. First remove the weak override mods
+ clear_weak_override_mods();
+
+ const key_override_t *const old = active_override;
+
+ const uint8_t mod_free_replacement = clear_mods_from(active_override->replacement);
+
+ bool unregister_replacement = mod_free_replacement != KC_NO && // KC_NO is never registered
+ mod_free_replacement < SAFE_RANGE; // Custom keycodes are never registered
+
+ // Try firing the custom handler
+ if (active_override->custom_action != NULL) {
+ unregister_replacement &= active_override->custom_action(false, active_override->context);
+ }
+
+ // Then unregister the mod-free replacement key if desired
+ if (unregister_replacement) {
+ if (IS_KEY(mod_free_replacement)) {
+ del_key(mod_free_replacement);
+ } else {
+ key_override_printf("NOT KEY 1\n");
+ send_keyboard_report();
+ unregister_code(mod_free_replacement);
+ }
+ }
+
+ const uint16_t trigger = active_override->trigger;
+
+ const bool reregister_trigger = allow_reregister && // Check if allowed from caller
+ (active_override->options & ko_option_no_reregister_trigger) == 0 && // Check if override allows
+ active_override_trigger_is_down && // Check if trigger is even down
+ trigger != KC_NO && // KC_NO is never registered
+ trigger < SAFE_RANGE; // A custom keycode should not be registered
+
+ // Optionally re-register the trigger if it is still down
+ if (reregister_trigger) {
+ key_override_printf("Re-registering trigger deferred: %u\n", trigger);
+
+ // This will always be a modifier event, so defer always
+ schedule_deferred_register(trigger);
+ }
+
+ send_keyboard_report();
+
+ active_override = NULL;
+ active_override_trigger_is_down = false;
+
+ return old;
+}
+
+/** Checks if the key event is an allowed activation event for the provided override. Does not check things like whether the correct mods or correct trigger key is down. */
+static bool check_activation_event(const key_override_t *override, const bool key_down, const bool is_mod) {
+ ko_option_t options = override->options;
+
+ if ((options & ko_options_all_activations) == 0) {
+ // No activation option provided at all. This is wrong, but let's assume the default activations (ko_options_all_activations) were meant...
+ options = ko_options_all_activations;
+ }
+
+ if (is_mod) {
+ if (key_down) {
+ return (options & ko_option_activation_required_mod_down) != 0;
+ } else {
+ return (options & ko_option_activation_negative_mod_up) != 0;
+ }
+ } else {
+ if (key_down) {
+ return (options & ko_option_activation_trigger_down) != 0;
+ } else {
+ return false;
+ }
+ }
+}
+
+/** Iterates through the list of key overrides and tries activating each, until it finds one that activates or reaches the end of overrides. Returns true if the key action for `keycode` should be sent */
+static bool try_activating_override(const uint16_t keycode, const uint8_t layer, const bool key_down, const bool is_mod, const uint8_t active_mods, bool *activated) {
+ if (key_overrides == NULL) {
+ return true;
+ }
+
+ for (uint8_t i = 0;; i++) {
+ const key_override_t *const override = key_overrides[i];
+
+ // End of array
+ if (override == NULL) {
+ break;
+ }
+
+ // Fast, but not full mods check. Most key presses will not have any mods down, and most overrides will require mods. Hence here we filter overrides that require mods to be down while no mods are down
+ if (active_mods == 0 && override->trigger_mods != 0) {
+ key_override_printf("Not activating override: Modifiers don't match\n");
+ continue;
+ }
+
+ // Check layer
+ if ((override->layers & (1 << layer)) == 0) {
+ key_override_printf("Not activating override: Not set to activate on pressed layer\n");
+ continue;
+ }
+
+ // Check allowed activation events
+ if (!check_activation_event(override, key_down, is_mod)) {
+ key_override_printf("Not activating override: Activation event not allowed\n");
+ continue;
+ }
+
+ const bool is_trigger = override->trigger == keycode;
+
+ // Check if trigger lifted. This is a small optimization in order to skip the remaining checks
+ if (is_trigger && !key_down) {
+ key_override_printf("Not activating override: Trigger lifted\n");
+ continue;
+ }
+
+ // If the trigger is KC_NO it means 'no key', so only the required modifiers need to be down.
+ const bool no_trigger = override->trigger == KC_NO;
+
+ // Check if aleady active
+ if (override == active_override) {
+ key_override_printf("Not activating override: Alerady actived\n");
+ continue;