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-rw-r--r--keyboards/levinson/keymaps/treadwell/config.h6
-rw-r--r--keyboards/levinson/keymaps/treadwell/keymap.c60
2 files changed, 24 insertions, 42 deletions
diff --git a/keyboards/levinson/keymaps/treadwell/config.h b/keyboards/levinson/keymaps/treadwell/config.h
index e6648db144..69783937b2 100644
--- a/keyboards/levinson/keymaps/treadwell/config.h
+++ b/keyboards/levinson/keymaps/treadwell/config.h
@@ -16,6 +16,12 @@
#define TAPPING_TERM 150
+/* default layer sounds */
+#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
+ SONG(GAME_SOUND), \
+ SONG(COLEMAK_SOUND) \
+ }
+
//#undef RGBLED_NUM
//#define RGBLIGHT_ANIMATIONS
//#define RGBLED_NUM 12
diff --git a/keyboards/levinson/keymaps/treadwell/keymap.c b/keyboards/levinson/keymaps/treadwell/keymap.c
index f930ebb795..bcc744a6dd 100644
--- a/keyboards/levinson/keymaps/treadwell/keymap.c
+++ b/keyboards/levinson/keymaps/treadwell/keymap.c
@@ -4,7 +4,7 @@ extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _COLEMAK 1
-#define _DVORAK 2
+#define _GAME 2
#define _NUMB 3
#define _CODE 4
#define _SYS 5
@@ -14,7 +14,7 @@ extern keymap_config_t keymap_config;
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
- DVORAK,
+ GAME,
NUMB,
CODE,
SYS,
@@ -25,13 +25,9 @@ enum custom_keycodes {
#define KC_ KC_TRNS
#define _______ KC_TRNS
-#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
-#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
-#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
-#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
#define KC_X1 CODE
#define KC_X2 NUMB
-#define KC_X3 SYS
+#define KC_X3 MO(_SYS)
#define KC_X4 MT(MOD_LSFT, KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -60,25 +56,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
- [_DVORAK] = LAYOUT_kc(
+ [_GAME] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
- TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
- BSPC, A , O , E , U , I , D , H , T , N , S ,SLSH,
+ ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
- LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
+ LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
- X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
+ X3 ,LCTL,LALT,LGUI, X2 , SPC, SPC , X1 ,LEFT,DOWN, UP ,RGHT
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
[_NUMB] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
- TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,PMNS,
+ TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
- , ,MPRV,MPLY,MNXT, , ,VOLD,VOLU,MUTE, , ,
+ , ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , ,LALT, , , , , ,
//`----+----+----+----+----+----' `----+----+----+----+----+----'
@@ -90,7 +86,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//|----+------+----+----+----+----| |----+----+----+----+----+----|
CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS,
//|----+------+----+----+----+----| |----+----+----+----+----+----|
- , UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
+ LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
//|----+------+----+----+----+----| |----+----+----+----+----+----|
, , , , ,LALT, , , , , ,
//`----+------+----+----+----+----' `----+----+----+----+----+----'
@@ -98,10 +94,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_SYS] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
- F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , , , , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
+ F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , , , , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , , , , ,
@@ -121,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_ADJUST] = LAYOUT_ortho_4x12( \
_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
- _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
@@ -129,43 +125,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
-#ifdef AUDIO_ENABLE
-float tone_qwerty[][2] = SONG(QWERTY_SOUND);
-float tone_dvorak[][2] = SONG(DVORAK_SOUND);
-float tone_colemak[][2] = SONG(COLEMAK_SOUND);
-#endif
-
-void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
-}
-
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
- #endif
- persistent_default_layer_set(1UL<<_QWERTY);
+ set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
- #endif
- persistent_default_layer_set(1UL<<_COLEMAK);
+ set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
- case DVORAK:
+ case GAME:
if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_dvorak);
- #endif
- persistent_default_layer_set(1UL<<_DVORAK);
+ set_single_persistent_default_layer(_GAME);
}
return false;
break;